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Returning 20 results for 'before before dwarf continual resort'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aurum NPCs Aurum Concordians are defined by their wealth and power. When you create an Aurum NPC, consider the source of that person’s wealth and how it is expressed. The dwarf Antus ir’Soldorak is
influence. They have access to minions and resources in the higher levels of society. They prefer to pursue schemes of coercion and conspiracy, putting their money and influence to work, than resort to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resort, maintained by House Ghallanda, offers every luxury for those who can afford its high prices. Skyway Tain Manor Sharn’s social life revolves around the ir’Tain family. The monthly Tain Gala is the
-scale industry, the dwarf Antos Keldoran maintains a small forge and produces bespoke arms and armor. Ashblack The Pool of Onatar’s Tears A small temple in the Blackbones district holds a pool said to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Mecha-Halaster Pillar Sconces. This hall has a 150-foot-high arched ceiling buttressed by stone pillars that have sconces protruding from them at 10-foot intervals. Continual flame spells cast on
dwarf carved into its lid, the rim of which bears the following inscription in Dwarvish: “Here lies Lulz Klangphorn, trapsmith. He is survived by his work.” The lid can be pushed aside with a singular
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
furniture. She is the exact opposite of Beyd Sechepol in temperament: impatient with people but exacting about her wagon and doting on her animals. Eldkin Agetul (Female Shield Dwarf Guard). Agetul has
be this way. She is friendly, if somewhat quiet, as long as the conversation stays away from her past. Lai Angesstun (Male Gold Dwarf Merchant). This ambitious merchant is hauling scented cooking oil
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
furniture. She is the exact opposite of Beyd Sechepol in temperament: impatient with people but exacting about her wagon and doting on her animals. Eldkin Agetul (Female Shield Dwarf Guard). Agetul has made
this way. She is friendly, if somewhat quiet, as long as the conversation stays away from her past. Lai Angesstun (Male Gold Dwarf Merchant). This ambitious merchant is hauling scented cooking oil and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
world called Krynn Granam, a male goblin from the world of Eberron Helgelar Sunlost, a nonbinary mountain dwarf from a world called Oerth Audience. Seated on the stone benches and facing the stage are
stage is an intricate wooden device operated by four unarmed goblins (neutral noncombatants) in theater masks. Mounted to the rig are a dozen shuttered cylinders, each one with a continual flame spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, west, and south can be scanned through 4-foot-tall, 1-foot-wide arrow slits. The continual flame spells that light the room can be dimmed or brightened by uttering a command word (“lights”). When the
can be opened only by the warden. Beyond the door is a comfortable bedchamber lit by a continual flame spell that can be dimmed or brightened by uttering a command word (“vaudra”). Prison Warden. The
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investments in Waterdeep and Neverwinter. With a message to either city, he can call in a large force of skilled mercenaries (veterans) to his aid.
MACKLIN TALCTUFT
Macklin Talctuft Macklin (N dwarf
bandit) is a young wanderer who came to Phandalin expecting to secure a job mining in the nearby hills. Once they arrived, the dwarf found no mining work to be had, and the jobs they’ve taken to make ends
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by a pile of rubble.
Though this area appears dangerous at first glance, a dwarf or any character who has a background or a proficiency related to stonework can tell that it’s stable. Ten years
Glass is a continual presence in their minds, moving telepathically from character to character to frantically warn them that the ghost is lying, and that it and its guardian creatures must be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
cloaker has collected all the valuables left in the area, as well as the wealth of its victims. It has amassed coins and valuables worth 150 gp. A6. Plaza of Vergadain The worn image of a smiling dwarf
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the ceiling of an astrologer creating maps of both the sky and this realm.
This burial chamber is brightly lit by two Continual Flame spells cast on brass jars at the coffin’s head and foot. Inside
deep underground. Years ago, a thirsty dwarf explorer succumbed to its corrupted waters. A creature that drinks from the fountain or touches its waters must succeed on a DC 11 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf
hall (area X28), and the downstairs hall (area X32). One dwarf watches each location and communicates what it sees via the bronze bell. The scrying circle functions for no one else. It is suppressed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
dwarf (see the “Morley’s Debt” adventure hook) All three survivors have been traumatized by the recent attacks, which were unknowingly triggered by Janore Stormswake’s arrival at the hermitage. A fourth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
. The current members are Tharkus Gromm (NE male shield dwarf thug) of Hammaver House; Darva (NG female dragonborn mage) of the Silver Triangle; and Zalaron Daska (N male Tethyrian human veteran) of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
; otherwise, several dwarf clerks work here during the day, logging deliveries at the docks to be transported to the mine and arranging for the processed ore to be loaded on trade ships bound for distant ports
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any






