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Returning 32 results for 'before being damaged certain repeating'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"force"} force damage.Mirrored Damage. In response to being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On
surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcaster—not enough to cause harm
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters must avoid the asteroids by repeating challenge 3 from the “Journey through Wildspace” section; if the ship was lightly damaged by an asteroid earlier and grazes another asteroid on its way out of the cluster, the ship becomes heavily damaged instead.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
most severely damaged part of the fort. The middle tower consists of two crumbling floors with arrow slits, accessed by spiral staircases from the ground level. The upper level of the tower has been
severely damaged, with only old wooden planks and a rickety ladder allowing movement between the two floors. The top level of the fort overhangs the tower. Large portions of the floor are missing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters faint glimpses of what lies beyond it. The magic of the walls obscures certain features, however, so that secret passages and rooms can’t be seen from outside them. The crystal that makes up the
tomb can’t be damaged by any means available to the characters. Ceilings. Hallways and smaller chambers in the tomb are 15 feet high with flat ceilings. The ceilings in larger chambers are 20 to 30
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer level, you can replace one of the plans you know with a new plan for which you qualify. You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans
reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
in cities such as Silverymoon and Evereska, adventurers are most likely to encounter damaged or failing mythals in ruined locations where magic once had great influence. Although an identify spell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
. Repair (Bosun Only) At the end of the day, the ship’s bosun can make a Strength check using carpenter's tools. On a 15 or higher, each damaged component regains hit points equal to 1d6 + the crew’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that target. You can do so only once per round on your turn. The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at
. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged. If the target succeeds on its saving throw, the target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1 minute. These conditions last until the creature is damaged or someone else uses an action to shake the creature. If the affected creature remains charmed for the full minute, they are then
that creature is still in the area at the start of its next turn, an illusory scene plays out, repeating some terrible event that happened in the area. This vision typically lasts 1 minute. When the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mosaic Mimir The Mosaic Mimir is a mimir (see Sigil and the Outlands) that looks like a human skull made of gold, silver, jade, and onyx. The mimir was badly damaged in the attack on Iedcaru, and it
conclusion). Consider earnest attempts at reporting accurate even if they lack certain details. Recordings with purposeful omissions, falsehoods, or editorializing should be considered skewed. Handout 4.1
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On a failed save, the creature takes 24 (8d6) force
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
-Down Laboratory This room contains two metal cages, both badly damaged. Nearby, two roughly dug tunnels—one in the ceiling and one in the floor—lead to other areas. Narrow windows along the bowed outer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Harpers, he urges them to speak to Darathra Shendrel, the lord protector of Triboar. He doesn’t reveal that she’s a Harper, but he’s certain that she has need of adventurers in these “troubled times
giants are pillaging farms along the Long Road between Westbridge and Triboar. Characters who head north to investigate can see that the reports are true. At one damaged farm, the characters encounter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.”
Lulu’s memory was badly damaged by events she can’t remember, but a summary of those events is presented here for your benefit. Lulu was more than Zariel’s traveling companion. She was the angel’s
Spellcasting trait. As she regains memories and the use of certain spells, notify the player of these changes to her character.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M8. Control Room This central area once served as the bridge of the planar craft. This area is a maze of damaged controls and broken machinery. Countless wires twist their way across the walls
characters negotiate poorly, or if any brains are destroyed, certain disks deactivate — and reaching the treasury becomes a greater challenge. In order to persuade the brains to keep all the floating
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
was the original god of magic. She is said to have created the Weave, which enables spellcasting. A Netherese mage named Karsus sought to steal Mystryl’s godly power. To prevent certain doom from
pressed, is damaged. Once the spell is cast, the slab ceases to be magical. A halfling adventurer encounters the head of a decapitated iron golem H9. Golem Head Lying on its side in the middle of this
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
where your character can choose to do anything in a scene. But that doesn’t mean they should do everything. Your character is good at certain things, and other players’ characters are good at other
character or creature is damaged by an attack, trap, or hazard in the game, the amount of damage dealt is subtracted from the character or creature’s Hit Points.
