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Returning 16 results for 'before been direct caltrops reside'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
over, and one ki-rin might safeguard an area that encompasses several nations.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. On the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Kuo-toa Refuge Slime. Every surface of this 30-foot-high cave is coated in slime.
Kuo-toa. Two kuo-toa whips, twenty adult kuo-toa, and ten young kuo-toa (Small noncombatants) reside here. One
whip stands watch by the river while the others rest on pallets. All the kuo-toa are poisoned from eating bad fish.
Caltrops. Caltrops made of sharpened bones lie scattered along the river’s edge
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, swollen and reeking after weeks in the water.
Mindless Soldiers. Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble
stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.
Zombie
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nothing that occurs beneath the sun-dappled leaves escapes the creature’s notice. A unicorn hears each breathy tune sung by the elves that reside amid the treetops. It senses where every caterpillar
. When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the gods’ direct intervention
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
Avernus on direct assignment from Bahamut, keeping an eye out for signs of increased activity among Tiamat’s followers. After the last time the queen of evil dragons tried to escape the Nine Hells, those
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
reside in lofty, elegant aeries filled with luxurious objects. On the Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
moves up to its half speed without provoking opportunity attacks.
Lair of Luxury On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the world, a ki
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nothing more than to add this “sky-stone” to their collection. The gnomes are brief and direct in their negotiations. In return for the star, kagu-svirfneblin agree to give the characters the contents of
successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics) check. Two hook horrors reside within, guarding the kagu
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
, the guards direct them inside to Kasimir or point them toward the Vistani camp on the hilltop. Kasimir Velikov (see appendix D) is the leader of the dusk elves. His hovel has a decorated vestibule and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different rank on each world, depending on their influence there.
Greater deities are beyond mortal understanding. They can’t be summoned, and they are almost always removed from direct involvement in
struggle, and therefore all things can fall on one side or the other of the conflict. Agriculture, mercy, the sky, medicine, and poetry reside in the portfolio of the good deity, and famine, hatred
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
studies. In exchange for Fistandia’s pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
rest of the mansion, but they can answer direct questions with the following information: Cumin was created by Fistandia, while Coriander says that a mage named Freyot created it. Their masters went
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepo’s status is in the gutter. He doesn’t react to anything short of loud noise or direct
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
knew about Ronnom’s crimes, the dragon surely would act differently. Quest Accepted. Should the characters agree to help, Anish tells them that Ronnom and his bodyguards reside on the lower level. If
the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty clay urns line
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. There is a 50 percent chance that they’re heading home with 2d6 animal pelts worth 5 gp each. They know the wilderness well and can direct or guide characters to the nearest settlement. If the
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers don’t prolong the discussion, and






