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Returning 32 results for 'before been decide carrion released'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carrion crawler eggs to the hydra in area 21a. The carrion crawlers are not treated well. If released, they are as likely to attack the bullywugs as they are the characters. Wood scraps gathered from
22. Stables The Blacktongue bullywugs raise “livestock” in this 20-foot-high, torch-lit cavern. If the bullywug handlers here are attacked, they release their carrion crawlers and shout for aid from
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his life’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Hideous Transmutation Carrion Ogre. Lying on the floor in the middle of the room, held down with chains, is a creature that has the body of an ogre and the head of a carrion crawler.
Body Parts
. The ogre’s severed head and the carrion crawler’s decapitated body lie discarded in the northern corner of the room, where they have begun to putrefy and emit a dreadful stench.
Key Ring. Hanging
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasis—or, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
is beyond the scope of this adventure; flesh out its occupants and defenses as you see fit if the characters decide to pay the hags a visit. Zybilna takes no immediate action against the surviving hags
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You might decide that a partial dose has a reduced effect, such as allowing
Ingested 150 gp Burnt othur fumes Inhaled 500 gp Carrion crawler mucus Contact 200 gp Drow poison Injury 200 gp Essence of ether Inhaled 300 gp Malice Inhaled 250 gp Midnight tears Ingested 1,500 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
over the tunnel entrance. Any character in the tunnel must decide whether to stay or to flee, which requires a successful DC 10 Strength (Athletics) check. Characters who stay or who fail the check
puzzle door and succeeds on a DC 14 Wisdom (Perception) check notices holes in the mouths of the skulls. Stuffing the holes with cloth or wax prevents the gas from being released. Doing so while the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
knowledge from outlaws crossing into the monastery, asking about good-aligned topics might negate its advantage on the Intelligence check it makes to answer. Alternatively, you might decide that the dock
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
infested with carrion crawlers or stirges would need open passages so that these creatures can move about to find food. Wayne England common map symbols Adventure Inhabitants The monsters in any
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
decide whether to be outside the Nematode or inside its closed mouth. There is no light in the cave once it shuts unless the characters have light sources with them. When the mouth closes, two intellect
infected eardrum, making the membrane thicker in some places and thinner in others.
The Nematode’s mouth remains closed until the pressure of it brain fluid is released. Once the fluid is released
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
utensils they have available. If you decide to change any giant’s melee weapon to some other giant-sized weapon, adjust its damage accordingly: Huge giants deal three times normal weapon damage, and
originally produced in 1981 as a compilation of three adventures written in the earliest days of the game. Those adventures were created and originally released in 1978, during the time when Gary Gygax was
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and don’t leave area 31. Destroying the monolith causes the limbs and the vestige within to vanish without a trace. Whether the vestige is destroyed or released is for you to decide. Mark of the Raven
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city and released on this day into an isolated section of Old Sharn. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or group) who brings down the beast wins a purse of
500 gp and the blessing of Balinor. The motif of the Hunt can vary; in some years, multiple beasts are released, and the hunter who catches the most of them is the victor. In any case, it often turns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bag, making sure that whatever is inside it is dead. Body Bag The leather body bag can be cut open to reveal an unconscious prisoner, whose identity is yours to decide. It might be Artus Cimber
attacks until they are set free. They speak Undercommon and demand to be released. The night hag Widow Groat (see area 71) carries the keys to the nothics’ shackles, which can also be picked with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
hold person and a false key. Sphere 8. The actual key and a silver ring. When the ring is released from the sphere, it speaks to the characters telepathically: “Stop before you put me on. I confer the
, however, all my powers are lost. So you must decide right now who will wear me forever.”
