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Returning 32 results for 'before been devising checks rival'.
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Monsters
Tales from the Yawning Portal
save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Reduced Threat. This creature has -2 penalty on all
ability checks and saving throws.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Plant Camouflage. The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Tree Stride. Once on each of its turns, the treefolk can use 10 feet of its movement to step
/day: commune with nature (as an action)The wise and ancient treefolk thrive in the depths of Eldraine’s forested wilds. Though many treefolk rival members of the high fae in age, they rarely
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Morgrave Conflicts A campaign centered on Morgrave University suggests three significant campaign conflicts: Rival Explorers. Characters can explore the tension between legitimate scholarship and
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dragonmarked Conflicts A dragonmarked intrigue campaign might feature three significant campaign conflicts tied to the nature of dragonmarks: Rival Houses. The most significant and persistent
ones of your own devising. For example, if your campaign involves the issues between House Deneith and House Tharashk over the latter’s expansion into the mercenary trade, the powers of Droaam could
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
as the Tyrants, House Tarkanan, the Aurum, or the Sharn Watch—or ones of your own devising. If the characters’ inquisitive agency aligns with a dragonmarked house whose operations include inquisitive
work (House Tharashk’s Finders Guild or House Medani’s Warning Guild), you also can incorporate conflicts with rival houses, as described in chapter 5. This section outlines the three conflicts suggested above, the goals of the villainous groups involved, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) if the character succeeds on only one check. If the character’s rival is involved in crime or law enforcement, a complication ensues if the character succeeds on only two checks. Crime Complications
information on potential targets before committing the intended crime. Resolution. The character must make a series of checks, with the DC for all the checks chosen by the character according to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1,000 gp or more, as you see fit. Resolution. The character must make a series of checks, with a DC determined at random based on the quality of the competition that the character runs into. Part of
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of
a character’s opponents. The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character’s largest
Monsters
Fizban's Treasury of Dragons
of an arcanaloth seeking a powerful Feywild artifact.
5
An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6
Members of
succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary moonstone dragon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Having a mechanical guide spend 1 charge in this area causes the girallon to leave. Roll a d4. On a 1–2, the girallon checks in with Moghadam in area 1. On a 3–4, it goes to see Phenex in area 14.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cavities. If puzzle cubes representing every trickster god except Unkh are inserted into the cavities in such a way that the cubes of rival gods are opposite to one another, a stone block slowly descends
trap is active is difficult, requiring six successful DC 10 Dexterity checks, each made as an action. Beyond the false door is a gas-filled chamber. Any creature that starts its turn in this area takes 11 (2d10) poison damage and 11 (2d10) acid damage.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild
Plant Camouflage. The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Tree Stride. Once on each of its turns, the treefolk can use 10 feet of its movement to step
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manipulator. No more devout than I in the service of the Spider Queen, he arranged for my disgrace and exile. Deprived of my considerable skills, my house fell to our rival, House Do’Urden. Gromph became
questions from the characters as best he can, then makes his proposal. Use the points laid out in the following sections to play out the negotiations, utilizing whatever combination of ability checks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has been raiding distant farmlands, procuring gifts of food for a mate with a taste for unusual cuisine.
7 A white dragon has been exacting vengeance on a rival silver dragon by killing off the
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
provides advantage to any characters’ ability checks made to interact with the monastery’s Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
Xanathar’s Guide to Everything), to cast the light cantrip at will, and to grant other characters advantage on Dexterity checks made with thieves’ tools and on ability checks made to identify or operate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
exile as an unbeliever in Lolth. Ironically, this might have saved Vizeran’s life, as House DeVir was wiped out not long thereafter by its rival, House Do’Urden. Consigned to solitude in the Underdark
centuries, Vizeran now believes that time has come. Vizeran harbors a thirst for vengeance against his only living rival — Gromph Baenre, the drow Archmage of Menzoberranzan. As a follower of the Elder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Auvryndar House Auvryndar uses Muiral’s Gauntlet as a staging ground for raids into other levels and as a base from which to launch attacks against House Freth, a rival drow house that has a
only) each once per day. Her spellcasting ability is Charisma (spell save DC 13). While in sunlight, she has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elimination of a rival in another house. Shadowblades also protect enclaves and Underdark cities from enemies and track down thieves who make off with prized treasures. In whatever role they serve
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes two attacks with its shadow sword. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a man whose infidelity caused his scorned wife to cut out the heart of her younger, more beautiful rival and consume it in a ritual intended to forever win her husband’s heart. The ritual succeeded
of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Multiattack. The peryton makes one gore attack and one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
for lost Artifacts and other magic items, secure such items, and use magic and monsters to conquer rival nations. An Iuz Arc. The conflict between adventurers and Iuz might follow this broad outline
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Bonus +2
Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what part of the staff member’s background makes them good at the task at hand. The DM then describes successive scenes based on checks and roleplaying as the crew members locate a likely target ship
franchise, the ship that fought off the franchise’s pirates might remember a few details about the franchise crew. Or perhaps the plundered vessel belongs to a franchise rival, or even a foreign dignitary
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might have trouble with members of the opposing guild, whether in the form of drunken boasting in a tavern or a rival stirring up trouble in the midst of a mission. The Clifftop Adventurer’s Guild
lower than the usual quality of the inn, but at least it’s free. You have advantage on ability checks made to perform research or gather information while in a circle outpost, provided you have an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your patron or their agents, your group makes ability checks made to research lore related to your patron’s interests and influence with advantage. Sanctuary. Your patron’s agents have safe houses or
compromised. Perhaps they are defecting to a rival, attempting to seize the ancient being’s power. Whatever the case, you must catch them to end their threat. 6 Astral Heist. A powerful rival of your patron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that touches the statue feels bolstered and happy, gaining 10 temporary hit points. This feeling also makes the creature more likely to trust others, giving it disadvantage on Wisdom (Insight) checks and
underwater, its walking speed is 0 feet, and its swimming speed is 40 feet. It has a +4 bonus to Dexterity (Stealth) checks. It doesn’t have the Constrict action option. C7. Cove Gorge This gorge goes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the creature’s next turn.
Light Sensitivity. While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Claws. Melee
has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks, attack rolls, and saving throws until the end of the creature’s next turn
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Isperia
, tactics that they supplement with rigorously developed mental abilities. To ensure that no secrets slip through Dimir’s fingers, they infiltrate rival guilds. In addition to traditional means of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
characters aren’t familiar with the rules, they have disadvantage on all skill checks made to play the game. (A written copy of the game’s rules can be found in area Y9.) When the game ends, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) checks. Young Remorhaz. The cracking of ice and a faint tremor presage the arrival of this hungry monster. Characters who have a passive Wisdom (Perception) score of 11 or higher aren’t surprised when
away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stretch of woods. Sonna and Yvra were once knights in service to rival Fey courts who fell in love. As punishment for defying their rulers to pursue a relationship, they were bound to oak trees and
have succumbed to the entrancement of the Fountain All Heal (area G9) instinctively know the correct path through the maze, automatically succeeding on checks to navigate it. Hedges. The hedge wall is






