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Returning 33 results for 'before been devils carved reflections'.
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Magic Items
Baldur’s Gate: Descent into Avernus
infernal iron, though some are carved from bone or horn. Infernal puzzle boxes are used to safeguard diabolical contracts signed between devils and mortals, even after the terms of these contracts are
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. During solar eclipses, Abbathor is appeased with
the settlement. The priests in the temple who were not killed outright were transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
dragons and other winged creatures
4 A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos
5 A 10-foot-tall statue of the dragon, carved out of a single
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel — a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
.
“The devils!” hisses the hag’s disembodied voice. “You must defeat those devils!”
The characters must defend Lulu and Zariel from the six spined devils. At this point, the characters and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the destruction of the First World, Tiamat carved out a lair in Avernus, the first layer of the Nine Hells, where she commands a fearsome legion of followers. She maintains a courteous relationship
with Asmodeus, the ruler of the Nine Hells, and commands draconic devils called abishais as her agents. Each type of abishai bears the coloring of one of Tiamat’s five heads. Across many worlds, Tiamat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of premeditated cruelty. The devils of the Nine Hells are bound to obey the laws of their superiors, but they squabble within their individual castes. Most undertake any plot, no matter how foul, to
cloven left hoof to distinguish him from a human. His crimson throne stands in the heart of the Iron City of Dis, a hideous metropolis. Planar travelers come here to conspire with devils and to close
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells. Most of these boxes are made of infernal iron, though some are carved from bone or horn. Infernal puzzle boxes are used to safeguard diabolical contracts signed between devils and mortals, even
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
(lesser devils will often settle for three, greater devils for nine, and archdevils have no interest in such a paltry alternative) An exorbitant sum of gold plus the sacrifice of many humanoids in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stacks of wooden crates — one in the middle of the room and another by the south wall.
The topmost crate in the middle of the room contains three spined devils that spy on this area through knotholes
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the epitome of premeditated cruelty. The devils of the Nine Hells are bound to obey the laws of their superiors, but they rebel within their individual castes. Most undertake any plot, no matter how
crimson throne stands in the heart of the Iron City of Dis, a hideous metropolis that is the largest in the Nine Hells. Planar travelers come here to conspire with devils and to close deals with night hags
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Elturel’s people, the cathedral was magically transformed when Elturel was pulled into Avernus. Now its artwork is a testament to the devils’ superiority and strength, showing scenes of mortals
area: At the top of the stairs leading up to the cathedral, an archway opens into a long hall containing eight columns. Some of the columns have been carved to represent Torm, but the infernal magic of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
carved relief shows a column of mounted knights charging through a portal into a fiery hellscape.
Zariel’s warlocks helped build the Crypt of the Hellriders to gain infernal power in their mortal world
the end of time.”
Adorning the wall across from the steles is a carved relief showing a solemn, blindfolded angel on the back of a mammoth with feathered wings. The mammoth is reared up on its hind
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
mazelike troughs carved into the box’s surface. She then tips the box so that the liquid flows in certain directions through the mazelike patterns — until the box’s horn inlays pop loose and it breaks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
materials, dot the idyllic landscape. Their origins unknown, the plinths are works of art: marble columns adorned with breathtaking sculptures, intricately carved wooden poles, natural standing stones
to be the long-lost relative of a character. The spirit aims to possess the character and live life to the fullest. 2 The Lightcaller holds a peace banquet in Solrise Tower, inviting powerful devils
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with two entrances carved into the cliff face and secured with heavy iron portcullises.
Eighty prisoners (commoners) labor here under the watchful eyes of ten duergar. The duergar pay little mind
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
everywhere.
With a successful DC 10 Intelligence (History) check, a character can remember the name of one of the heroes represented by the carved pillars, with another name remembered for each point by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black basalt. Seven three-dragon ante tables take up the floorspace. A three-foot-high shelf carved into the far wall bears a glass case, displayed in which is a gold statuette of a winged devil
knickknacks on shelves. A painted bas-relief spans the entire north wall and depicts a host of winged devils catching mortals as they plunge into the depths of hell.
If Quentin Togglepocket is in his office
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with mutilated devil corpses and gnawed bones. A hole in the floor reveals another dark cavern below this one.
Close examination of the mutilated corpses reveals that they include three bearded devils
, two barbed devils, and a bone devil. All of the corpses are torn to pieces and, in some cases, partially eaten. The first time a creature that isn’t a fiend tries to cross this room, the flies gather
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can see this area: An iron-wrought chandelier hangs above a black oak dining table surrounded by eight high-backed chairs carved to look like devils. A fireplace dominates one wall, flanked by red
fireplace, and an iron-banded wooden chest. A three-foot-wide, six-foot-tall mirror is mounted to the east wall opposite the fireplace. The mirror’s varnished wooden frame is carved with images of rats
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
heat (see the Dungeon Master’s Guide). When the characters arrive, each of them is trapped in one of the pentacles (detailed below). Devil Columns. The figures carved into the columns represent Belial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
smithies accustomed to the forge’s unbearable temperatures. Azers, fire elementals, and chain devils number among the Armory’s blacksmiths, along with dwarves and other Doomguard smiths. Aslan Ashfang, a
historic Dragon Bar, a modest tavern named for the carved dragon head that watches over it. Beyond this reception area and its alert bouncers lies the casino proper. Casino. Games of chance line the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
districts are governed by a justice system based in goodness, where laws help to maintain harmony. In more oppressive locations, harsh laws are imposed on the suffering populace by tyrannical devils
maintains its temperature and doesn’t melt. An object carved from it can function as a spellcasting focus for spells dealing with water or ice. 3 Abominable yetis lair in a network of bitterly cold
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
+ 1) capering around a blasphemous idol
2 1 arcanaloth (attitude: 1d12) searching for a tempting bit of lost lore
3 2 chain devils (attitude: 1d6) suspending corpses on spiked chains
4
1 fire hellion* (attitude: 1d6) conjuring 1 bone devil (attitude: 1d12) into a red-hot iron circle
*See chapter 6.
Michele Giorgi Abandoned by Annam, some fire giants
turn to devils
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
room holds the following noteworthy features: A dozen chairs surround a beautifully carved dining table in the middle of the room. The table is set with golden plates, utensils, goblets, and
Crowelle and Tissina Khyret keep their cult regalia (see “Cult of Asmodeus”) in a gold-embellished lockbox hidden under a stack of quilts bearing images of flying devils. The box can be unlocked with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
supple leather case containing an unbound manuscript titled The Devil We Know—a poetic manifesto written by Lady Fiona Wachter attesting that the worship of devils can bring happiness, success, freedom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
terrain thereafter. Regular doors are made of soft, rotting wood. Each door is a Medium object with AC 15, 5 hit points, and immunity to poison and psychic damage. Secret doors are carved to look like
bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three. A character recognizes all the figures with a successful DC 10 Intelligence (Religion) check. East
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coming from the top of a wide staircase in the northwest corner (see area G13). Two iron chandeliers hang from the dark mahogany ceiling above a long dining table carved from red larchwood. Chairs
fact that the Gralhunds forged pacts with devils in years past, giving rise to a strain of tieflings. All such members of the house were sent to live on a Gralhund estate in Yartar, a city far to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
in the entire chamber. This enormous hall is set with rows of pillars carved in the shapes of elemental and demonic creatures. A great rift has been torn in the center of the stone floor. Through it
much damage on a successful one. The box and its contents are destroyed if the runes go off. The box contains records of true names of minor devils and describes plans to use them in the attack on the






