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Returning 27 results for 'before been druids construct rings'.
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before been druids construct rites
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y2. Berserker Cairns Dirt trails run along two concentric rings of cairns that encircle the hillside. Each cairn is a ten-foot-high mound of slimy black rocks. These burial mounds predate the arrival
of Strahd and the druids. They have remained undisturbed for centuries. Buried under the rocks are the moldy bones of an ancient tribe of berserkers that once lived in the mountains. (See “Blood Spear of Kavan” in the “Special Events” section below.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pulse of lightning with their metal stinger tails. Trobriand’s Rings. Trobriand crafted magic rings to control the scaladar. Each ring is a black metal loop with a stinger-shaped protrusion. No scaladar
. Trobriand has a master ring that lets him override the commands of other ring wearers without causing a scaladar to shut down. Trobriand’s rings function only in Undermountain. Constructed Nature. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creation of items such as earth elemental gems, rings of earth elemental command, and stones of controlling earth elementals. Elementals entering into the Material Plane here, whether by spell or other
druids and wizards of the Stoneheart Enclave. Elemental Healing Nomi Pathshutter is aware of Ogrémoch’s Bane and has made it her life’s work to protect elementals from its influence. She studies samples
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
other rings that have that property. It functions only within Undermountain (see the “Scaladar” entry in appendix A).
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Gatekeeper druids ultimately drove the daelkyr back and held them in check, the war so destabilized the Dhakaani Empire that it soon collapsed. Ruins of cities and fortifications built during the
dangers lurking there range from ancient traps and Construct guardians crafted by long-dead goblinoids to subterranean monsters that lair in the ruins. Adventures involving the remnants of the Daelkyr
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, her roc, to cast a spell that holds the next day’s sun at bay. Otherwise, she resides upstairs (on the palace level). Auril is sometimes attended by frost druids, although no druids are present at
this time. The frost druids who last visited her left behind an intelligent giant walrus named Ukuma. It dwells downstairs (on the dungeon level). The Codicil of White is sealed in a vault downstairs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
bludgeoning damage. 2: Acidic Lake A lake of bubbling water rings the island at the center of this crater. The water is violently turquoise and radiates acrid vapors.
The lake is 10 feet deep along
toward the characters and attack them immediately. Treasure. A character who searches the pile of trinkets finds two rings of resistance (acid) sized for fire giants. A Medium or Small Humanoid can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
rings at the top of each hour and can be heard out to a range of 60 feet. After ringing at highsun, the clock must be wound or it stops working. Winding the clock requires a tiny key (which Elister
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of Setessa Setessa fuses nature and civilization into a single living organism. The polis extends from a huge tree at its center, like the rings of a still larger tree. A dense circle of
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
, it overlays the Material Plane and can be reached through “thin places” where the worlds are particularly close: through caves, by sailing far across the sea, or in fairy rings in remote forests. It
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
welfare of forests and prairies, the passing of the seasons, and the lives of beasts. Most of his followers and priests are elf druids. They’re just as insular and secretive as any other druids, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cherryport in area K3, who investigates. Sidra wears a teleporter ring (see “Teleporter Rings”). Treasure. Silverware on the table is worth 100 gp. K3. Kitchen Mouthwatering scents fill this room
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arranged in concentric half-rings around a central square where locals can socialize and gather for picnics after midday prayers. Orderly rows of wooden longhouses, each one large enough to house a
differentiating it from its neighbors. Most of Goldenfields’ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Player’s Handbook. Additionally, a creature wearing a teleporter ring (see “Teleporter Rings”) can use this circle to access the teleportation circle in Kolat Towers (area K22). A teleporter
stripped of their spellbooks and magic items (including any teleporter rings they obtained in Kolat Towers). They then awaken in a back alley of Waterdeep with 1 hit point each. If the characters return
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
were marked by a strange symbol, like a bowl. The Amnian merchant paid Thorsk well and talked about a big gathering of druids he was heading to, hoping to sell kegs of beer and various trinkets
-stained building are massive stone blocks that rise into tall, wide chimneys. The din of forge hammers rings out late into most nights. Eldras Tantur (male Turami human thug) has been Red Larch’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
system allows meals to be delivered to Duke Vanthampur’s bedroom (area V17). A tiny bell near the dumbwaiter rings whenever the duke wants food sent up to her. Slobberchops the tressym prowls the
headache. She also takes most of her meals here. Food is delivered via a dumbwaiter in the southwest corner (see area V5 for details), which has a cord that rings a bell in the kitchen. Other features of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and drink for Alessia and any visitors to the tomb. It currently contains empty glass flasks, half a loaf of bread, and three peaches. If the cabinet door is closed, a bell rings. When the door is
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
headquarters and cover for the Sewerkeepers crew. Most of the “druids” and technicians running the plant are anything but — instead, they’re a specialized thieving crew that uses the keep’s position to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the
keep the worst of Baldur’s Gate from the waterway. Today, the facility still operates, but mostly as a headquarters and cover for the Sewerkeepers crew. Most of the “druids” and technicians running
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to the 222nd layer of the Abyss. Treasure. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold bracers (375 gp each), and ten gem-studded gold rings (50
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
the water of this spring develops an overwhelming desire to sing. Every sentence the creature speaks for the next 24 hours rings with lyrical splendor, which grants it advantage on all Charisma checks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“love feasts” for families. Couples — or those desiring to become couples — slip away together to kiss, exchange promises, and trade small tokens of affection (often rings blessed by clergy with prayers
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stasis and steal his staff of power. Appendix D has additional roleplaying notes for Thinnings. Treasure. The bottom drawer of Thinnings’s dresser contains the butler’s collection of rings. Many of the
rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
but is a Construct. This central statue controls the two cobra statues; each cobra statue uses the spirit naga stat block but is a Construct. The statues speak Common. The statues are hostile toward
three concentric rings are aligned so they spell the word “die” in Draconic, the crypt doors unlock. This combination can be found in areas T19 and area T23. Alternatively, a character using thieves
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 85–90 An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the command spell. 91–95 One character in the region
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its






