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Returning 35 results for 'before beds devising can't range'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Grave Bolt. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Grave Bolt"} to hit, range 120 ft., one target. Hit: 13 (3d8
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
Monsters
Fizban's Treasury of Dragons
. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative
shores and lake beds within 6 miles of the lair.
Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10. Mushroom Farm This damp cave contains a large, shallow pool, around which colorful beds of moss grow. Sprouting from these mossy beds are scores of mushrooms that range in height from a few
Monsters
Fizban's Treasury of Dragons
take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of
object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy shores and lake beds within 6 miles of the lair.
Thriving Wildlife
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
8: Traveler’s Inn This inn caters to weary travelers, merchants, and adventurers. It offers a range of accommodations depending on a customer’s budget. When the characters arrive at the inn, read
private rooms. Each well-appointed room has four beds. Haldryck boasts that the beds in these rooms are bug free.
Wares. Haldryck rents and sells various bedding items, including wool blankets, woven
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
).
Grave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M6. Performers’ Quarters The walls of this gloomy chamber are lined with black-veiled compartments that contain makeshift beds. The furniture is sparse: a few wooden tables and chairs, a box of junk
commoners (neutral), and the nonhuman ones have darkvision out to a range of 60 feet. They are as follows: Elemic the Excellent (a male human from the world of Toril) sobs in his bunk. Diamanda Mistriddle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
orderly, split into two levels connected by a ramp made from zurkhwood planks. The upper level contains a fully furnished laboratory, while the lower level has two bunk beds. The wall of the lower level
below the laboratory and contains two bunk beds and two small chests, all made of zurkhwood (See “Treasure” below for information on the contents of the chests). The door is barred on this side and has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emphasizes savory, sweet, and sour flavors. When households entertain guests and during festivals, kabobs and hearty stews infused with saffron grace dinner plates alongside beds of rice. Bakers stay busy
long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Jade Tigress and Steel Crane sleep on proper beds in these two rooms. L2c. Kitchen All members of the order participate in a rotating schedule for duties such as washing dishes and preparing meals
must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature
Profusion. Amethyst crystals and geodes form along muddy shores and lake beds within 6 miles of the lair. Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attacks.
Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
unrestrained enthusiasm for their endeavors. They epitomize the recklessness of Izzet mages, and some participate as subjects in hazardous experiments—even ones of their own devising. More often
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Class 15
Hit Points 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Weapons: Mangonels (2)
Armor Class 15
Hit Points 100 each
Ranged
Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.
Weapon: Naval Ram
Armor Class 20
Hit Points 100 (damage threshold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
range of 60 feet. He speaks Common and Elvish. The magister has already heard the testimony of the arresting officers, as well as that of any eyewitnesses. The characters are given an hour to plead
Harpers, the Lords’ Alliance, or the Order of the Gauntlet. Alternate punishments for lesser crimes include the following: The character must make beds and clean bedsheets at local orphanages for a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blindsight out to a range of 60 feet. Voalsh is immune to the prone condition and has a flying speed of 30 feet. Each fanatic’s position depends on how many fragments of the Netherese obelisk they’ve
supreme healing. A3: Disciples’ Chamber Six long, stone slabs protrude from the walls of this room like crude beds or benches. On the opposite side of the room, an altar bears a three-foot-wide, five
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Otherwise, this area is empty. L10: Artificer Quarters Absolute silence fills this tranquil sleeping area. The walls are lined with wooden bunk beds draped in green and purple quilts. Motes of dust
drift with a peculiar languidness. A woman sleeps in one of the beds.
This 20-foot-high chamber is affected by a persistent Silence spell. A Dispel Magic spell ends the effect. Aura of Slumber
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
on the floor. 5. Barracks This room is set aside for Sansuri’s cloud giant guards. Five beds are spaced along the outer wall, with a barrel of wine and a crate of food stashed in one corner. Three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
in the chamber. The place holds several beds, two large cabinets, two tables, miscellaneous smaller furniture, a crate, and three small boxes. Lit torches are set along on the walls, as well as pegs
that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayor Duvezin’s House The furniture and belongings in the house remain in their customary places, the beds made and the desks arranged neatly under a thick layer of dust. The house served as both the
, and small china plates, all covered with dust and rodent droppings. Treasure. The bookshelf holds old and worn books, a small framed watercolor painting of a mountain range (2 gp), and a chunk of raw
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bunk beds and equipment racks fill this room. A few tables are littered with the remains of past meals.
This garrison is occupied by four bozak draconians and three kapak draconians (see appendix B for
so, only four sivak draconians are with her. Drayan has readied an action to use her Noxious Breath as soon as she sees a character in range. S19: Cells These bare stone cells once quartered the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
examination of the still-intact bodies reveals that each bears tattoos matching the runes carved on the walls. The corpses wear a wide range of clothing and armor, but have been stripped of all
moves near the rift or a bridge, the swarms emerge to attack. Development. The bodies here wear a wide range of clothing and armor, and are of the same origin as the bodies in area 7. All were dumped
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
center of a forest clearing. Bright green grass and colorful wildflowers blanket the ground. The toadstools range from the size of a finger to as large as a chair.
Five figures sit on the largest
simple flatware for five. It’s stocked with nutritious food, water, and wine. A spiral staircase carved into the interior wall of the trunk rises to a bedroom with five crisply made beds arranged
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Grygorovich, father of the wolf hunter Szoldar Szoldarovich (area N2). N3f. Servants’ Quarters This room contains four simple beds and an equal number of plain wooden trunks. The household staff
consists of a maid (LG female human commoner) and a cook (LG male human commoner). The other two beds belonged to the butler and the baroness’s lady-in-waiting, both of whom have gone missing (see area N3t
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a chamber that holds four beds, four chests, two wardrobes, and four stools. Three fire giant servants (use the hill giant statistics, plus immunity to fire damage) are present here, one waiting
forward, backward, and to each side. Each spike has a range of 15 feet and a +11 bonus to hit, dealing 7 (2d6) piercing damage on a hit. Anyone within 15 feet of the chest might be hit. With a
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
You have telepathy out to a range of 120 feet.
You hear the voices of creatures you can see in your head from time to time (as detailed by the DM), but you have no idea whether what you’re
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
weapon retains its range, attack modifier, and damage (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). As a bonus action on his turn, Hekaton can shift his weight and cause
than 1 hour, they are present when Slarkrethel shows up (see “The Kraken Cometh” section at the end of this chapter). 4. Crew Cabin Ten hammocks stacked like bunk beds line the walls of this cabin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Cinderhild and Zaltember sleep in iron-framed beds. North of Cinderhild’s bed is an empty barrel that she uses as a stool when she’s sitting in front of a full-length mirror mounted on the north corner of
shield dwarf. He speaks Common and Dwarvish. He has advantage on saving throws against poison, and he has resistance to poison damage. He has darkvision out to a range of 60 feet. He wields a battleaxe and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). He has darkvision out to a range of 60 feet. He speaks Common and Orc. Yorn
contains the following features: Three single beds are bunched less than an arm’s length apart beneath a staircase that leads up to area K12. At the foot of each bed is a wooden chest. The Kolat
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or splintered. A
scorched iron chest stands near the foot of one of the beds. The adjacent closet on the south wall is full of rubble.
This room contains the restless spirit of the last wizard to die here, Mormesk the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
-ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire family in their beds, no one was eager to move into their former
ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Riverveins Just east of the city, where Dusthawk Hill rises along the Chionthar River, eddies captured by outcroppings have






