Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'before been defeating continues relies'.
Other Suggestions:
before been defending continues rules
before been defeating continue rules
before been defeating continued rules
before been defending continues roles
before been defending continues relics
Classes
Forgotten Realms: Heroes of Faerûn
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Monsters
Van Richten’s Guide to Ravenloft
dullahan in the initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
, remains its guildmaster, just as the guild continues to fulfill its original mission (even as its experiments go far beyond the guild’s original mandate).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
demolished by a kraken that attacked the city, but it has been repaired and continues to grow, reflecting the continued learning of the polis’s citizens. The Dekatia Meletis boasts many centers of
defeating his armies and striking the archon down. From their victory rose the polis of Meletis and the use of magic among mortals.
Agnomakhos’s fall remains a point of honor in the minds of Meletis’s people, a moment immortalized in relief upon countless civic buildings throughout the polis.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters’ minds (see “The Rhyme”). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
” in the Dungeon Master’s Guide), and immunity to poison and psychic damage. Defeating Shemshime To defeat Shemshime, it must be crushed by an object weighing at least 1,000 pounds. Objects in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
peace and the Treaty of Thronehold. He fled to the city of Stormreach in Xen’drik with a small band of followers, and he continues to rally support against “the monster that sits on our throne
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating the dullahan after it uses Headless
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Asteria hasn’t aged since Istus drew her future from the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will
about Decks of Many Things than anyone else alive. She has encountered many factions that concern themselves with the decks, defeating hierophants of the Heralds of the Comet (see chapter 12), dueling
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spy’s true identity is discovered.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
might use commune to discover the spy. The succubus has gained another victim by that point—a knight of the Order of the Gauntlet who regularly goes to meet her at her slum dwelling in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spy’s true identity is discovered.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
force is their only option for defeating the cult. Death at the Council During the second or third session of the Council of Waterdeep, rumors spread of an aide from Neverwinter who killed an aide from
in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spy’s true identity is discovered.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land!
Durth
Nildar Sunblight The characters can visit the ferry or give
magic and are safe to handle. Defeating Nildar. If the characters capture Nildar and try to talk to him, he snarls and threatens the characters in Dwarvish: “My father is more powerful than any of you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc was the name of an obscure knight of the Order of the Rose who died during the Cataclysm. Blood Trail. While speaking with Caradoc or after defeating him, the character with the highest passive
Haunting trait requires him to make. He continues to attack the characters with his Possession and Withering Touch actions until he’s destroyed or his Bound Haunting trait spirits him back to Dargaard Keep
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
patrolling the Doomvault don’t notice the disruption, since a disrupted black gate continues to function normally. However, the gate’s active field deals 10 (3d6) force damage (instead of 2d6). Gatehouse
also make changes to the abilities they can use. A reduced-threat creature is worth half the normal XP earned for defeating it.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
tome can conclude, with a successful DC 10 Intelligence (Investigation) check, that it’s the work of a madman. Any character who continues to read the book beyond that basic level of understanding must
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
chasm. The chasm continues beyond the west wall, and a narrow ledge hugs the south wall of the expanse. Six huge stone pillars still stand in this chamber, and the ceiling here is almost fifty feet high
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill
localized cave-in partially obstructs this disused mine tunnel. A heap of rubble stands six feet high and blocks a ten-foot long section of the passage, but the tunnel definitely continues past the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comprehension!” The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
operation, forcing the wizard to spend time and resources defeating the fiend and replacing slain underlings. K16. Construct Workshop The invisible staircase from area K15 ends in front of a closed door
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
empty rooms are still empty. Shalfi’s Digging. If the aberrant zealot Shalfi in area B9 continues his work, he breaks through the chamber ceiling after a couple of days, which surprises Lowarnizel and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adbar Road), while the other continues down a little-used path east toward Ascore. Forlorn Hills A great forest claimed by elven kingdoms once covered the Forlorn Hills. When the elves left, the forest
relies on trade to finance its activities, and adventurers are usually good for the settlement’s economy. The Gilded Eye is also known to use adventurers to do its dirty work. The leaders of the Gilded Eye
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep
erupts, Kelek relies on Warduke, the cockatrices, and Zargash to defend him. Zargash flees if the battle is going poorly for his side. Warduke’s loyalty can be bought for a reasonable price (treasure






