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Returning 7 results for 'before before darting conquest raised'.
Other Suggestions:
before before during conquest raise
before before during contest ranged
before before daring conquest raise
before before during conquest raid
before before during conquer raised
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient evil and attempts to spread that evil wherever it can. Roots of the Gulthias Tree. Legends tell of a vampire named Gulthias who worked terrible magic and raised up an abominable tower called
grow. From this Gulthias tree came the seeds from which the first blights were sown. Dark Conquest. Wherever a tree or plant is contaminated by a fragment of an evil mind or power, a Gulthias tree
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wrong with the soil. A character who succeeds on a DC 16 Wisdom (Perception) check notices raised paths through the dirt, like mole tunnels, though no creatures are obvious. Although it’s not evident, the
Kianna, a character who succeeds on a DC 12 Wisdom (Insight) check notices Kianna’s eyes darting to the pile of limbs whenever she speaks brightly of Culley. If the characters ask Kianna to leave with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
5 feet deep. Tiny white fish move through the shallows, darting over glittering coins visible beneath the water.
A roper and four piercers cling to the cavern ceiling among the stalactites. A
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) lair here. They try to steal the characters’ magic before darting away to feed. Doors. The door to the west wall shows the Balance card. The door to the south shows the Donjon card. 8: Balance A
raised pedestal bearing the Key card stands before the entrance. A silver chime floats above the pedestal’s surface, rotating slowly and ringing softly.
This is a safe room where the characters can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to hear something other than the same tales of conquest Vrakir’s armies always tell. A character who succeeds on a DC 15 Charisma (Performance) check can command Kalimrax’s rapt attention for up to 1
schedule. Each tower contains a large winch for raising and lowering the chain that controls access to the harbor. The chain is effective only if both sides are raised, and it takes 3 actions to






