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Returning 14 results for 'before been design could raised'.
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before been desire could raise
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Fountain of Madness This room contains a stone fountain with a raised edge. The basin contains shallow, brackish water. At the center of the pool, the rubble of a broken statue rest atop a
of them is touched or damaged. Treasure Hidden beneath the dark waters of the fountain are 112 sp, 41 gp, three green-gold bracelets worth 25 gp each, a drow +1 dagger (the hilt has a spider design), a potion of greater healing, and a vial containing oil of slipperiness.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad!
Adventure design by Bart Carroll
In support of Extra Life
added several projects to the DMs Guild in support of Extra Life (including One Grung Above, The Lost Kenku, The Tortle Package, and last year’s Lost Laboratory of Kwalish). Funds raised from their sale
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fortress Cities The monasteries of the githzerai are massive outposts of stability that sail through the chaos of Limbo. Githzerai anarchs keep the fortresses stable and control their interior design
rely on crops and livestock they appropriate from elsewhere. Plants are grown in hydroponic chambers, and livestock are raised in pens where light, temperature, and other conditions are tailored to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
first laboratory, building planar gates of his own design. Testing one such gate as it forged a connection to the Nine Hells attracted the attention of a bone devil. Trailing Kwalish back across the
NOTE FROM THE D&D TEAM
In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, The Lost Kenku, and The Tortle Package). The funds raised from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s prized pets, raised on a steady diet of magic gemstones to dramatically increase its size. It comes and goes by phasing through the walls, and it enjoys the quiet solitude that this chamber
similar tool. Any creature weighing more than 50 pounds that stands on the cube falls into it as the plaster gives way underfoot. The cube contains a chipped alabaster throne of elven design, sturdy in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
androids prepare to mete out hard-earned lessons in the ring A raised, hexagonal platform enclosed by phosphorescent ropes stands in the center of this gymnasium. Rows of metal bleachers surround one
characters’ techniques and gloat about their own martial prowess. Physical Training Androids. The androids fill the following roles: Boxing Android. This android (sentry design) is programmed to train
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Deck of Several Things Wondrous item, legendary Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
each. The coffer contains the baron’s personal treasure: Two platinum and pearl coronets of sea elf design (700 gp each) A fine pearl necklace (500 gp) Two gold wristbands inlaid with diamonds (250 gp
.
Several well-armed sahuagin occupy this room.
Two sahuagin champions (see appendix C) and six sahuagin keep watch in this area. The bronze gate is normally closed (down). It can be raised and lowered by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flagstone floor is a ten-foot-wide, fifteen-foot-long rug of exquisite design, depicting a royal coronation. Two tapestries hanging on the walls depict a dragon flying over a ship and pilgrims on camels
allows the chandelier to be lowered and raised. The rope is tied around a hook mounted on the east wall near the wine cabinet. Treasure. The cabinet contains a set of eight red crystal goblets (25 gp
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom Level 2 14. Great Hall Music fills this hall when the characters first arrive. The room is split into two levels; a 15-foot-high raised ledge hugs the walls to the north and east, and
giantess, wears a gilded coral coronet with an anchor-like design (worth 750 gp). Vaal, the cloud giant, wears a diamond-studded platinum earring (worth 7,500 gp) and a vest with platinum embroidery (worth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
can lead the characters to a sunken treasure (of your design) a few miles south of the fortress. Shern knows the layout of the two lowest levels of the fortress, including areas where large number of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
died, the kenku raised her in undeath to prolong their cult, continuing to fill their city with glass statues. After Kwalish fled his first laboratory, he used the initial research of his expedition to
number of the glass statues have been imbued with mechanical-magical power — armatures of the inventor’s own design that animate into ooze-folk. Once the characters enter the ooze to explore the streets






