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Returning 25 results for 'before being dark continually realities'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
realities. Such is the realm that spawned the xill, horrific, insectoid creatures created long ago to serve an ancient, evil master.
Gruesome Collectors. Xills are horrid, four-armed creatures that seem to
Backgrounds
Guildmasters’ Guide to Ravnica
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other in the streets. The realities of survival demand that the residents live and work together, and not dwell on history. A visitor can make many friends here but would be wise not to drudge up the dark deeds of anyone’s past in this small town.
thick forest looming behind it conceals the dark and sordid dealings that sometimes transpire there. Despite its attraction to criminals and miscreants, Lonelywood is not a place where folk murder each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Land of the Mists Although the Domains of Dread are dramatically different, certain realities underpin their terrors. The nature of domains, the influence of Darklords, the mysteries of the Mists
, and the machinations of the Dark Powers present a wealth of ominous possibilities. All these elements share a shadowy uncertainty and the potential for terror to take on unpredictable forms. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
Monsters
Fizban's Treasury of Dragons
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rays from its eyes and dreadful spells called up from the dark recesses of its memory. Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames
carries out its tasks properly. Wreathed in Flame. The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly realities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
innovation is taken from one domain to another, the suspicion of the new domain’s inhabitants prevents it from gaining acceptance. Such is the subtle control of the Dark Powers, ensuring their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Lairs Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and
the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The dragon spends little time in this part of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
CHARACTERS
Characters from I’Cath have known wonder and want, and often have remarkable stories about how they left their homeland’s dual realities. The domain’s residents tend to have dark hair and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves — even though both groups worship her — as a way of punishing the drow, who created the chitines but displeased their
creatures with both humanoid and spider traits, which their creators dubbed chitines. The dark elves’ intention was to create slaves dedicated first of all to the drow and, by association with them, to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yeenoghu Gnolls embody the dark urges of Yeenoghu, the demon lord of slaughter and senseless destruction. Although Yeenoghu has been defeated and cast back into the Abyss more than once, gnolls
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
followers of Yurtrus and Shargaas are relegated to the deep, dark recesses of the site, away from the rest of the tribe. At the center of the camp is the tribe’s war hearth. Once a war hearth is lit
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their scams, but leaves behind no proof of any crime. 2 A cowardly politician fleeces the poor of their last few coins without technically doing anything wrong. 3 A righteous zealot is continually
adventure seeds and villain ideas in the appropriate section. Villain You Don’t Understand d6 Driving Force 1 The Chamber 2 The Cults of the Dragon Below 3 The Daughters of Sora Kell 4 The Dreaming Dark 5 The Lords of Dust 6 The Order of the Emerald Claw
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
be broken and defeated by superior strength. Competing in Cruelty. Most young orcs that an explorer or an adventurer might encounters are followers of Bahgtru. Orcs of Bahgtru continually try to prove
or combat, then drag them into Shargaas’s dark caverns to be ritually murdered and devoured. This culling of the weak and the unworthy is accepted as necessary by the tribe, but speaking about it is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
resplendent courthouses. Headquarters of the Mercykillers, the Prison is a warning to wrongdoers of the full penalty of law. The Prison’s architecture is anathema to hope and light. During the dark and
portal saboteur known as the Grixitt (neutral, human spy). Cellars. Mercykillers torment rebellious inmates in the Cellars, the Prison’s dark undercroft. Desperate scratches mar the dungeon’s blood
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
creature. Hit: 7 (1d8 + 3) piercing damage.
Aerisi Kalinoth Aerisi Kalinoth is the air prophet of the Elder Elemental Eye and leader of the Cult of the Howling Hatred. Tall and slender, with dark
sheltered moon elf princess named Dara Algwynenn Kalinoth who grew up in a remote Faerie realm. Her parents had wished to protect her from the harsh realities of the world, but they only succeeded in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serves as the meenlocks’ den, where they torment captives. Dark Dwellers. A meenlock shuns bright light. It can supernaturally sense areas of darkness and shadow in its vicinity and thus is able to
. During the day, meenlocks confine themselves to their dark warrens. At night, they crawl out of their tunnels to torment sleeping prey, particularly those who seem to embody all that is good in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
gold coffer wrought to look like a sleeping dragon with violet garnet eyes (worth 1,000 gp). The coffer holds 200 pp and a dark, smooth river rock (a loadstone; see appendix A). True Name Box. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blow through, and overlooking the silent pool below. But time, decay, and some bestial presence have given it a sinister air. It smells foul, and dark stains cover the floor and seep down the white
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Stealth) checks to hide, as they continually emit jarring music. B7: Githyanki Camp Three bedrolls around a small chest are tucked inside this alcove. Two metal rods, each about two feet long
closes on its own after 1 hour, harmlessly pushing aside anything in the way. B19: Lore Halls Dark ichor and three mind flayer corpses are spread around this area. Dozens of crystals set into the






