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Returning 35 results for 'before being days corrupted reflections'.
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Monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
turn.Dracolich Lairs
A dracolich lurks in a corrupted version of the lair it had in life. The region containing a dracolich’s lair is warped by its presence, creating the following effects:
Sapping Mist
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Assume Form. The maurezhi can assume the appearance of any Medium Humanoid it eats. It remains in this form for 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Assume Form"} days, during
see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead
Monsters
Van Richten’s Guide to Ravenloft
days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to
Monsters
Eberron: Rising from the Last War
take 22 (4d6 + 8);{"diceNotation":"4d6+8","rollType":"damage","rollAction":"Corruption","rollDamageType":"necrotic"} necrotic damage and become corrupted for 1 minute.
A corrupted creature’s
fails and is wasted. The corrupted creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Extract Brain. Melee Weapon Attack: +15
monsters
Monster Manual
the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
turn.Dracolich Lairs
A dracolich lurks in a corrupted version of the lair it had in life. The region containing a dracolich’s lair is warped by its presence, creating the following effects:
Sapping Mist
Monsters
Icewind Dale: Rime of the Frostmaiden
these weapons can be corrupted by them. Each day at dawn, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Chardalyn Weapons"} for each such weapon in the character’s possession. On
by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.
A creature wounded by one of these chardalyn weapons can feel a sudden sickness
Monsters
Van Richten’s Guide to Ravenloft
founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people’s souls.
In the days before Count Strahd von Zarovich became the first
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
herself.
Regional Effects
The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following effects:
Corrupted Nature. Within 6 miles of the lair, all Wisdom
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Zuggtmoy
Zuggtmoy’s cultists are primarily mindless victims of her children’s strange spores. The spores burrow into
Monsters
Van Richten’s Guide to Ravenloft
;s souls.
In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had
corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults
Monsters
Fizban's Treasury of Dragons
Realm, an ancient amethyst dragon has been corrupted by aberrant influences and now leads a cult the dragon once opposed.
Amethyst Dragon Lairs
Amethyst dragons prefer lairs near water
. This property of the lair vanishes after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days if the dragon dies.
Upper Caves. The dragon most often sleeps in the largest upper
Monsters
Quests from the Infinite Staircase
-forms in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Slimy Demise"} days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by submerging it in a
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, creating one or more of the following effects:
Acidic Water. Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them.
Corrupted
, which is slick and sticks to anything that touches it.
If Juiblex dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Juiblex
The Faceless
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
perished, having forgotten that too much of anything—even happiness—can be fatal.
The Basilisk’s Greed. In Pharika’s earliest days, her mind overflowed with knowledge, and she retreated to a secret
in Pharika’s temple and bites some incurable soul. The envenomed victim pitches and babbles for three days, but their disjointed words prove to be a font of alchemical truths, sometimes bearing the
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days. The enhancement of telepathic abilities ends immediately. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of ghouls and ghasts in the material world. Horrid Infiltrators. When a
the next few days, eventually revealing the demon’s original form. A Plague of Ghouls. Maurezhi are contagion incarnate. Their bite attacks can drain a victim’s sense of self. If this affliction is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
centermost astrolabe has been corrupted as described in the “Is That Astrolabe Breathing?” section. If any character examines this central astrolabe for 1 round or more, skip directly to that section
days. Lounge. The lounge to the northwest includes several plush sofas and comfortable chairs, along with a heavy table covered in tomes and sheets of parchment left by a previous study group. The sharp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation. After
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead packs of ghouls and ghasts (both appear in the Monster Manual) on the
begins to rot away over the next few days, eventually revealing the demon’s original form. A maurezhi is contagion incarnate. Its bite can drain a victim’s sense of self. If this affliction is allowed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
gathering places where Fey creatures bartered and shared gossip. When the Hourglass Coven took over, Bavlorna corrupted the wells with her magic so that vile water burbled up to saturate Hither and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the lair have disadvantage on saving throws made to maintain concentration. Corrupted Water. Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the water must succeed
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacked by the cultists a few days earlier. Two of their companions (the unfortunate victims in the chapel) were taken from the cell a few hours earlier. B12. Acolytes’ Training Room Scrolls and
aftermath of the fight, appropriate roleplaying or a successful DC 12 Charisma (Persuasion) check can help the young man understand that Viallis has corrupted and used him. Treasure. A search of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and spears are favored weapons, though other weapons are possible. A character who claims one or more of these weapons can be corrupted by them. Each day at dawn, roll a d6 for each such weapon in the
change can be undone by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention. A creature wounded by one of these chardalyn weapons can feel a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cultist dies, its corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead. Cult Behavior The Knights of the Black Sword take orders from Levistus
characters give up their fight against the duergar menace threatening Ten-Towns. CHARDALYN AMULETS
The chardalyn amulets worn by the Knights of the Black Sword have been corrupted by the magic of Levistus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
also cures any disease. Crafting a heartstone takes 30 days.
Soul Bag. When an evil humanoid dies as a result of a night hag’s Nightmare Haunting, the hag catches the soul in this black sack made
of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
dragon’s lair, flowing somewhere between half and twice its normal speed.
Mischief Afoot. Sapient creatures that spend a year within 5 miles of the faerie dragon’s lair feel the persistent urge to play pranks on others.
If the faerie dragon dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
manifest these tendencies in different ways and to different degrees. If the dragon dies or leaves the area, these traits fade over 1d10 days. Planar Connections The powerful magic bound up in a
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dracolich Lairs A dracolich lurks in a corrupted version of the lair it had in life. The region containing a dracolich’s lair is warped by its presence, creating the following effects: Sapping Mist
days, regaining all its Hit Points and appearing within 5 feet of the gem.
The gem is a Tiny object that has AC 20; HP 50; and Immunity to Necrotic, Poison, and Psychic damage. The gem regains all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
touches them. Corrupted Nature. Within 6 miles of the lair, all Wisdom (Medicine) and Wisdom (Survival) checks have disadvantage. Slime. Surfaces within 6 miles of the lair are frequently covered by a
thin film of slime, which is slick and sticks to anything that touches it. If Juiblex dies, these effects fade over the course of 1d10 days. Cultists of Juiblex The Faceless Lord grants its cultists
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the village’s anguish at so many victims. The mayor recounts the rescue efforts in the following days, and how they had to stop the search due to fears of more cave-ins if they attempted to remove any
marks a page with an entry on meenlocks, which includes the following information: Meenlocks are corrupted fey creatures that spontaneously manifest in response to fear in places where the border with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
full-fledged demonic incursion takes time to develop. A demon prince might rampage across a world for a few days or weeks before returning home, but that event doesn’t qualify as an incursion. After
the infection continues long enough, a portal opens in the corrupted environment that connects to a random location in the Abyss. Demons that happen to be near the portal can travel through it and into






