Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'before been during class road'.
Other Suggestions:
before been during class read
before been during class role
before been during class roll
before been during class real
before been during class roads
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a fleecemane lion is widely considered an early step on the road to becoming a true hero. (SLAWOMIR MANIAK) Fleecemane Lion
Large monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak
be a boon, but don’t expect its benevolence to last one moment after your tastiest morsels have been devoured.
killmoulis
Tiny fey, neutral
Armor Class 14
Hit Points 7 (2d4 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
convenient. Planar forces cause incarnations to appear in unlikely places, like in empty rooms, around bends in the road, or inside wardrobes. Let other characters happen across the incarnation
full suite of options would make the adventure less exciting, don’t have the incarnation reappear until after the group finishes a long rest, or have the incarnation reappear with their class features
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is run down but it isn’t a slum or a haven for thieves. Most of the residents are lower-class laborers or struggling artisans who can’t afford the higher rents of homes inside the city walls. 1
cleaner and less crowded than those near street level. A narrow wooden bridge connects the upper levels above the press and noise of the street. 2. Executioner’s Run The road through the Old City splits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
lead a long road journey than an experienced cavalier with a reliable mount? As a cavalier, you’re one of the best warriors around for protecting less hardy allies, even off your mount, making you a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature of challenge rating 2. Juvenile Mimic
Tiny monstrosity (shapechanger)
Armor Class 11
Hit Points 7 (2d4 + 2)
Speed 10 ft., climb 10 ft.
STR
1 (-5)
DEX
12 (+1)
CON
13
magical streams are persistent paths, often known by colloquial names or simply as unearthly roads. An unearthly road acts like a sort of planar portal that stretches from one place to another, be they
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
samurai cross the road? … Now you say “Why?” … Okay, here’s the joke part: I kensei. Get it? What? Why aren’t you laughing? The joke is solid gold, and my delivery was perfect. Maybe you didn’t get it
, 11th, and 17th level in this class, you can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. Agile Parry. If you make an unarmed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
gods, it presents omens that might launch heroes on the road to adventure, details hundreds of plot hooks, includes maps of potential adventure locations, and presents a short introductory adventure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sought revenge against the Vistani and took up a life of hunting evil monsters. The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done
I love, I must keep them distant and hidden from my enemies.” Flaw. “I am cursed. Thus, I will never have peace.” Rictavio
Medium humanoid (human), lawful good
Armor Class 12 (leather armor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. It’s easy to make the case that arcane magic is the most valuable component in any franchise business plan or strategic road map. And as a wizard, you’re the premium vendor of advantageous arcane
to a polite round of applause from the rest of the party after a particularly well-crafted spell.
— Jim Darkmagic
THE MAGIC OF MONEY
Eldritch Utility Though wizard encompasses a single class
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil
Armor Class 19 (natural armor)
Hit Points 364 (27d10 + 216)
Speed 30 ft., fly 60 ft.
STR
28 (+9)
DEX
14 (+2)
CON
26 (+8)
INT
25 (+7)
WIS
19 (+4
bids them farewell, turns invisible, and follows them at a respectful distance. River Travel Balakros offers to lead the characters to an iron barge moored on the shore of the River Styx. An iron road
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Alhoon Mind flayers that pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain (appears in this book) is possible. The road to lichdom offers an
holder. A creature carrying the periapt can’t prevent communication from alhoons but can silence trapped souls. Alhoon
Medium Undead (Mind Flayer, Wizard), Typically Neutral Evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Detour to Neverwinter Before the characters leave for the lighthouse, or while they are on the High Road traveling toward Neverwinter, Omin Dran makes contact with a “small favor.” Neverwinter is
located on the High Road on the way to the Silent Sound lighthouse, so is an easy stop for the party to make. Head Office assignments of this sort can become common in an Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
accompany a war or diplomatic delegation, The presence of the dreadnoughts presents a fierce face in either case. Fire Giant Dreadnought
Huge giant (fire giant), lawful evil
Armor Class 21 (plate
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Four ash zombies
south is a ruined building that might have been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road.
Two giant spiders hide on the inner walls
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the road, or a group of zombies made to look like starving travelers by a nefarious necromancer’s Seeming spell. If you’re using Mordenkainen Presents: Monsters of the Multiverse, the monster might be
against a disastrous financial decision. That person then helps the character in gratitude.
Oddlewin Small Fey (Goblinoid), Chaotic Neutral
Armor Class 13 (leather armor)
Hit Points 21 (6d6
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Though at one time a wealthy merchant or powerful adventurer might hope to advance to the ranks of the patriars, there is no longer room, physically or otherwise, for the class of the Upper City to grow
little to help the folk here, and charitable souls (myself included) sometimes start at one end of the road with a full purse, only to see it empty by the time they reach the other end. The lack of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by the door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Six
steep hillside to the north. Directly to the south is a ruined building that might’ve been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Meenlock
Small fey
Armor Class 15 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
6 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0
no eternal communion with an elder brain is possible. The road to lichdom offers a way to escape the permanency of death, but that path is long and solitary. Alhoons are mind flayers that use a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
massage? Haircut? A shave or pedicure? Oh! Road-tired feet simply cry out for comfort! Whatever your pleasure, I am here to serve.”
The lobby is staffed by the disguised cambion Saeth (see “Coven Minions
servants of the hags. If she believes a character to be pure of heart or an ally of nature, she begs them to help her discover what happened to Sylvarie. Naiad
Medium fey
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
live-audience adventure. Rilsa Rael
Medium humanoid (human), neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2
game for squatters. Ramshackle wooden tenements, taverns, and shops crowd both sides of the arched stone spans, leaning out over the narrow road between them. Even more cling to the sides of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of thugs and thieves rages across their rooftops. Rilsa Rael Medium Humanoid (Human), Neutral
Armor Class 15 (leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
18
for squatters. Ramshackle wooden tenements, taverns, and shops crowd both sides of the arched stone spans, leaning out over the narrow road between them. Even more cling to the sides of the bridges






