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Returning 2 results for 'before before dividing can't rolls'.
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before before deciding cast rules
before before divining can't rolls
before before deciding chant rules
before before devising can't rolls
before before deciding can't rolls
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space. VARIANT: PLAYING ON A GRID If you play out a combat using a square grid and
in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5. For example, a speed of 30 feet translates into a speed of 6 squares.
If you use a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it’s in the smaller space. VARIANT: PLAYING ON A
, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5. For example, a speed






