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Returning 35 results for 'before been deceased carrion rest'.
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before been debased carrion rest
before been declared carried rest
Equipment
When you smoke requiem bliss, you experience feelings of euphoria. You summon the spirit of a single deceased person whose name you know. The spirit takes on the physical characteristics it had in
that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels of exhaustion gained from abstaining
Equipment
When you smoke requiem clay, you summon the spirit of a single deceased person that you personally knew in life. The spirit’s image is visible, and its voice can be heard in whispers, but it
level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
Backgrounds
Baldur’s Gate: Descent into Avernus
help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.
4
Fueled by alcohol, you faced down a carrion crawler that slunk out of the
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Icehorn Mountains separate the Demon Wastes from the Eldeen Reaches. A series of canyons known as the Labyrinth further separate the Demon Wastes from the rest of Khorvaire. Due to ancient warding magic
mortal inhabitants of the Demon Wastes include a brutal people known as the Carrion Tribes. Each tribe is devoted to an archfiend, and they engage in endless battles against the Ghaash’kala and the other
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end of this adventure takes place during a citywide celebration called the Night of the Remembered, when the deceased visit their loved ones. Establish the festival in advance if the characters don’t
already know about it. The adventure assumes that the characters take only a day or so to get from Milpazul to San Citlán. If you add more time, or if the characters need to take a long rest after the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters d20 Encounter 1–10 No
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
deceased on the ofrenda, it’s not a requirement. Offerings might include any kind of food and drink that the deceased enjoyed in life or small curios. A character who sets an ofrenda communes with the soul
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When Strahd died and became a vampire, Vladimir’s knights should have gone to their everlasting rest, but their spirits couldn’t leave Strahd’s domain. They marched to Castle Ravenloft and were
nobility. Their redemption hinges on whether Vladimir can set aside that hatred. The undead knight can be found brooding in the ruins of Argynvostholt. The spirit of the dragon Argynvost isn’t at rest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
encountered and doesn’t physically interact with the characters in any way. In each location with a haunting, there’s a way to put the haunt to rest (usually by restoring the location’s solemnity or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
is now an olvidado—a deceased person who remained behind after the Night of the Remembered. Rufina doesn’t know how or why they don’t pass on to the afterlife. Although beings like Rufina are uncommon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures don’t need to end. The Underworld presents an opportunity to provide a sense of closure for deceased characters—as adventurers’ ends tend to
the dead character is in the spotlight and the rest of the group observes. Alternatively, the rest of the group could participate as NPCs or even monsters the dead character meets and interacts with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s clerks. The goblins fled with the shard, jumping into the well and caving in a tunnel so they couldn’t be followed to Zorzula’s Rest. This escape, however, not only dammed the underground river
Operations. When Ander chased them off, he heard one of the vandals shout, “Hurry! Back to the Rest!” The vandals then jumped into the well to flee underground. Description. Ander describes the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of its deceased parent. When the gas spore explodes, its deadly spores cast those memories adrift. Any creature that inhales the spores and survives inherits one or more of the beholder’s fragmented
creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
for some unknown offense. The giant slug has no recollection of its previous life and has the statistics of a carrion crawler, with the following changes: The giant slug has 66 hit points.
It has a
moldy sack (tribute to Umberlee), two potions of healing in flasks made from hollowed-out sea urchins, a driftglobe, and a coral crown (250 gp). Development. Killing the giant slug lays the spirit of Siburrath (see area 20) to rest.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
. Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4–5 Escaped slaves 6–7 Fungi 8–9 Giant fire beetles 10–11 Giant “rocktopus” 12 Mad creature 13 Ochre jelly 14–15 Raiders 16 Scouts 17 Society of
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
narrow tunnels. Pelek doesn’t know about the pygmywort mushrooms. Pelek asks the characters to take one or more parts of him to Blingdenstone and bury his remains there, so that his spirit can rest. It’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carrion crawlers, giant beetles, or clans of kobolds. But ultimately these mundane caverns follow the laws of nature. There’s another aspect to Khyber: go deep enough and you find a seemingly endless
where you began. The Mror Holds demonstrate this mystery. Over the past century, the dwarves discovered a vast subterranean kingdom within the Ironroot Mountains. Most of these halls rest in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survival
The Punished. Once deceased, an individual has no say in whether or not its body is made into a mummy. Some mummies were powerful individuals who displeased a high priest or pharaoh, or
its endless rest by undoing the transgression that caused it to rise. A sacred idol might be replaced in its niche, a stolen treasure could be returned to its tomb, or a temple might be purified of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
only. They have sworn vengeance against all living trespassers in the crypt. They don’t rejuvenate if the characters have put the crypt’s haunts to rest (see the “Purifying the Crypt” section). The
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) slashing damage, and the target is cursed if it’s a creature. The curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams
. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
realizes that it’s not just Sarusanda’s body that’s hurt—her pride is badly wounded too. If unaided, Sarusanda gains 1 level of exhaustion, which she retains until she finishes a long rest outside
Death House. Séance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this room’s perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures haunt the burial chambers of the king and queen. One of the creatures claims to be Queen Zanobis herself. The monarchs can’t rest until these wicked Undead are slain. Undying Enemy. Only
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
two companions (see the “Cyran Veterans” section later in this chapter). The veterans rest here between expeditions around Mount Ironrot. If the characters meet the veterans here and aren’t hostile
empty space. Warforged pilgrims use the mill to plan expeditions. Ossuary. Bodies of deceased warforged line this cleared-out basement. Each body is carefully secured to the wall in a dignified pose
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
waiting to see how the violence plays out. If the characters seem approachable, Zilch offers to help them get inside the drow warehouse. If the characters take a short or long rest and Zilch is with them
Dungeon Master’s Guide), and 2d6 vials of carrion crawler mucus (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Characters also find 1d10 × 10 pounds of food and 1d10 × 5 gallons of water stored in each building.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
walls of this hall, each with the name of a deceased Scaly Eye member carved beneath their tomb. Whenever a Scaly Eye member dies, Lhammaruntosz carves a new niche in the wall. Telna Urkil, the ghost of
, train, and rest in this area when they are not on guard duty. Twenty sleeping mats are stacked neatly in the northeast corner of the room. A roasting spit skewering seven quippers stands over a burning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
easily. Lodged inside her is the spirit of a deceased adventuring companion—a lawful good shield dwarf fighter named Vlax Brawnanvil. The spirit of Vlax takes control of Warden Marthannis once or twice
airship or an airborne threat approaching Revel’s End, they alert the rest of the prison. The warden then dons cold weather clothing and heads to the roof to greet the airship crew or deal with the airborne threat herself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bearing a design of two ki-rins stands in one wall. Dozens of alcoves holding jade statues of soldiers line the rest of the chamber’s perimeter. Bodies are scattered around the room—some clothed in finery
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
suggests they start by killing the baron’s evil henchman, Izek Strazni. She’s happy to take care of the rest. If they come looking for a way to defeat Strahd, Lady Wachter turns them away, stating in no
Nikolai Wachter, Fiona’s late husband (of whom his sons are the spitting image). The other portraits depict Lady Wachter, her sons, her daughter, and various deceased family members. The parlor shares