This situation is a basic loyalty and intelligence test. Will the party members cut each others’ throats over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
3 Carrion Gallows 4 Grinnus Hellstryke 5 Melkhis Killraven 6 Morthos Nightblade 7 Nadir Norixius 8 Scandal Shadowfang 9 Skellendyre Valtar 10 Thaltus Winterspell 11 Valkora Xandros 12 Vexander
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manipulation in Motion After the Dark Powers released him, Kas tracked down a cell of Vecna’s cultists, who told the vampire more about the lich-god’s planned ritual. The vampire used the Crown of
eventually defeat Kas, they learn where Vecna weaves his ritual and can proceed to chapter 11. The Characters Defeat Kas. If the characters defeat Kas, allow them to decide how to proceed. They might still
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter
to bury its immense bulk in the snow.
Two carrion crawlers, Vorryn’s trained pets, scuttle through the snow near the ship. Characters who have passive Wisdom (Perception) scores of 11 or higher are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
treatment and protect loved ones held captive. A carrion crawler ridden by several goblins in a row and directed by a lead goblin using a long pole to suspend a lantern just out of reach of its tentacles
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchise’s rank, the characters must hire the remainder (typically at the skilled
franchisees. Choices might be offered by the DM, as between a team of ex-militia who lost their last battle and a crew of recently released criminals who swear they were wrongly imprisoned. Names
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
commoners). If released, they are particularly eager to attack their captors. They know of a haven for orc refugees somewhere to the south but not the exact location of the rebel headquarters. 15
dwarves chained to the floor and forced to labor making weapons. Four of them are dwarf commoners intent only on escaping if they are released, but the fifth is a veteran who volunteers to stay with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Ring of Winter for himself and doesn’t trust other Zhents to help him get it. Unless you decide otherwise, the Krigvind returns after the characters obtain the conch but before they have time to
holds a giant owl. Jarl Storvald uses the owl to deliver messages to his fleet. A wooden latch keeps the cage shut. If the owl is released, it flies off, locates the Krigvind, and reports to Storvald
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
haven as its guardians are released. Guardian Battle. Three stone golems (carved to resemble an 8-foot-tall crowned dwarf, a 10-foot-tall crowned elf, and a 12-foot-tall crowned human, respectively
finally released from The Scrivener’s Tale, then attacks at once. (During the fight, you can have Teles use sending to contact the characters in a panic, telling them that The Scrivener’s Tale flared
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
chapter 8). Maegera the Dawn Titan can be safely released from the flask in one of two locations. If it is released inside Gauntlgrym’s forge, Maegera becomes trapped there once more. If it is released
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
intact for the full length, but encounters with carrion crawlers and giant spiders are guaranteed. As characters get closer to Wyrmheart Mine, they might also encounter bands of kobolds. The albino
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
, including safe passage for the characters to their chief. The creatures have no power to guarantee their promises, however. In addition, if the goblins are released, any understanding the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
closed with a successful DC 15 Strength (Athletics) check. If this happens, any creatures it has grappled are automatically released. As soon as the chaos quadrapod is killed or sent back through the
checks must be attempted by the characters. The players can decide which characters make which checks, but a character cannot make a second check until all the characters have made one check. A character
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Xeluan’s four companions are released from their oztocanite prisons, the characters can safely enter this crypt (the wraiths don’t arise from their caskets) and reconvene with Rilago’s ghost. The
permission to possess one of the characters, leaving it up to the characters to decide which of them should become Rilago’s temporary host. Rilago’s offer to mend the giant’s heart is genuine. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reveals a secret level of dungeons heretofore unknown. Franchise members can decide on what features are involved in the expansion, including new windows, doors, and furniture. Adding certain types of
released. The beacon has AC 12, 75 hit points, immunity to poison and psychic damage, and vulnerability to cold. The explosion of energy can be treated as a scorching ray, fireball, or lightning bolt
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
customers and ensures that only those who seem vulnerable get the “special” tea, avoiding suspicion from any who might decide to fight back if the truth were to come out. Jopalin also runs a more
poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with no choice but to keep coming back. Jopalin personally watches over the customers and ensures that only those who seem vulnerable get the “special” tea, avoiding suspicion from any who might decide
only holy-ground burial the city’s poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanathar’s Guide to Everything provide some guidelines.) The Nature of the






