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Returning 35 results for 'before been designed continued remaining'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alarmed the Saltmarsh Town Council. Greatly troubled and filled with apprehension, the councillors call an emergency meeting. This adventure is designed for a group of four to six 3rd-level characters
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
Monsters
Fizban's Treasury of Dragons
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
Monsters
Fizban's Treasury of Dragons
’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
taking part in a play session. A character reaches 1 checkpoint for each hour an adventure is designed to last. Note that the award is based on the adventure’s projected playing time, rather than the
actual time spent at the table. The reward for completing an adventure designed for 2 hours of play is 2 checkpoints, even if a group spends more than 2 hours playing through it. If a character
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
furnishings have been reduced to dust-covered heaps. Cobwebs cover arcane sigils carved into the walls. The ceiling here is 10 feet high. The sigils that cover the walls were once wards designed to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
team that originally assembled the Bloodgate Nexus, and knew that remaining nodes allowed direct access to a secret Thayan training ground known as the Doomvault. This adventure takes place in the
Doomvault. It is designed for 9th-level characters. By the end of the story, they are likely to advance to 11th level or perhaps higher… if they don’t end up dead in Thay.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and he will do anything to win his freedom. Taraz’s conversation with the adventurers covers the following points — many of which are utter lies designed to help him gain the characters’ trust: Xonthal
anything — short of continued servitude — to win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ambitions, then pursue the goals of their order, and then support the continued well-being of the Conclave. Towers of High Sorcery Thousands of years ago, the Mages of High Sorcery cooperated to build
Tower of Palanthas—lies cursed and empty. The only tower remaining in operation, the Tower of Wayreth, now serves as headquarters of the Mages of High Sorcery and repository of their greatest secrets
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers. Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and he will do anything to win his freedom. Taraz’s conversation with the adventurers covers the following points—many of which are utter lies designed to help him gain the characters’ trust: Xonthal
anything—short of continued servitude—to win his freedom. Unless the terms of the deal are ironclad, however, the efreeti will seek a way to weasel out of any bargain once he is free, and to attack the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to resemble an oversized jack-in-the-box.
The staircase ends after 20 feet at a landing outside area L8. Each small house is designed to hold one of Granny Nightshade’s tin soldiers. When the
characters arrive, four soldiers are on patrol in areas L8 and L12, and the remaining six tin soldiers are inside their domiciles, behind closed doors. Each of these six Constructs is a Small (3-foot-tall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the kenku took her to a junkyard called Fort Knucklebone, where they built and repaired infernal vehicles designed to move quickly across the blasted wastelands of Avernus. Lulu doesn’t remember who ran
to report that she can see Fort Knucklebone, and estimates it to be no more than ten miles away. Next Moves Ulder Ravengard insists on remaining in Elturel to help organize survivors to fight off the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
ruins — ready to be customized and explored as your campaign demands. The book’s remaining appendices present magical treasures perfectly suited to seafarers and a robust collection of fearsome aquatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
less and less of their enigmatic master. Halaster continued to use fell creatures from distant planes for tunneling and other construction beneath his tower, and the wizard kept the nature of most of
, leaving the drow to fight Halaster and his minions alone. The Mad Mage rounded up the remaining dark elves, trapping some of their souls for use in his dark magic, while twisting the bodies and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
or Persuasion) check, Taresson can be convinced to grant the characters access to Machil’s possessions. Machil’s Remaining Possessions The office that Machil once kept in the east wing of Rillyn House
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(including tiny black pearls for its eyes), and worth 1,500 gp. It weighs 5 pounds and contains two items: a small jade key shaped like a crocodile (designed to fit in the keyhole in area 62B) and a
necklace of fireballs with eight beads remaining. Acererak placed a curse on the necklace, which can be revealed by an identify spell. When any creature dons the cursed necklace, all its beads detonate at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adventure Synopsis See the flowchart below that illustrates the intended flow of the adventure. It also shows the level for which each chapter is designed. The adventure begins with chapter 1. The
happy to let the characters deal with the remaining evil giant lords as they see fit. Storm King’s Thunder is not a “ticking clock” adventure, meaning that the characters are under no pressure to end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s new apprentices, conducts her research here. 7a. Trenzia’s Workroom This well-maintained workroom reeks of rotting flesh and ozone. Odd metal instruments designed for measuring electricity
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
failed save, or half as much damage on a successful one. If this effect reduces a creature to 0 hit points and there is damage remaining, the creature is turned to ashes if the remaining damage equals or
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on board. Round 4 and Beyond Any remaining goblins emerge to board the battle balloon and attack the characters. The hobgoblin captain rides her hippogriff into battle. The mephits assume that the
Inc battle balloon airworthy again for the continued journey. Any Six operatives captured during the fight are keen to earn their freedom by telling everything they know. They were hired by Splugoth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
which point the temperature begins falling 10 degrees Fahrenheit per hour until it matches the temperature outside. NAUTILOIDS
Designed to move through the Astral Plane, nautiloids are bizarre flying
a feast.
