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Returning 35 results for 'before been delicate changes read'.
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Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
Master of Travel. While all six components of the Orrery of the Wanderer are
Magic Items
Waterdeep: Dragon Heist
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
View of the City A door in Demelin’s apartment opens to a path leading up to the street above at the location marked “Path of Memories” on map 6.2. As the characters emerge outdoors, read or
, a delicate tower of sharp marble and graceful buttresses rises into the sky. It’s made all the taller by its rocky foundation, which floats off the ground.
Give the players a few moments to ask questions about the city before continuing with the following section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occult acumen. Once the characters have determined their connection to Dr. Dannell, read the following out loud to get this adventure started: No matter your business this morning, a grave halfling
messenger finds you and hands you a sealed parchment.
“Meet me at the Sage’s Quill today as soon as you can,” the missive reads. “I beg your help in a delicate matter whose importance cannot be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
encounters. Each monster features an “As a Mythic Encounter” section that highlights its mythic trait, notes how using it changes the difficulty of the encounter and the rewards, and includes read-aloud text you can use mid-battle to signal a terrifying shift in the conflict. (SAM ROWAN)
twist that changes the way the monster behaves, restores its resources, or provides it with new actions to use. As a result, the battle becomes deadlier and rages on for longer than most combat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
base walking speed is 30 feet. Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex
. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so
much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K10. Dining Hall The first time the characters enter this room, read: Three enormous crystal chandeliers brilliantly illuminate this magnificent chamber. Pillars of stone stand against dull white
savory sauce, roots and herbs of every taste, and sweet fruits and vegetables. Places are set for each of you with fine, delicate china and silver. At each place is a crystal goblet filled with an amber
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
part of the adventure, read the following: The passage from Wind’s End runs through ancient stone, winding through darkness alive with skittering insects. After traveling for hundreds of feet, you pass
a large seam in the wall, after which the rock’s texture abruptly changes. Ahead, the tunnels stretch on.
The change in the rock marks the transition from the natural stone of the local cliffs to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
following description: The beauty of the park changes as fog spreads from the base of the monument to Queen Young-Soo. Something shapeless and malevolent wraps itself around the statue, coalescing as a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
sounds of Waterdeep return to mask the unexplained sensation. If the characters get to a quiet place, they notice the disturbance again, like a rumbling almost too faint to hear. As well, subtle changes in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
sounds of Waterdeep return to mask the unexplained sensation. If the characters get to a quiet place, they notice the disturbance again, like a rumbling almost too faint to hear. As well, subtle changes in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
enter Castle Kalaman’s courtyard, read the following: Castle Kalaman’s courtyard is largely deserted, as most of the city’s defenders remain with the troops west of the city. Near the covered cloisters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Orrery of the Wanderer Wondrous item, artifact (requires attunement) This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials
planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms. Master of Travel. While all six components of the Orrery of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the mound can discern its true nature with a successful DC 15 Intelligence (Nature) check. “One Must Die!” If any character climbs to the top of the dais, read: The chanting rises once more as
to hinder the characters (see “Endings” below). If the characters leave the dais without making the sacrifice, the cultists’ chant changes: “Lorghoth the Decayer, we awaken thee!” This chant rouses the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
encounter, read the following: You crest a dune and see a rocky escarpment in the distance with small cave entrances all over its surface. Dozens of tiny humanoid creatures dash back into the caves
dragon turtle stat block with the following changes: It speaks Draconic and Terran. It lacks a swimming speed and the Amphibious trait. Its breath weapon is a 60-foot cone of abrasive sand instead of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Sylvania As the characters approach Sylvania, read or paraphrase the following description: Merriment and music fill the air beneath a canopy of colorful foliage. Marvelous buildings
gate to Arborea lies in the woods near Sylvania, but it changes location randomly, rarely settling in a location for more than a day. Locals can explain the gate’s wandering nature, but they can’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, the whole gate-town tipped right into the Beastlands!”
–Zendri Cork, halfling herbalist at Camp Greenbriar
As the characters approach Faunel, read or paraphrase the following description: The
, read or paraphrase the following text: “Hello, travelers!” calls an energetic giant sloth wearing a bracelet of claws and feathers. The creature dangles from a nearby tree and waves a three-clawed paw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion of Heliod who is never named but simply called “the Champion.” A closer read, though, reveals that the tales take place over the span of centuries and the identity of the Champion changes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
glow when viewed from 10 feet away, though this light is of a lilac color. When this door is touched, the light changes to a bright and coruscating purple with tinges of sickly green. If a character
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Claiming the Sword When the characters return to the Bleeding Citadel from Lulu’s memory of Idyllglen, read the following boxed text to the players: You stand before the dais, atop which glows the
attuning to the sword changes the character irrevocably (see the item’s description in Appendix C). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
locker cold (see area B12). Use the scout stat block to represent Octavian, with the following changes: Octavian is a wood elf (chaotic good) who speaks Common and Elvish. He has darkvision out to a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Occultant Our next kill changes everything. — Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant Franchise Rank Features
1 Proficiencies and Starting Equipment, Read the Kill
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
—it describes what might happen in one arena of existence if something changes in another. Scholars sometimes approach the Draconic Prophecy as a puzzle, where solving it is its own reward. They look
, destructive fire raging to life after long lying dormant, or perhaps even the hatching of a red dragon’s egg. “Five shall rise to cause a dragon’s fall.” The best way to read this line is as a reference
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
form of a staff), Ligotti uses the stat block of a poisonous snake with these changes: It has an Intelligence score of 12 (+2). It has telepathy out to a range of 30 feet. K’thriss Drow’b
Medium
., passive Perception 12
Languages Celestial, Common, Elvish, Undercommon; can read all writing
Challenge 3 (700 XP)
Special Equipment. K’thriss wears a robe of stars (accounted for in his
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.) Brave Kubazan urges his host to inspect the maze carving and be the first one to touch it. Maze When the wall carving is examined, read: The intricate carving shifts before your eyes, its
constantly changes to ensure that characters within it remain separated and unable to find each other. Visibility within the maze is limited to 20 feet because of the churning fog. Spells that are altered
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the entry, and you can read the box text below as it is. If they’re not surprised, they are in a defensive formation with weapons drawn, and the centipede is at the front of the formation. You can
changes.
If there are fewer than four characters, remove one Goblin Warrior and the Giant Centipede.
If there are more than six characters, add one Goblin Warrior and one Giant Centipede.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
weretigers are familiar with each other. Dukha or the weretigers share the following information: This area is the weretigers’ territory, and they have noticed unnatural changes to the flow of the river
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
powerful dragon establishing a new lair in a region can be a singularly impactful event. Likewise, the death of an ancient dragon can cause dramatic changes in the world. The balance of power shifts
other kinds of events described here, with dragons as its focus. Alternatively, the prophecy might be uttered by a dragon or read and interpreted primarily by dragons (like the Draconic Prophecy in the world of Eberron).






