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Returning 27 results for 'before before during cover results'.
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Monsters
Curse of Strahd
forms results in its having a slow, awkward gait.
Sound Mimicry. Mongrelfolk have misshapen mouths and vocal cords. They speak fragmented Common mixed with various animal cries and nonsense. They
fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such camouflage while hunting in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gothic Horror Torments Self-debasement and self-loathing lurk at the heart of gothic villains’ evil, whether they indulge in vices or are consumed with misanthropy. This results in villains who
the Darklord’s sins cover their body.
5 Every night, the Darklord is the focus of a lavish ball, but during the day he turns into a lead statue.
6 A choir of spirits follows the Darklord
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
south of the city). Once they are equipped, local porters pack merchandise and supplies onto the wagons, cover them in canvas, and lash them down. After the characters have identified the cultists
they prefer. Check the results below. Hiring Out d20 Result 0–5 No one is interested in hiring the character, but he or she can tag along as a traveler. Guards sometimes quit or die on the road
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
grass fire upwind from the compound to create cover for themselves. Thick white smoke drifts through the compound and makes the area lightly obscured. Anything more than 30 feet from a viewer is heavily
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
south of the city). Once they are equipped, local porters pack merchandise and supplies onto the wagons, cover them in canvas, and lash them down. After the characters have identified the cultists
they prefer. Check the results below. Hiring Out Check Result Role in the Caravan 0–5 No one is interested in hiring the character, but he or she can tag along as a traveler. Guards sometimes quit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
conflict between giants and dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for
only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
template method and the token method. Both of these methods assume you’re using a grid and miniatures of some sort. Because these methods can yield different results for the number of squares in a given
a side, as shown in diagram 2.3. Diagram 2.4 shows that area with total cover inside it. Cones. A cone is represented by rows of tokens on the grid, extending from the cone’s point of origin. In the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
–35 540 gp Kaleidoscopic agbada shifting with geometric patterns 36–39 720 gp Daring assemblage of hovering ink splotches 40+ 1,000 gp Gloves that grow to cover the wearer in regal draconic scales
Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, treasure hunters and theologians sometimes give themselves the deadly task of trying to retrieve something from within the blob. This quest usually ends in annihilation, but occasionally it results
. Failure: The target is engulfed. While engulfed, a target has Total Cover against attacks and other effects outside the blob, and when the blob moves, the engulfed target moves with it. A nonmagical object
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that protected ancient elven cities. It has since been expanded to cover all manner of similar protections, from the immense floating cities of fallen Netheril to the wards of Silverymoon to the
unravels.
Wild Magic. In an area of wild magic, the Weave becomes “tangled,” spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them together, and reanimated them with demon ichor without bothering to cover up the stink of death. Spawn of Yeenoghu. The first leucrottas came into being alongside the gnolls during Yeenoghu’s
rampages on the Material Plane. Some of the hyenas that ate Yeenoghu’s kills went through different transformations rather than turning into gnolls. Among these bizarre results, leucrottas were the most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mongrelfolk’s mad combination of humanoid and animal forms results in its having a slow, awkward gait. Sound Mimicry. Mongrelfolk have misshapen mouths and vocal cords. They speak fragmented Common mixed with
thin dwarves. They are fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
various desserts. Behind them, a furious woman in crimson regalia screams, “Off with their heads!” Dungeonland Results. It takes an hour for a game of Dungeonland to play out, after which the
adventurers exploring the dungeon either escape or meet terrible ends. Roll on the Dungeonland Results table to determine how the game concludes. CoupleOfKooks “You ever get the feeling you’re being watched
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
performance of the mostly forgotten stage play Tabaxi on a Hot Tin Roof
2 The life’s work of the loremonger who owned the jar before you
3 Every courageous thought you’ve ever had, to cover
Acquisitions Incorporated franchise results in a 20 percent reduction in your franchise’s monthly costs (see “Franchise Costs” earlier in this chapter, and “Franchise Tasks and Downtime” later in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
random, roll a d8 three times (rerolling duplicate results) to determine which three wires shut down that particular psipod, then roll a d8 for each wire that is disconnected to see if it’s one of the
dies or leaves the crystal throne in area 12g. Each psipod is a Large object with AC 15, 50 hit points, and immunity to poison and psychic damage. A creature inside a psipod has total cover against
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is nothing of particular note here. 13. Guest Bedroom This bedroom has no furniture, but rubbish is scattered everywhere, and webs cover the walls and ceiling. From the doorway, you can see a glint of
, along the west edge of the room. Clues at the Window. A combination of the position of the house and the topography of the cliff results in this room providing the best view of the sea from any part of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
each of the days. Profits cover the other half. 41–60 The business covers its own maintenance cost for each of the days. 61–80 The business covers its own maintenance cost for each of the days. It
items at once. Although this requires multiple Intelligence (Investigation) checks, the searches are occurring simultaneously, and the results of multiple failures or successes aren’t added together
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bear echoes of the past and, like ghosts, harass visitors even as they seek respite from age-old traumas. Few places are meaninglessly haunted, and you can easily customize the general results on the
rot disease (see the Dungeon Master’s Guide) from minute parasites. 66–70 Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
southeastern end of the place are four big heaps of furry hides (or more, if ogres from the steading survived and relocated here). The hides cover four sleeping ogres, who are awaiting an audience with
Post Giants encountered here are always alert (not sleeping). To determine the position of each guard when the characters first enter, roll a d4 twice. Use one of the results as the location of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
Eternal Garden The echoes of the stream fade, replaced by an ethereal melody that tugs at your heartstrings. Massive formations of quartz crystals cover the walls and ceiling of this chamber.
A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west walls here. There appear to be no intact bottles left in the racks and shattered bottles cover the floor.
Against the east wall, at the foot of the stairs, rest two large metal storage bins that
into gold. Golden Objects. The objects on the table are made of pure gold — but were manufactured this way, not magically transformed. Although the characters might infer that they are the results of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
a pile of trash just beyond the secret door. At the end of the hall, a chamber opens up, within which leather tarps cover twelve spherical objects placed along the walls. In the center of the room
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Moving on the rock requires a successful DC 15 Dexterity (Acrobatics) check, and failing this check results in the creature falling into the water. Treasure. Each nest holds 1d4 - 1 blood hawk eggs
carved this cave. The aberration used the cave to meditate and rest. Glowing Mosaic. Pink, purple, and blue crystals cover the walls in a mosaic that depicts merfolk raising their hands toward an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pleasantly scandalized. While some of the news — such as word of new laws passed by the Council of Four or official election results — is handed down directly by the government, most comes from freelance
, along with several guards, using the secret passages to cover their comings and goings. Their only job is to uncover and map out as many of the building’s secrets as possible — one of the histories
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pit fills and eventually clamber out. Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar effect, or can be detected with a
encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
pleasantly scandalized. While some of the news — such as word of new laws passed by the Council of Four or official election results — is handed down directly by the government, most comes from freelance
further his own plots. Though rarely home, he boards four alchemist lackeys in the building, along with several guards, using the secret passages to cover their comings and goings. Their only job is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
characters to the pit. P8. Sloping Cave Stalactites cover the ceiling of this cave, which slopes down toward the south. Embankments skirt the edges, and small, flat stones rise from the water, which is about






