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Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Backgrounds
The Book of Many Things
stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.
Regardless, you
cards or three-dragon ante cards)
Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z8. Ring of Stone A twenty-foot-diameter ring of stones dominates a rocky ledge on the mountainside. Within the ring, you see spattered blood and small, gnawed bones. Lying on the ground outside the
circle are several spears stained with dry blood. The werewolf pack convenes here to watch their young prisoners fight with spears in the stone ring. The last child standing is bitten and turned into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a ghostly roar.
If the spirit successfully inhabits the character, give the player Obo’laka’s card (see appendix F). If the attempt fails, the spirit returns to the ring and waits for another character to touch it.
in area 11 (see that area for details). Treasure The bones of a zorbo (Obo’laka’s animal form; see appendix D) lie in a dusty pile within the sarcophagus. A ring of protection rests atop the pile. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Star as it is shown on the Comet card in a Deck of Many Things. In the northwest corner of the house, an antechamber serves as a place where aspirants gather before the rite of initiation begins. Arcane
imagery decorates the room’s walls and pillars, and each card from a Deck of Many Things is represented in images that surround the cave entrance in the west wall. Cave. The winding cave is mostly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are gathered around traditional dice, card, dart, and board games as well as carnival competitions such as throwing metal rings onto posts, tossing a ball at a tower of weighted iron cups hard enough
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tubes are identical to those in area S2, except they require a violet key card to descend to the garden level; a blue key card still allows passage back up to the ship’s first level. It’s an 80-foot
violet key card can lower the platform to the area marked on map 7.3 by inserting the card into a card-locked panel on the wall opposite the lift. The platform descends at a rate of 10 feet per round
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
moldy husks of devoured vegepygmies. Treasure. A character who searches the bones and succeeds on a DC 14 Intelligence (Investigation) check finds a violet key card. S2: Drop Tubes (Blue) A ten-foot
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tents, each ten feet in diameter, are pitched outside a ring of four barrel-topped wagons. A much larger tent stands near the shore of the lake, its sagging form lit from within. Near this tent, eight
in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shields (worthless) A child-sized sarcophagus made of black wood inlaid with gold (worth 250 gp) Pile 2 12,000 sp (loose) Five rusted suits of ring mail and six rusted breastplates (worthless) A
tomes, all of them signed copies of a storybook called Snow Dwarf and the Seven Wights, by Nitch Rackmay. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s buried in a random pile of treasure (roll a d6).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Twenty-Two Riddles Here are twenty-two riddles you can use in any campaign. Each riddle’s answer is the name of a card from the Deck of Many Things: In daylight, my gray cloak flies high. At night
always find one. It’s a criminal’s worst fear, and a despot’s secret weapon. Click to see the answer! Donjon
Found in crown, in dirt, or in humble ring—just a pebble, really, but a splendid thing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul. Aspirant of the Comet
any one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
wreckage. A violet key card still allows passage back up to the levels above. S48: Feed Storage (Green) This storage area reeks of manure. Animal and plant feed are stored here, along with fertilizer and
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
thief he’s looking for. Treasure. Bobsin’s collection of treasure consists of the following: Dagger Glyph Card (see “Starglass Waypoint Features”) 5-pound silver trade bar (worth 25 GP) 22-pound ball of gold inlay (worth 1,100 GP) Ring of Jumping
is an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
on a success. If the characters promise not to harm her, Preeta shares two Undermountain secrets with them. Determine each secret by drawing a card from the Secrets Deck (see appendix C). SIDE QUEST
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rubble and the remains of several merchant stalls. On the west side of the court is a wide, sliding glass door.
The sliding glass door leading to the supply room (area S6) requires a Glyph Card to
the tyranny of mind flayers. Treasure. Characters who spend 10 minutes sifting through the fountain’s basin find a Glyph Card and 25 GP in loose coins. S4: Forge Rusty tools hang from hooks on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
in “Treasure” below. Treasure. Lorlynn wears a black gold ring set with bloodstones (250 gp) on the index finger of her right hand and carries a bone wand (her arcane focus), a pouch containing two
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Wumpus Thistledown
TOURNAMENT PARTICIPANTS
Eight card sharks have come to participate in the Grand Minauros Invitational tournament. Use the noble stat block to represent them, but assume they are
larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
A locked double door in the middle of the east
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
his other lairs. Treasure If the party seems intent on fighting Arauthator, Maccath offers them a ring of resistance (cold) and two arrows of slaying (dragons) that she has crafted during her
captivity. Though these items and her draconic knowledge give the characters an edge, she warns the party that Arauthator has devoured almost every hero he has faced.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other lairs. Treasure If the party seems intent on fighting Arauthator, Maccath offers them a ring of resistance (cold) and two arrows of slaying (dragons) that she has crafted during her captivity
. Though these items and her draconic knowledge give the characters an edge, she warns the party that Arauthator has devoured almost every hero he has faced.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corridor. P14b. A +1 Warhammer lies near a heavy plank door in this clear stretch of corridor. P14c. A tiny ring made of fine silver lies on the floor in the center of this corridor. The ring is a cursed
Ring of Feather Falling. Attuning to the ring extends its curse to the wearer, who suffers the following effect: Curse of Ill Temper. You are overcome with an urge to disagree with others’ actions, ideas
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
represents a different one of the eight schools of magic. Zhents. The card players are Sidra Romeir (LE female Calishite human veteran) and two subordinates (LE male Tethyrian human thugs). Since the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through its area. A trap is also suppressed while wholly or partly in the area of an antimagic field. These teleport traps form a protective ring around the entrance to Strahd’s tomb (area K86). Any
Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
with Strahd, Rictavio plans to unleash his trained saber-toothed tiger upon them, with or without the support of the wereravens. Rictavio wears a hat of disguise and a ring of mind shielding to conceal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
quills. It also holds thick books of tax records dating back to the times of the baron’s father, grandfather, and great-grandfather. The baron wears a signet ring and carries three keys: one that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is mounted on one wall.
The five goblins (unarmed, chaotic good noncombatants loyal to Zybilna) are frozen in time. The bells on the wall ring whenever occupants of the guest wing (areas P40a
each) Thirty ornate gold rings (25 gp each) An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Camp Member. Daveras’s usual card partner, a halfling woman named Cirit, hasn’t shown up for their games lately. Camp members said Cirit left to scout the other wreck segments, but Daveras seems
has a Flame Tongue shortsword and a Ring of Evasion on her bedside table next to the Lantern of Revealing. If asked, Inda is reluctant to give away the shortsword or ring but can be convinced with a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
character drew the Throne card from a Deck of Many Things, a golden circlet rests on that character’s throne. This circlet has the powers of a Helm of Telepathy. One of the cabinets in the study
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
key so that Leo can’t be raised from the dead. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is in the iron chest that contains Leo Dilisnya’s bones. N4p. Library The
, suggesting that Strahd and Lord Vasili are one and the same. N4r. Cellar Entrance If the characters approach the cellar door from the outside, read: A slanted, wooden cellar door with an iron pull ring and






