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Returning 35 results for 'before begin during curious remove'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering need
Backgrounds
Sword Coast Adventurer's Guide
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
strong code of honor or sense of propriety that others don’t comprehend.
4
I express affection or contempt in ways that are unfamiliar to others.
5
I begin or end my day with small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
billowing fabrics, he drifts along the staircase like a zephyr, admiring its portals and the curious creatures that emerge from them. Nafas isn’t the creator of the Infinite Staircase or its ruler. He doesn’t
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
out. Four unkempt youths led by a rabblerouser named Ebbin Fulchre spot the characters as they make their way to the Dartwild cabin and follow them, curious to see what happens next.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Villains While the villains in ghost stories are often spirits or haunted places, they might also be the individuals who provoked a haunting to begin with. Ghost Story Villains d10
clients—and then charges to remove the undead
10 The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dire consequences that he can’t predict and wouldn’t willingly cause. The campaign might begin with the misbehavior of another god or gods, then escalate when Kruphix delivers a punishment that seems
status quo rather than overturn it, so his schemes often begin as reactions to the activities of another god. The Kruphix’s Divine Schemes table presents a few examples of how Kruphix’s inflexible
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
creatures and cultists. Alternatively, you can use special cards such as noncombat encounter cards to tell you when to begin shuffling in cards from the second deck. For example, adventurers exploring a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Adventure Begins The characters begin the adventure in the slave pens of Velkynvelve. Stripped of everything but their underclothing, they are at the mercy of the dark elves and in the company of
you introduce some of their fellow prisoners. Ilvara’s newest consort, Shoor, wants to impress his mistress, while Jorlan, her former consort, sullenly does his duty but casts a curious eye over the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
tighten around their bodies. Any creature adjacent to an affected creature can remove the vines by spending an action and succeeding on a DC 14 Strength check. After the trap activates, cracks run
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a catalyst, spreading the demon lords’ madness throughout the Underdark. Once the party escapes Velkynvelve and strikes out into the Underdark, begin taking into account the effects of demonic madness
Dungeon Master’s Guide. Given the demonic source of the madness, remove curse and dispel evil are also effective as cures. A greater restoration spell or more powerful magic is needed to cure indefinite madness and also resets a creature’s madness level to 0.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the following about the third rod piece: “Rumor has it there’s a colossus powered by part of an artifact. Supposedly, if you remove this piece, the colossus will begin a self-destruct sequence, and there’s no way to stop the colossus from detonating in a terrible conflagration.”
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
weapons can open or close a portal to the Inner Plane of that element. The Dark Lady can supply names and descriptions of each of the four elemental princes (described in chapter 7). Nurvureem is curious
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
on Reality In its third phase, the demonic virus invades fully and becomes a part of the world. Simply killing the demons in an afflicted area is no longer enough to remove the Abyss’s stain. The size
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
have arrived, Verity asks the last to enter to close the door. To begin this scene, read the following text: The back room in the Brine Widow is well appointed, with a polished wood table, paintings
fabric with red stitching, Verity’s bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, “hyacinth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. (If multiple targets are equally close, the target is determined randomly.) Greater restoration, remove curse, or similar magic ends the blood lust on a creature. A creature that succeeds on its
stones form one of Halaster’s magic gates (see “Gates”). When a creature comes within 5 feet of the gate, rivulets of blood begin to seep from the standing stones. The rules of this gate are as follows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
liquid and remove a helm from inside it. The helm belongs to Maddgoth. Fashioned from mithral, it has blade-like fins. If the mirror is smashed while the helm is inside it, the helm is lost forever
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their wits about them. Stuffed Rat Soon after the characters begin their travels in Undersigil, read the following description: A tunnel leads through a half-collapsed basement. At the center of the
(see Morte’s Planar Parade). Casting greater restoration, remove curse, or a similar spell on the target before this transformation completes ends the curse and undoes its effects. Cursed Cakers The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Use the map to determine how long the sea voyage takes, depending on where the adventurers begin the trip and figuring that the ship covers about 1½ hexes per day. Near the end of the trip, as the
Contagions” in chapter 3). The Artifact can’t be removed from the character’s head until a Remove Curse spell is cast on the character. If the characters defeat Melchis and search him, they find a Bag of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
. Clerics choose a divine domain, fighters choose a martial archetype, wizards choose an arcane tradition, and so forth. Creating a new option doesn’t require you to remove anything from the class, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
participant in the chase can take one action and move on its turn. The Ashen Heirs begin 120 feet ahead of the pursuers and 15 feet off the ground. Track the distance between the Ashen Heirs and the
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
Magic Items
Infernal Machine Rebuild
times. When you do, you must begin and end your teleportation in an area of shadow.
While in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
weapon. One of the kobolds pipes up with, “What’s your name?”
At that, all the kobolds begin barraging you with questions—“Where are you from?” “What’s that?” “Why are you here?” and more that are lost
conversationalist. Laylee has a curious mind and a talent for tools and building. She serves as Myla’s helper. Mumpo is so audaciously courageous that he stole a copper piece from Runara’s hoard. He’s convinced she
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Captain’s Cabin. The door to area D8 is covered in a thick layer of ice, which the characters need to remove if they want to get inside. Using a miner’s pick or similar tool, a character can chip
booty. He ran out of provisions and starved before freezing to death. Affixed to the captain’s hat is a badge that forms a curious symbol: a red eel wrapped around a gold trident. Characters who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
Ignatius confining Vern to his cabin until the authorities in Mechanus remove the cambion from the train. If the characters don’t have the means to raise Quintus from the dead, Ignatius suggests they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bulkheads. The window panes are made of glassteel, a resilient metal magically rendered transparent. Curious merfolk who live in Deepwater Harbor investigate the submarine from time to time, and might be seen
poison and psychic damage. When this machinery shuts down, air stops pumping throughout the vessel. Unless the air system is reactivated, creatures trapped in the submarine that need oxygen to breathe will begin to suffocate after two days (see “Suffocating” in chapter 8 of the Player’s Handbook).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters deal with the threats inside the walls, townsfolk emerge from their longhouses and begin to scour the fields for stray threats. Characters who join the search find trails that lead back
to the wall. By this time, the sky to the east has lightened enough to reveal the presence of giants, ogres, and goblins outside the wall. The invaders close to within 120 feet of the wall and begin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
one of the orrery’s clockwork components. Four purple-black outlines begin to form before the rift — slowly taking the shape of characters you recognize.
Map 6.2: Ritual Site Friends from the
attempts to baffle or seduce a Far Realm friend to remove that manifestation from the fight for the round. If it’s roleplayed well enough and you think it might be fun, let it work.
Ritual Actions The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its ruler, Duchess Morwen, and offer the Harpers’ support. Zelraun gives each Harper character a spell scroll of remove curse. He has also made arrangements with a metalsmith in Waterdeep to sheathe
adventurers to his domain. Characters can follow the werewolves’ tracks into the Misty Forest. After hours of fruitless searching, the characters are engulfed by thick fog: The woods darken as the trees begin
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
rate of 1 foot per round. 47C. Air Cell You immediately begin to choke as you are teleported to a room with no light, no sound, and no air.
The cell’s antimagic field douses magical lights, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A fossilized skull partially juts out of the east wall of this small cave, five feet off the ground. The skull has larger than normal eye sockets, a curious ridge between the eyes, nothing that would
near the eastern wall, leaving a natural ridge with stone ramps leading upward on either end.
Treasure. A character using a miner’s pick who spends an hour chipping away at the walls can remove an intact geode worth 10 gp. Up to fifty intact geodes can be acquired in this way.






