Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 5 results for 'before before dousing comrade range'.
Other Suggestions:
before before during courage ranger
before before during courage range
before before during comrade range
before before during compare range
before before during courage rangers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Modify Memory 5th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature
implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Modify Memory 5th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature
implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
storms off the ship. Within an hour, she finds four veterans who are willing to help her retake the ship. These veterans are armed with pistols (range 30/90 ft.) instead of heavy crossbows. If the Second
improve their wardrobes. Flinch is an old comrade-in-arms of Commodore Krux and stands by the giff through thick and thin. The hadozee knows about Krux’s history with the astral elves but says nothing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damage.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Symbol of Bane
Iron Consul
Medium humanoid (human), lawful evil
Armor Class
Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Voice of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their most frequent targets are the caravans that come in and out of Mithral Hall.
Elk. The Elk are fierce raiders and savage killers throughout their nomadic range: the Evermoors and the plains east of
are a proud and strong people with a fierce love of life and its simple pleasures. Demonstrate an outlook complementary to theirs, and they might make of you a comrade. Show fear or contempt, and






