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Returning 11 results for 'before being dealing correctly realized'.
Other Suggestions:
before bring dwelling correctly realizes
before behind dwelling correctly realizes
before bring daring correctly realizes
before behind daring correctly realizes
before bring dealing currently realizes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a deadly encounter only to wake up at the end, not having previously realized they were asleep. Before undermining characters’ senses, though, make sure you know what’s driving these skewed
perceptions and how characters might overcome them. The “Fear and Stress” section of chapter 4 provides options for dealing with the stress of adventuring. If some force is actively trying to cause stress for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
enter the maze again and retrace their steps, dealing with all encounters along the way. (Use this option carefully if you’re not a fan of splitting the party.) If the characters enter the maze at
correctly, they won’t need to face any of the maze’s dangers. That’s unlikely, though. Although the maze is devilishly hard to get through, it’s easy to leave. All the characters need to do is express
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enter the maze again and retrace their steps, dealing with all encounters along the way. (Use this option carefully if you’re not a fan of splitting the party.) If the characters enter the maze at
correctly, they won’t need to face any of the maze’s dangers. That’s unlikely, though. Although the maze is devilishly hard to get through, it’s easy to leave. All the characters need to do is express a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the incorrectly placed cube, dealing 18 (4d8) lightning damage to any creature within 20 feet of the door. A mage hand spell can be used to place the cubes from farther away and avoid this damage. A
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
3 or higher (see “Drow Pursuit” in chapter 2), Ilvara has already sent a party ahead of them, guessing correctly that the escaped prisoners might seek refuge with the duergar. Characters with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with the crag cats, Garret makes it known that he wants to find the other members of the expedition and assumes (correctly) that they’re still up the mountain. He aims to find them but can be
part of the chasm. Characters can walk across this ice to avoid area F2 and go directly to area F3. A character can also try to collapse the ice sheet by dealing damage to it. The ice sheet has AC 13
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realized how dangerous the orrery was, Lottie scattered its pieces and left the message in Horn Enclave that brought the characters here. She is aware that the orrery’s components have been coming together
year was her turn to host, and she’s regretted every minute of it so far. It’s a lot of pressure dealing with these high-powered undead. Negotiating with the Liches. Lottie (surprised that the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dealing 99 (18d10) bludgeoning damage to each creature inside it. This stone spindle, a relic of the ancient world, brought down Ythryn nearly two thousand years ago Y19o. Library The walls of this
Draconic script, that “Master Iriolarthas opens the door to his study when three or more of his apprentices—or those empowered by the goblet in the House of the Arcane—are seated correctly in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that Beshaba sends her favored souls out into the world as a focus for bad luck and calamity, and that dealing with a favored soul of the Lady of Misfortune is a risky situation. Interacting with such
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
correctly surmise that the snowflake inscribed on the door is the Frostmaiden’s holy symbol. The word carved above the door depends on which area lies on the other side: Door to Area G16. Carved into
). If the characters kill two or more vultures, the others take to the sky and circle above the camp for the remainder of the test. After dealing with the vultures, the characters hear low sobs coming
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
minister’s favorites: The Politics of Power by Lucia Domici (5 gp), another rather obscure work dealing with the shiftier side of politics. The Triumph of Diplomacy by Tyrons Scroot (5 gp), a history
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it






