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Returning 35 results for 'before been demanding creatures rebels'.
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Monsters
Fizban's Treasury of Dragons
chromatic dragon’s elemental power.
These gluttonous creatures’ appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast
Magic Items
Keys from the Golden Vault
events, or any political conversations.
Personality. Constantori’s Portrait is demanding, condescending, and vain. It doesn’t like being covered or placed out of sight, and it loudly
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, her people grew frustrated with the queen’s stern laws and demanding orders. Though her capital had become a radiant center of learning and art, the citizens revolted. Chiang acted swiftly to quell
the uprising with numerous executions, yet the revolution grew. Everything she had wished for fell into flames. She showed no mercy to the rebels, ordering her armies to kill the families of all
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the “Akharin Sangar Gazetteer” section at the end of the adventure). If asked about the purple worm, Artavazda tells the characters such creatures are rare, calling the attack “a calamity incited by
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shadow moves across the brightly lit platform. Overhead, silhouettes stand out against the radiant moon.
The identity of the creatures approaching depends on which side the characters are fighting
The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Player’s Handbook. As intelligent creatures, the characters’ mounts can act independently, but they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
conventional persuasion fails, or they might be rude and demanding, using and relying on charmed, obedient minions. Enchanter Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage
saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over lesser creatures. Giants who turn to the worship of interloper gods and are cast out of giants’ society might live among other worshipers of the same gods. Occasionally, giants take up residence in
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants’ sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plagues upon the rebellious elves. He made assassins of elven shadows and turned them back against their owners. Still the rebels persisted. In his anger, Cul’sir prepared to pull down the rest of
vast cities and leveled the towers. Cul’sir was slain and his people scattered. The Sovereigns and Six each laid a curse upon the land. Aureon decreed that the creatures of Xen’drik would have no
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon as Monster For all their vast power, great intellect, and range of possible motivations, dragons are often simple creatures at heart. They want food, a secure lair, and treasure. Many tropes
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Into the Doomvault The characters arrive in the Doomvault through the Bloodgate Nexus or a similar magic portal. How and why they come is up to you. Perhaps the Thayan rebels call for help, alerting
betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to cast off the archon’s rule, each was crushed by his armies of giants, leonin, and other fearsome creatures. So, when the heroes Kynaios and Tiro sought to inspire an uprising, few flocked to
their banner.
Undeterred, the rebels soldiered on against impossible odds. Seeing their dedication to the cause of freedom, the goddess Ephara came to the heroes. She offered to aid Kynaios and Tiro in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
creature it sees in the region. 3 Sage. Emotions are muted in the region, but minds open to new ideas. Creatures in the region have advantage on Charisma checks made to improve the attitude of other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, recalling moments from prehistory with perfect clarity. They plot patiently and intricately across eons. Few creatures can conceive of the extent of an aboleth’s plan. Gods in the Lake. Aboleths dwell
in watery environments, including ocean abysses, deep lakes, and the Elemental Plane of Water. In these domains and the lands that adjoin them, aboleths are like gods, demanding worship and obedience
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the prowl, courage isn’t enough to stand up against them, and even one’s sanity is at risk. Prowlers from Pandemonium. These nightmare creatures, native to Pandemonium, can also be found on most of
floods the minds of its victims, making complex thought impossible. They can do little more than stare in horror and stumble around the battlefield in a search for safety. Any task more demanding
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chromatic dragon’s elemental power. These gluttonous creatures’ appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast of its own. If left
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is the inverted town of the Inverse. There, gravity pulls toward the surface, allowing rebels and outcasts to create a warped mirror of Automata where chaos reigns. Stairs leading between the Inverse
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
check, the character realizes that the emotion is artificial and illusory. Creatures. When the characters first enter this area, the eight four-armed gargoyles are true statues. After a door other than
room radiates only dim light unless it is a spell of 3rd level or higher. Wailing. Pervading the chamber is a horrid wailing that has unnerving effects on non-undead creatures that hear it. Such
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Curst
Gate The gate to Carceri stands in a ringed courtyard in the center of town. The ruddy, four-pillared metal arch swirls with carmine sand and tortured cries. Creatures that step into the
Carceri, creating one or more of the following effects in and around the gate-town: Ball and Chain. Creatures in Curst feel as though they’re dragging a ball and chain behind themselves and have their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell — and to the murderous creatures under his control. WEBS ABOARD SHIP
Except where otherwise noted, the lower
deck of the Emperor is filled with sheets of webbing. Areas filled with webbing are lightly obscured. Ranged attacks made against creatures in areas filled with webbing are made with disadvantage. In
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
target is within 5 feet of any of the angel’s allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of
a group of guildless rebels, Nevena has distanced herself from the Boros Legion’s leadership and independently pursues her own vision of justice and punishment. Nevena’s willful independence is a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
Assignments table presents assignments a giant tutor might give to adventurous students.
Tutor Assignments d6 Assignment 1 Capture and document the elemental hulks (see chapter 6) or other creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is haunted by Undead because of a cursed item in the house. 15 Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock. 16 A hag’s curse is
establishing a lair, a young dragon is trying to earn the fear and respect of other creatures living nearby. 10 The approach of a lone giant alarms the people of a town, but the giant is simply
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dies in the storm freezes solid. Creatures that are immune to cold damage are immune to the effects of the storm and can see normally within it. Thrym’s howl typically lasts 2d10 hours. Emotional
appear, and how they typically influence creatures: Boldness: Appears in battlefields and echoing canyons, encouraging creatures to shout hidden truths and act out their greatest victories Doubt
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and a day. Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
toasty blessing God Some dragons demand not just service but worship from their minions. Among Humanoid creatures, kobolds are most likely to treat their dragon patrons as deities, since they typically
—and demanding treasure as tribute from nearby settlements. Their minions are menial servants, responsible for bringing them food, keeping them comfortable, tending to their lairs, and warding off
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
full of creatures that suit a storyline of supernatural horror. An essential element of such a campaign is an atmosphere of dread, created through careful pacing and evocative description. Your players
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
skeletal creatures lying on the floor, each one wearing a shiny ring set with a large gemstone. The lock on the door can be opened by a character who succeeds on a DC 10 Dexterity check while using
thieves’ tools, or the door can be forced by someone who makes a successful DC 15 Strength (Athletics) check. The three creatures are wights that spring to attack anyone who enters the cell. The rings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
(Arcana) check. A dispel magic spell cast on the gate up to 1 minute beforehand grants advantage on this check. On a failure, the character performing the check takes 7 (2d6) force damage. Creatures
. Thanks to Syranna, the Red Wizard rebels maintain control of an unmapped magic gatehouse, which is how the characters first arrive in Thay and enter the Doomvault. The gatehouse contains several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
each fire snake lingers near one of the room’s pillars. These creatures are hostile and attack any strangers that enter the room. Door. A narrow, 10-foot-tall stone double door bars the way to area I5
. A character must succeed on a DC 14 Strength (Athletics) check to open the door. As the door opens, it grinds nosily, alerting any creatures in this room and areas I4 and I5. Murals. The murals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
noise of the collapse puts the creatures in areas C3, area C7, area C8, and area C9 on alert. C3: Archer Post This small room is littered with debris. The arrow slit opposite the door offers a fine
here, the creatures in area C9 cannot be surprised. Treasure. The stone brazier contains a mound of coal, under which is buried a gold statuette of an elf worth 100 gp, wrapped in crimson cloth. A






