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Returning 6 results for 'before been distant compare replicate'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel
it from sinking when it smashed against a reef. You have a standing invitation to visit the merchant’s distant mansion. 4 Master of Armaments. You specialized in designing and mounting defenses for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
greater treasure buried at a distant adventure location. Losing the Game. If the characters fail to deduce the ghost’s hand in ten guesses and want to try again, the ghost selects a new hand, and the
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
4 (1d8) lightning damage. Treasure. The two magic items on the worktable were fashioned on distant worlds. The first is a sticky, metal monocle with a kaleidoscopic lens that functions like eyes of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
any person with the ability to discover and absorb it all powerful beyond compare. The problem with doing that, of course, is the same as with secrets in any other location: one must know that a
adjacent to other towers and having bridges to more distant ones, the chambers that guests can reach in the necessariums don’t allow access to the rest of the keep. Within the Keep Unfortunately, the