If a creature reaches 0 Hit Points, they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
headed south into the deep jungle. He uses flying snakes as messengers. Talro’a doesn’t know for certain that the messages go to yuan-ti, but he strongly suspects it. Ifan has no family and no close
Wizard’s Journal. In his collection, Wakanga has a tattered, water-damaged explorer’s journal that was brought out of the jungle 15 years ago. It describes a wizard’s explorations of various places in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. A creature takes this damage only once per turn. Nothing can physically pass through the dome unless certain conditions are met, as explained below. However, the dome doesn’t block ethereal creatures
damage from nonmagical attacks. The Locus can’t be moved, but it can be damaged in the following special ways: Rip Out Its Guts. A character can reach inside the Locus through one of its mouths and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
crowds, preferring the jungle where she is truly at home. Flask seldom speaks except to agree with River, often repeating the last few words of River’s utterance (with a slight lisp) while nodding in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
end of the severed rope with a successful DC 15 Dexterity saving throw, thus averting certain death. M11. Kobold Tunnels Lurking in this dusty tunnel are three skittish kobolds. One of them carries a
information only to the character’s player. The madness does not end until the character is no longer attuned to the psi crystal. While the madness lasts, the character can hear a repeating telepathic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
understands that the characters’ timely appearance is the only thing that stands between her and certain death. How the characters navigate this tricky dilemma is entirely up to you. Let the players
by tracking down the orc who committed the murder Oppal is accused of. Bringing that villain in might easily clear Oppal’s name — and bring the characters a certain amount of notoriety in the city. But
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The Sage door can’t be opened or damaged by any means until all avatars of death in the room are destroyed. Spells such as Gaseous Form or Dimension Door can be used to bypass the door, but it won’t
. Repeating the bleeding process within 10 minutes, whether by the same creature or a different one, reveals the secret door to area 19. If repeated again, it reveals the secret door to area 18. 18: Key A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcerer Subclasses A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Aberrant Sorcery, Clockwork
action required) to restore your use of it. Heal. The spirits restore up to 100 Hit Points, divided as you choose among any number of creatures of your choice in the Cube. Repair. Any damaged objects
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
asks for aid. She tries to be warm and friendly, but her imprisonment in Harrowhall has damaged her memory. She explains that none of the ghosts can escape the keep or pass on due to a ritual
is certain the details of the ghost trap ritual could be found in Exploring Arcanum, which he last saw in the keep’s library. The Spellseekers don’t know any other details of the ghost trap ritual, nor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of giant rats.
The bars that surround the double door can’t be bent or damaged, but characters can use misty step spells and similar magic to bypass them. The bars are 1 foot apart, leaving gaps
chair!” in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
benefit of the mirror image spell. The images created sometimes move or speak of their own volition. 41–46 For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sort on a target (such as a vampire’s Charm or a dryad’s Fey Charm), and a paladin’s Aura of Devotion can prevent or suspend such an effect. Three of the most versatile spells for ending certain
new target. The sphere provides total cover that stops you from targeting anything outside it. If two creatures are under the effect of tether essence and they are both damaged by an area effect such
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
door into a room flooded with several inches of water. Lifelike but heavily damaged statues are pushed against the walls of the room. A few sodden nests made of rubbish sit atop the old tables, giving
even that it’s a magic item wedged into the stone. Qunbraxel is less certain about the locations of the other fragments. The mind flayer knows the Sawplee goblins acquired the smaller fragments
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
about Ilvaash’s betrayal but quiets almost immediately, certain that the godlet can see everything that occurs in the Briny Maze. The ashenwight won’t help the characters, even if the characters insist
carries on Klaudel’s work, reading and rereading the text the spectator doesn’t understand and repeating its words with a slightly different pronunciation each time. Klaudel’s obsession has become Jomlus’s






