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Returning 12 results for 'before been diffusing carrion ring'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The ogre’s severed head and the carrion crawler’s decapitated body lie discarded in the northern corner of the room, where they have begun to putrefy and emit a dreadful stench.
Key Ring. Hanging
30. Hideous Transmutation Carrion Ogre. Lying on the floor in the middle of the room, held down with chains, is a creature that has the body of an ogre and the head of a carrion crawler.
Body Parts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
Carrion Crawler There’s a 50 percent chance that the carrion crawler is feasting on the putrid flesh of a dead grimlock and ignores the party unless disturbed. Otherwise, it is scouring tunnels for food
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
wearing an obsidian ring. If the characters need more reasons to go to Blingdenstone, Pelek adds that the svirfneblin who live there know many ways to the surface. Treasure Scattered around the floor are 10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4–5 Escaped slaves 6–7 Fungi 8–9 Giant fire beetles 10–11 Giant “rocktopus” 12 Mad creature 13 Ochre jelly 14–15 Raiders 16 Scouts 17 Society of
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
coffin. B40: Southwest Corridor Near the end of this long corridor, a marble slab with a bronze hand ring bolted to it interrupts the floor.
The slab is a trapdoor. Pulling the ring reveals a ladder
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
; reduce the amount of time proportionately if other party members help. The relic is a ring of hardened magma sized for a fire giant’s finger. When a creature attunes to the ring, it magically shrinks to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table, two stools, torches, and a ring of keys that open four of the five cell doors. The cells, from left to right, have the following occupants: First Cell. A human merchant (noble), taken prisoner
skeletal creatures lying on the floor, each one wearing a shiny ring set with a large gemstone. The lock on the door can be opened by a character who succeeds on a DC 10 Dexterity check while using
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat creatures (see “Reduced-Threat Monsters” above): Cage A. One remorhaz Cage B. Two basilisks Cage C. Five darkmantles Cage D. Five ettercaps Cage E. Two carrion crawlers Cage F. One behir (no
carries a key to each of the cages in a ring on her belt. White Gates. Area 22 is bordered by three white gates. One connects to the Swine Run, another to the Dark Gardens, and a third to the Temples
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
potion of healing, and a pouch that holds 17 gp. A gold ring (worth 10 gp) on Karakas’s finger is engraved (in Common) with his name. 31. Caltrop Hall The door that leads north into this hallway is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the
by the sea. Ordinary Baldurians rarely see the waveservants, and never step inside the temple. When the faithful wish to make offerings, they must ring a bell by the door. Two waveservants (chaotic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only holy-ground burial the city’s poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers
them women widowed or orphaned by the sea. Ordinary Baldurians rarely see the waveservants, and never step inside the temple. When the faithful wish to make offerings, they must ring a bell by the






