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Returning 33 results for 'before been devil couple rolling'.
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Magic Items
Dungeon Master’s Guide
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
this creature hits with an attack roll that isn’t a critical hit, it can turn the hit into a critical hit.
Infernal Tactics. Immediately after rolling initiative, this creature can choose
Magic Items
Tasha’s Cauldron of Everything
;potentially for the final time.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the "Artifacts" section of the Dungeon Master
1d10 barbed devil;barbed devils and 1d10 vrock;vrocks appear.
71–80
1 arcanaloth, 1 night hag, and 1 rakshasa appear.
81–85
1 ice devil and 1 marilith appear.
86–90
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–18 The teleport trap in area 22a 19–20
The teleport trap in area 40c Additional Effect: Summoned Devil. After a creature triggers the trap and is teleported away, an ice devil appears in the trap’s space and attacks any other creatures it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
to be. If the price is anything less than the character’s soul, a devil often stipulates a penalty in the event the character fails to meet the deal’s price. Once both parties agree to the terms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
approach is a cliché, but it is an effective one. Use the following two tables to generate a couple of details, then tailor the particulars of the quest and the quest giver to suit the adventure you plan
Secret d8 Secret 1 Intends to betray the party 2 Unwittingly provides false information 3 Has a secret agenda (roll another quest) 4 Is a devil in disguise 5 Has led other parties to their doom 6 Is the charmed thrall of a mind flayer 7 Is possessed by a ghost 8 Is a solar in disguise
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rolling on the Stop for Directions table. After four successful checks, the characters locate the Red Belvedere. Stop for Directions d6 Source of Help 1–3 An iron signpost in the middle of
ghost doomed to wander the battlefields of Avernus points the way to the Red Belvedere. 6 An indifferent bearded devil hitchhiker offers directions, preferably in exchange for food, drink, or a free ride.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beyond repair, lay strewn across the floor. Hidden amidthe wreckage are a couple discarded magic items (see “Treasure” below).
Rust Monsters. Three rust monsters gorge on the piles of scrap and are
to poison and psychic damage, as well as immunity to the charmed, frightened, paralyzed, petrified, and poisoned conditions. Treasure Scattered among the discarded machinery are a couple of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reflect an archmage’s displeasure by rolling your eyes and massaging your temples with your fingers. Hanging your head and looking up at the players conveys a sense of submissiveness or fear. Holding
focuses attention on that character. Some NPCs might pay particular attention to characters with whom they feel kinship. If a couple of players are doing most of the talking in a social interaction, take a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reads “Tasha the Wizard—Known for Her Hideous Laughter.”
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
ground known as Yester Hill (see chapter 14). Muriel grew up hearing stories about the druids of Yester Hill, specifically how they turned away from their ancient beliefs to worship the devil Strahd
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kelvin’s Cairn, in the middle of the tundra. Blizzard When the characters get within a couple miles of the sled, a blizzard sweeps down from the north and engulfs them: A blizzard descends on you
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
air with one hand while speaking in a deadpan monotone, while an archmage might express her displeasure by silently rolling her eyes and massaging her temples with her fingers. Engaging the Players
kinship with. Creating a sense of importance can be a great way to get specific players engaged, but don’t shut out players who are already roleplaying. If a couple of players are dominating the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chondathan human archmage). Having quaffed a few potions of longevity in his lifetime, he has the appearance and vigor of a thirty-year-old despite his being a couple decades older than that. A shield
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
threat, few risk using the Crook of Rao—potentially for the final time. Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the
arcanaloth, 1 night hag, and 1 rakshasa appear. 81–85 1 ice devil and 1 marilith appear. 86–90 1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Roots of Bathalang Puno The swamps grow drier and more densely forested within a couple miles of Bathalang Puno, with vines and mangroves ensnaring ancient, overgrown ruins. A character who succeeds
there and are about to attack. Unless the characters have previously convinced Paolo to hold back, the dragon hunters immediately attack. Rather than rolling for the dragon hunters’ attacks, assume any of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
increase their value. As a result, Zariel’s servants are universally effective, disciplined, and dangerous. Zariel
Large Fiend (Devil), Lawful Evil
Armor Class 21 (natural armor)
Hit Points 420
with an attack roll that isn’t a critical hit, it can turn the hit into a critical hit.
Infernal Tactics. Immediately after rolling initiative, this creature can choose itself and up to three allies it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
giant skeleton (see appendix C) partially encased in ice. It remains inanimate until it takes damage or until an intruder enters the ossuary. Instead of rolling initiative for it, have it act on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
hear the dwarf and bugbears fighting in the stables with a successful DC 15 Wisdom (Perception) check, and the Weevil manages to kill a couple of bugbears before he’s dragged off in a sack. Treasure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
devil then vanishes, and the party gains a failure point. Dagdra’s List Item Ability Check
Chultan bold-tan body lotion Intelligence (Investigation) or Wisdom (Survival)
Feathered “dino
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
devil Strahd” and sends twelve guards to arrest them, seize their weapons, and run them out of town. If the guards fail in their duty, the baron sends Izek to rally a mob of thirty commoners to lynch
version of a teleportation circle on the floor. It’s hidden under the rug so that his parents don’t find it. In the past couple of weeks, Victor has managed to imbue the circle with magic, but he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
apparent is a soulless abomination thanks to his parents’ thoughtless greed. His empty shell of a body has been transformed into a chain devil that his parents have imprisoned using his own chains. A 10-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the rolling
stomach is a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. G4: Rolling Gallery This vast, tubelike gallery’s concave walls curve from long ledges about halfway
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mahogany desk faces the fireplace of this private library, and two overstuffed chairs fill the room’s corners. Floor-to-ceiling bookshelves line the south wall. A rolling wooden ladder allows access
, a matching pair of wardrobes, and a vanity with a jewelry box. A portrait of a man and woman hangs above a fireplace. A parlor in the southwest corner contains a table and two chairs.
The couple in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces a creature twisted by the daelkyr—an aberration or another creature bearing a daelkyr’s corruption—consider rolling on the Daelkyr Modifications table to add strange cosmetic details to the creature
warlock character gains the Devil’s Sight invocation, they might literally gain the fiery red eyes of a devil.
Belashyrra Belashyrra is the Lord of Eyes, also known to its cultists as the All-Seer or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mattresses and lockers containing brushes and simple upper-body clothing. What the Centaurs Know. Kari and Vinz saw Juliana and Orlando enter the hedge maze (area G21) yesterday, but the couple never
as a Potion of Vitality. Katerina Ladon With sharp horns and
even sharper wit,
the unicorns Stargleam
and Silverlily delight
in philosophical debates G15: Unicorns’ Meadow A rolling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10






