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Returning 22 results for 'before been drowning contract rules'.
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Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Social Contract D&D is first and foremost meant to be a fun-for-all experience. If one or more participants aren’t having fun, the game won’t last long. Session zero is the perfect time for you and
the players to discuss the experience they’re hoping for, as well as topics, themes, and behavior they deem inappropriate. Out of this discussion, a social contract begins to form. Sometimes a social
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the same rules and obey the same social conventions as mortals. Devils have no problem appearing and acting in whatever manner they need to achieve their end goal — usually a contract for services
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
zero.” Tasha’s Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the game’s content, social contract, and house rules, and to create
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tentacles. A grappled character is dragged into the pit where, along with all the hazards of being savaged by an otyugh, there is the added danger of drowning. It’s safe to assume that characters
her turn after a number of rounds equal to the character’s Constitution modifier unless the character breaks free from the otyugh’s grasp before then. See the suffocation rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tentacles. A grappled character is dragged into the pit where, along with all the hazards of being savaged by an otyugh, there is the added danger of drowning. It’s safe to assume that characters
turn after a number of rounds equal to the character’s Constitution modifier unless the character breaks free from the otyugh’s grasp before then. See the suffocating rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
unpredictable. She flaunts the rules of tradition and bends the law without breaking it. She delights in shocking others by springing gambits that catch them unaware. Mortals who go up against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
law that “prevents” it from offering help. Three Paths to Power Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
(d10) 1 Assassination 2 Cannibalism 3 Dismemberment 4 Drowning 5 Electrocution 6 Euthanasia (involuntary) 7 Disease 8 Poisoning 9 Stabbing 10 Strangulation or suffocation 13 Neglect 14 Politics (d6) 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
of violence Disease One or more NPC party members contract a disease. Roll a d4 to determine how many NPCs are affected, then roll a d6 and consult the Diseases table to determine which disease is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fully immersed in wine. After 12 rounds, the wine fills the tomb. Use the underwater combat rules in chapter 9 of the Player’s Handbook to handle fighting in these conditions. Visibility within the
wine is limited to 5 feet. The ability to breathe water does not help a character drowning in wine. When 10 minutes have passed, the stone block sealing the tomb rises back up to its niche in the ceiling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Zariel rules Avernus, supplanting her rival, Bel, who has fallen out of Asmodeus’s favor and is forced to serve as Zariel’s advisor. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that you receive your fee for contract work from outside clients. The contact is your first point of communication if you need to reach out to highly ranked members of the syndicate’s hierarchy. Roll or
, and avaricious members of your syndicate in line with the goals and rules of the organization. 5 Assassination. You dispatch prominent people—the sort who have numerous bodyguards and elaborate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel appears as an angel whose skin and wings are scorched. Her eyes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Don’t cheat. (Cheaters never prosper.)
Don’t accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental breach of contract let the devils haul him screaming into
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental
breach of contract let the devils haul him screaming into the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
victim or victims fall into the pit, its doors snap shut. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide the rules on locking pits and spiked pits.) The






