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Returning 35 results for 'before before duplicate continue removed'.
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Monsters
Forgotten Realms: Adventures in Faerûn
knowledge of an even older version of himself. One of Manshoon’s enemies, Halaster Blackcloak, removed Manshoon’s left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
duplicate himself, his allies, and even his rivals. Manshoon knows that keeping people guessing about hidden identities makes them easier to manipulate.
Manshoon usually wears a mask and concealing
Magic Items
Lost Laboratory of Kwalish
object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or until another creature is
Monsters
Icewind Dale: Rime of the Frostmaiden
vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shadow duplicate drinks all the illusory soup in the font, a 1-inch-diameter eyeball made of incandescent orange crystal appears at the bottom of the font and can easily be removed. If the eye is
illusory. Tactile exploration reveals that the liquid has no substance and the font is dry. The dark figure is a magical, illusory duplicate of whichever character opened the door to the room. It copies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rise up and attack the characters. Created by Araumycos to perfectly duplicate the abilities, traits, and actions of otyughs, these creatures are plants rather than aberrations. They attack until slain
affected as the spores seep into mind and body. The characters collapse harmlessly to the soft surface of Araumycos, its fungus quickly spreading across them as the rapport begins. When this happens, continue with “Into the Gray Dream.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to duplicate. The naiad’s journey is celebrated in hushed chants as blindfolded initiates are led across a boundary—often stepping into a river or over a low stone wall, an act that symbolizes
crossing the horizon. Then the blindfolds are removed as the faithful intone a paean to Kruphix. The hope is that Kruphix will choose to reveal himself at the climax of the ritual, whether by the appearance
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
Compendium
- Sources->Dungeons & Dragons->Rrakkma
slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands
advantage of their shadowy surroundings to get the drop on the adventurers and continue to hide in the shadows throughout combat.
EXPLORATION
The water is not drinkable and attempting to do so
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sinister physical trait or flaw, or one of each. Unless the text states otherwise, a trait or a flaw that accompanies this gift can’t be removed by anything short of a wish spell or divine intervention
becomes an NPC under the Dungeon Master’s control, although the DM can allow the player to continue playing the evil character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The surviving objects continue to float, doing so even if removed from the room. It takes almost no effort to move them, and they sink to the floor under 1 pound or more of additional weight. A
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
removed in this way falls under a curse. While so cursed, whenever the character drops to 0 hit points, they are treated as if they had already failed one death saving throw. This curse can be removed only
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn’t require air and gains 1 level of exhaustion for each hour it spends in the pod. If the target dies
dissolved and its body repurposed into a podling duplicate. Podlings are near-perfect mimics of the creatures they replace. Despite having the knowledge of those they mimic, podlings frequently miss the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can survive in this state for the remainder of its natural life, its mind and body nourished by the psipod’s psychic energy. If the psipod is shut down, or if the unconscious creature is removed from
random, roll a d8 three times (rerolling duplicate results) to determine which three wires shut down that particular psipod, then roll a d8 for each wire that is disconnected to see if it’s one of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
resumes if it has not expired or been removed. Can you use a Shield with Mage Armor? Mage Armor works with a Shield. Shields are grouped with armor in the equipment rules in the Player’s Handbook, but
continue affecting the target or other targets with the existing Telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you can’t affect a new target
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
each consenting character in turn. An affected character hears a deep, sloshing sound and experiences a sensation like being underwater, but when the tentacle is removed, the character is as dry as
conversation, Landro asks to travel with the party so it can continue to learn from them. If the characters find a special kind of gem called an id crystal, Landro explains, they can transfer the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
unfolds, however, she uses the same trick as Xeleth: she casts mislead, turning invisible while creating an illusory duplicate of herself. While invisible, Xedalli addresses the characters through her
hope of forming a coalition among the Doomspace factions is lost. (Skip over the “Alliance in Doomspace” and “Assemble the Fleet!” sections.) When the characters are ready to leave Doomspace, continue with the “Red Dragon Rider” section at the end of the chapter.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
his lair, which lies beyond the opening in the ceiling. Statue Guardian. If the characters approach the statue, the panther will stand and pad menacingly in their direction … and then continue on
liquid is removed by immersion in water. In the absence of a light source, the liquid light doesn’t spread, and a darkness spell renders it inert for 1 hour. If anything is tossed into the well, brilliant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
interesting ones are added to the brain library. Brain Library Extracted brains that are exceptional in some way are kept in the colony’s brain library. Here, the mind flayers continue their examinations at a
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
direct, being a line from a paean to Phenax. As for the rest, Khea reveals that not only is it a cipher, but an incomplete one; letters have been removed from the message in some indiscernible pattern
omens, and that Phenax is a particularly dangerous enemy to make. If the threat of divine vengeance isn’t enough to encourage them to continue, Khea offers the party 200 gp per character to collect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91–95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
, after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gnoll Vampire When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy. A gnoll vampire is a savage predator
.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated, the vampire is paralyzed until the stake is removed.
Sunlight
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
already on its target. When the spell ends, the target’s immunity goes away and the frightening effect resumes if it has not expired or been removed. Does the extra damage from hex only apply if there is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the disease is cured or the effect is removed with a lesser restoration spell or similar magic. If a successful saving throw reduces the infected creature’s exhaustion level to 0, the creature
sneak up on. If a character manages to approach without alerting it, continue:
A strand extends from the stalagmite, with the thrashing cave fish in its grasp. It pulls the fish toward the rock
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the next turn. No more than two soldiers are ever active at once. The soldiers continue to animate and attack until the bronze gate is opened (see below). Characters who have a passive Wisdom
removed either by using one of the mages’ keys or by picking the lock with a successful DC 18 Dexterity check using thieves’ tools. Freeing Tulao reduces his exhaustion by 1 level. If freed, Tulao thanks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
prisms must make a DC 13 Wisdom saving throw at the start each of his or her turns. The first time each character fails the save, a wraith that looks like a shadowy duplicate of that character erupts
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beyond the gate, with four pillars equally spaced north to south.
If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
while examining the adventurers’ bodies deduces that the organs of the pair were carefully removed. A further successful DC 14 Intelligence (History) or Intelligence (Arcana) check reveals that sahuagin
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
overlooking the path taken by the modrons trapped in Tyrant’s Spiral. The arch here is a duplicate of the portal the characters used to reach Tyrant’s Spiral and connects to where they came from. A 50-foot
this. The modrons marching through the caverns are immune to the skull’s domination. The skull is impervious to damage. Beherit’s skull can be removed from its stalagmite. The skull seeks to restore
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
web in the doorway leading from area 4 or when any creature enters area 5 after that web is removed. Six swarms of insects (spiders) lie elsewhere in this area, with two swarms joining the fight each
or half-orc character makes this check with advantage. Once Krell is safe he slips away to continue his foul worship. Treasure. All the cultists’ ceremonial objects and treasure are stored in a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a moment before prompting them to continue. If asked about what they’re doing, the stilt walkers explain (in Goblin or, if necessary, in Common) that they are gathering eggs for trading in Downfall
characters and defend themselves. Otherwise, they are harmless. They can’t leave the battlefield. A suit becomes inanimate and collapses in a heap if its helmet is removed, if it is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
decorated with grim paintings, but all furnishings have been removed except a ten-foot-square rug in the middle of the floor and a sword mounted on the middle of the north wall.
The rug is a rug of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
unlit, half-melted red candles surround the circle.
The cultists use this chamber to perform diabolical rituals that duplicate the effect of a divination spell, except that the spell’s contact is a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors






