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Returning 23 results for 'before been driving charge replacing'.
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Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d10+6", "rollType":"damage", "rollAction":"Fang Fling", "rollDamageType":"piercing"} piercing damage.
Gorging Charge (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Gorging Charge"}. The maw moves up to its speed without provoking opportunity attack;opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters
Magic Items
Mythic Odysseys of Theros
.
Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in the helm, replacing any spell that is already stored
there. The save DC for the spell is 13.
The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3 charges daily at dawn.
GOD
SPELL
Equipment
.
Activating the Belt. As a bonus action, you can expend any number of the belt’s charges to activate it; the belt remains active for 1 minute per charge expended. You can use a bonus action to deactivate
your walking speed. If you are still levitating when the belt deactivates, you fall.
Replacing the Energy Cell. While the belt has charges remaining, its energy cell can’t be removed. Once the
equipment
armor, even when it has 0 charges remaining.
Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per charge
armor’s charges to gain a flying speed equal to your walking speed for 1 minute. If you’re airborne when this duration ends, you fall.
Replacing the Energy Cell. While the armor has charges
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges. Activating the Belt. As a bonus action, you can expend any number of the belt’s charges to activate it; the belt remains active for 1 minute per charge expended. You can use a bonus action to
your walking speed. If you are still levitating when the belt deactivates, you fall. Replacing the Energy Cell. While the belt has charges remaining, its energy cell can’t be removed. Once the belt has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the helm, replacing any spell that is already stored there. The save DC for the spell is 13. The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
station takes 14 days of work. Replacing an existing crew station with a different one halves the cost of the new crew station. An airship’s Helm can’t be removed or replaced. At the DM’s discretion
the Repair Clamps, a crew member can take the Quick Repair action. Sky Veil (15,000 GP) Medium Object Armor Class: 15 Hit Points: 25
Charge (Requires Elemental Core). A crew member must expend one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charge expended. You can use a bonus action to deactivate the armor early, but doing so doesn’t recover any expended charges. While the armor is active, you gain the following benefits: Augmented
gain a flying speed equal to your walking speed for 1 minute. If you’re airborne when this duration ends, you fall. Replacing the Energy Cell. While the armor has charges remaining, its energy cell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the chest intensifies, driving these giants into a frenzy. The newly transformed Fiends quickly find that only combat can numb the burning. Fury of Kostchtchie Huge Fiend (Demon), Typically Chaotic
took damage from the fury’s Chilling Aura since the end of the fury’s last turn.
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Bonus Actions
Charge. The fury can move up to its speed toward an enemy it can see.
Alexandre Honoré
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
independent business owners, up to and including driving them out of business. A baker who refuses to join the Bakers’ Guild might find her flour supply cut off, while a wizard who refuses to join the
Watchful Order of Magists and Protectors might be denied access to sages, libraries, and other useful resources. Guilds charge members monthly or yearly dues that vary. For simplicity, you can have a guild
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
machine rules found in Baldur’s Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
target. Hit: 19 (2d12 + 6) piercing damage.
Fang Fling. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 6) piercing damage.
Gorging Charge (Recharge 5–6). The maw moves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the royal army of Keoland, where he earned a name driving the wild things of the Dreadwood away from the settled lands. Eliander suffered a tremendous injury to his leg in a battle against an owlbear
secretly passes along the names of hotheaded traditionalists for the press gangs to target. 20 Having found enough evidence to charge him, Eliander seizes Gellan and ships him to Seaton to face charges of smuggling. Riots break out in town.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
any intruders they find. They particularly enjoy driving enemies toward the nearby lake and throwing them into its acidic waters. Treasure. Zohelm carries the following items in a velvet-lined bag at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
points and a walking speed of 30 feet. It lacks the Charge feature and any effective attacks, giving it a challenge rating of 0 (0 XP). The verbeeg acquired his livestock by robbing travelers on the
. Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the following boxed text aloud: As your enemies close in, you position yourselves between them and the fleeing townsfolk. Their vanguard spots you through the driving rain, and they charge forward to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
driving a wedge or iron spike into its seam to prevent the plate from moving), doing so with a successful DC 15 Dexterity check. Treasure The first crate holds six folded, giant-sized rugs made from
divination magic. The basin has 3 charges. As long as the water in the basin is unpolluted, a creature can touch the basin and expend 1 charge to cast a scrying spell from the basin. The subject of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical portal in area Q11 of the Xanathar Guild hideout (see chapter 1) appears here, between the columns of rock. A curling staircase in the southwest corner descends 20 feet to area X32. REPLACING
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The