The mind flayers have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane.
Map 2.7: id ascendant View Player Version
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative order across the top of your DM screen A virtual tabletop program you’re using or a group text chat Magnets, clothespins, or an accessory designed to represent the Initiative order spatially An
track how much damage each monster takes. Most DMs track damage in secret so their players don’t know how many Hit Points a monster has remaining. It helps to have a system to track damage for groups of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
forced to fight one marilith by itself, assume that Fazrian emerges victorious with 60 hit points remaining. If forced to fight both mariliths by itself, Fazrian is killed and each demon is left with 60
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
remaining books. The three of them attack intruders at once and gladly throw away their lives for Stonky’s cause. Each wields their heavy broom as a weapon, using the statistics for the cultist’s
designed for shorter people and two chairs built for human-sized folk. Lying on the table is a small piece of paper.
The paper is Stonky’s task list, which reads as follows in Gnomish: Seven Steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. The Scavenger The Scavenger is a 290-foot-long, 50-foot-wide, 25-ton spelljamming vessel — a ship designed to travel through space. Halaster detected the vessel as it orbited Toril and lured it
brains. The remaining orog crew members fled to avoid a similar fate. The arrival of adventurers provides N’ghathrod with an unexpected but welcome food source. It tries to separate one party member
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
designed to look like an efreeti’s face stands nearby.
This cylindrical chamber once housed a lush garden, but Navid torched it to create more comfortable surroundings. The man here is Navid, leader
reuniting them, then use plane shift to catch up elsewhere. Navid might return to Akharin Sangar someday, but without their leader any remaining Ashen Heirs are no longer a threat. Audience with Navid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
footlockers containing folded clothes and worthless personal effects. The room in the northwest corner contains wooden mannequins and racks designed to hold armor and weapons. Since there are no guards
remaining) are fighting off an attacking force of Zhents consisting of three thugs (each with 20 hit points remaining). The Zhents are trying to get to area G16, but the guards are blocking them. If the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction. Persuasion. Folk tend to trust a person in uniform. If you disguise yourself
Activity DC Cover injuries or distinguishing marks 10 Spot a disguise being used by someone else 15 Copy a humanoid’s appearance 20 Forgery Kit A forgery kit is designed to duplicate documents and to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
projectile — but the contraption was designed to fling goblins. A goblin used as a projectile typically wears a spiked helmet, so that it deals piercing damage to the target on impact. The thirty
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tale of Darius’s betrayal to his host. Demetrius despises the Cult of Zargon and mourns Cynidicea’s continued decline. He knows the path to his brother’s secret office (area B63), but he doesn’t know
player rolls three d6s. A player who rolls three of a kind wins. If no player rolls three of a kind, each player must either add another 5 gp to the pot or forfeit. The remaining players roll one or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) posted outside and six more inside. During the day, the remaining twelve mercenaries round up villagers from time to time and bring them to the inn for questioning, while Oboth takes notes in
on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
winner if the Fiends slay each other, or if the character is otherwise the only one remaining at the table. A character who wins the game can collect 3 platinum chips from a tiefling attendant—even if
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature
.
The codicil was written by followers of Auril as a primer on her worship. The first page is a title page with the snowflake symbol of Auril on it. The remaining pages describe various priestly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Directions are fickle in the Far Realm, but the Endless Void is located “beyond a lightless star.” Protective Maze. The Briny Maze is designed to trap those who come to steal Ilvaash’s knowledge or
.
Illithinoch’s infected elder brain (see the accompanying stat block) squats in the fluid remaining in this pool, occasionally running its tendrils across the mold-crusted rim and dwelling on its obsessions






