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Returning 30 results for 'before been dangers continued remaining'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
tlexolotls, the volcanic threats cease, and the characters find their travels back to Etizalan free of volcanic dangers. If the warriors from Etizalan survived, they ask to accompany the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Personality Aphelion—or “Alphie,” as it was once fondly called by the starship’s inhabitants—seeks to eliminate all life aboard the ship, especially the last remaining crew member. The supercomputer
feigns friendliness toward creatures that assist it, using its abilities to make their exploration more comfortable or warn them of dangers aboard the ship. It happily recounts details about the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
inhabitants, the nearby coasts, and what dangers threaten the region. A variety of new backgrounds also help make new characters part of the Saltmarsh community, giving them personal stakes in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
demolished by a kraken that attacked the city, but it has been repaired and continues to grow, reflecting the continued learning of the polis’s citizens. The Dekatia Meletis boasts many centers of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wood Elves Also called copper elves, or Sy’Tel’Quessir, wood elves are the most common elves remaining in Faerûn. Their ancestors left behind the strife of the Crown Wars millennia ago to found
strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
deadly spells. It is also the source of additional threats. Each battlefield encounter explains the Fray’s effects and presents additional dangers that might occur at the end of each round of combat. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in saving Elturel or picking sides in the Blood War. After finishing a long rest, he can cast plane shift again and return to his tower on the Material Plane. The characters and any remaining NPC
the earthquakes and other dangers. Upon her return to Avernus, Lulu the hollyphant regains her at-will innate spellcasting ability: light. In terms of her memories, she can at first only recognize
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
known as the Weeping Paths that the characters will have to traverse. If the characters ask anyone in the camp about what dangers they might face, the soldiers speak of Undead and of vicious vegetation
hatred.” No one in the camp knows more than this, as the scouts left the island weeks ago. However, the remaining troops can direct the characters to Sorrow’s Zenith if the characters wish to investigate further.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
discouraged from striking out on their own, and when they do, they often fail, either due to the dangers of the waters, being blocked out of the best fishing areas, or simply being refused trade by
less influence than they had on the rest of Icewind Dale a century or two ago. The dwarves here claim their continued allegiance to Clan Battlehammer of Mithral Hall, even though they returned to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ambitions, then pursue the goals of their order, and then support the continued well-being of the Conclave. Towers of High Sorcery Thousands of years ago, the Mages of High Sorcery cooperated to build
Tower of Palanthas—lies cursed and empty. The only tower remaining in operation, the Tower of Wayreth, now serves as headquarters of the Mages of High Sorcery and repository of their greatest secrets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
less and less of their enigmatic master. Halaster continued to use fell creatures from distant planes for tunneling and other construction beneath his tower, and the wizard kept the nature of most of
, leaving the drow to fight Halaster and his minions alone. The Mad Mage rounded up the remaining dark elves, trapping some of their souls for use in his dark magic, while twisting the bodies and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor.
Equipment. Mine carts about the room contain glittering heaps of copper ore.
Battle. A wounded warrior named Rex the Hammer (LE male Illuskan human champion with 22 hit points remaining
leader of the evil adventuring party known as the Fine Fellows of Daggerford. Despite hearing rumors about the dangers of Undermountain, Rex assumed (based on the success of Durnan and other capable
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crossroads. Soon, the characters discover that a mind flayer named Qunbraxel is coordinating the fanatics’ obelisk retrieval efforts. The characters confront Qunbraxel in Gibbet Crossing. The remaining
into a shrine to Ilvaash. The characters must travel to Illithinoch and face its dangers to stop the ceremorphosis ritual. They come across rifts to the Far Realm that hint at the power the fanatics
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
or Persuasion) check, Taresson can be convinced to grant the characters access to Machil’s possessions. Machil’s Remaining Possessions The office that Machil once kept in the east wing of Rillyn House
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
support beam or bang against the remaining walls. The fissure has exposed access to a number of mysterious tunnels beneath the warehouse. It’s not known how long the tunnels have been there, who created
one time, but they were abandoned because of unknown dangers that came up from the darkness below. Jolly has no idea what those dangers might be.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on board. Round 4 and Beyond Any remaining goblins emerge to board the battle balloon and attack the characters. The hobgoblin captain rides her hippogriff into battle. The mephits assume that the
Inc battle balloon airworthy again for the continued journey. Any Six operatives captured during the fight are keen to earn their freedom by telling everything they know. They were hired by Splugoth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
remaining coven members. Adventurers who slay only one member of a coven might deal a blow to it in the short term, but later on the surrounding region is wracked with plagues, curses, and other disasters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly. While
tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
forced to fight one marilith by itself, assume that Fazrian emerges victorious with 60 hit points remaining. If forced to fight both mariliths by itself, Fazrian is killed and each demon is left with 60
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sandy lair contains 15 feet of quicksand (see map 5.5), which the draconians are already aware of. A character who prods the floor or searches for hazards discerns the pit’s dangers with a successful DC
. The remaining hoard includes 1,200 cp, 8,000 sp, 2,300 gp, 60 pp, twelve assorted gems worth 50 gp each, an ornate chalice worth 1,000 gp, and a pair of boots of levitation. Victory! Once the draconians
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers
, outside assistance is essential to the continued defense of the realm. FORT MORNINGLORD
Several years ago, the entire complement of paladins at Fort Morninglord simply disappeared in a calamitous
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her spiritual mission, he’s eager for their help. Personality Trait. “Embrace the world’s wonders, but be wary of its dangers.” Ideal. “Life and nature are marvels that must be protected at all costs
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tale of Darius’s betrayal to his host. Demetrius despises the Cult of Zargon and mourns Cynidicea’s continued decline. He knows the path to his brother’s secret office (area B63), but he doesn’t know
player rolls three d6s. A player who rolls three of a kind wins. If no player rolls three of a kind, each player must either add another 5 gp to the pot or forfeit. The remaining players roll one or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the
together without genie masters, and to grudgingly accept the remaining genasi among them. Chult. The vast, choking jungles of Chult hide what many believe to be great mineral wealth, including large
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (don’t check if they have
alone, they watch over the party, remaining with the characters until they reach Castle Ravenloft or a settlement. If the characters have a random encounter with hostile creatures, the raven swarms
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk being intimidated and harassed by an unscrupulous Zhentarim merchant and his bodyguards. This part of the High Road runs parallel to the Mere of Dead Men, a swamp full of dangers, pestilence, and
remaining flesh sloughs off as they fight. When any character comes within 20 feet of the fallen horses, these undead lurch to their feet and attack. When this happens, each character must succeed on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the characters for fear of invoking Aphelion’s wrath. Recently, Griss has wondered if remaining aboard the ship is worth braving its dangers. When the characters arrive, Griss welcomes them
pistol with 4 charges remaining. One Pixel Brush A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
E26. He also describes of what they might encounter along the way. In so doing, he minimizes the dangers of the intervening rooms. Reinforcements. The cultists in E7 and E8 come to Bastian’s aid if
unarmed and has 4 hit points remaining. Treasure The shelves contain many books, several of which are valuable and collectively worth 250 gp. An urn filled with ashes sits atop one bookshelf, and at its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caravan that came from Beliard through Westbridge, arriving in Red Larch two days ago. The caravan continued south without Zomith, but she can confirm that she brawled with Mirabaran guards from the
commoner), has built up her business by becoming a trusted supplier to inns across the valley. She prefers not to know about “the dangers of the wilderlands” and “such nonsense as dark magic.” Nahaeliya






