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Returning 8 results for 'before been demanding cults resolve'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
Backgrounds
Guildmasters’ Guide to Ravnica
You’re an entertainer at heart, a performer with a flair for the dramatic and a love of the spotlight. You’ve spent years honing your craft, mastering a demanding set of skills so you can
Characteristics
Members of demonic cults aren’t generally known as the kindest or most mentally stable individuals, so you’re likely to have something in your nature that distinguishes you from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cult Members Cults often form hierarchies around a charismatic or domineering leader. While cult members might work independently, they take their orders from superiors with greater supernatural
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and a day. Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
those of the four elemental cults — the symbol of the Elder Elemental Eye (see chapter 1). The cultists believe the coffin is holy and left it undisturbed. A character who succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a manifestation of Grolantor. These encounters typically involve the god demanding something he wants from the priests, such as a fresh kill or a precious trinket. His priests then demand (and often
sometimes refer to him as “the banished son,” “the forgotten one,” or “the king that crawls.” A few cults revere him, beseeching him for sinister magical secrets or to consume their enemies. Memnor When
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with the elemental and magical nature of giants or places where the Elemental Planes break into the Material Plane. The creatures on these tables might be connected to the cults of Elemental Evil
minions (thugs; attitude for all: 1d4 + 1) demanding tribute
5 2d6 magmins (attitude: 1d6) searching for something sizable to burn
6 2d4 azers assembling pieces of a helmed horror






