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Returning 35 results for 'before being deals completely restore'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune
/Day). The narzugon, or one creature it touches, regains 100 hit points.Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the
Monsters
Curse of Strahd
Angelic Weapons. The Abbot's weapon attacks are magical. When the Abbot hits with any weapon, the weapon deals an extra 4d8;{"diceNotation":"4d8","rollType":"damage","rollAction":"Angelic Weapons
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
A lit torch or its equivalent uses up air as a character does. Briefer but hotter magical effects consume 1 hour of air per die of fire damage per round. For example, a fireball spell that deals 8d6
fire damage consumes 8 hours of air, while a fire bolt that deals 1d10 fire damage consumes 1 hour of air per use.
Water. In addition to running low on air, the characters become aware that the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Narzugon Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the archdukes of the Nine Hells. Narzugons roam across the infernal
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison. You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier
). For the duration, you have a Fly Speed of 60 feet. Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Exiting the room and reentering the archway will restore original alignment, but also deals 3 (1d6) psychic damage. Going back a third time will reverse sex again, but the individual will be teleported
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
rises up and out of the ruins if the doors to area 39 are opened. It takes one month for the lower levels to clear completely. If the doors are closed again, the lower chambers refill with gas in two
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it. Level 14: Bewitching Magic Your patron grants you the ability to weave your magic
. The maximum number of dice you can expend at once equals your Charisma modifier (minimum of one die). Roll the dice you expend, and restore a number of Hit Points equal to the roll’s total. Your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his mind and his will. Shedrak is completely mad, considers Karazikar a god, and brooks no defiance or disrespect toward his “divine master.” Slaves One hundred slaves of various humanoid races serve
the lowest bridged tunnels, plunging into darkness. A fall into the chasm deals 20d6 bludgeoning damage.
Shafts. The ten vertical shafts around the perimeter of the chasm are each 30 feet wide and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creature’s turns, it sinks another 1d4 feet. If the creature isn’t completely submerged in quicksand, it
can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand can’t breathe (see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
otherwise finished. Like the main workshop, it has been almost completely destroyed. Treasure On the worktable in the southeast corner of the room are the last items the spectator was charged to
Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Dragonguard. This +1 breastplate has a gold dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Kalabash’s Chambers Kalabash was one of Halaster’s apprentices, though not one of the original seven. He has been trapped in a pocket dimension for hundreds of years now and is completely insane
tries to break or smash the lock, the mechanism releases a small bolt of lightning that deals 10 (3d6) lightning damage to the creature tampering with it (no saving throw). The chest is empty except for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest. Radiant Soul Starting at 6th level, your link to the Celestial allows
you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you can add your Charisma modifier to one radiant or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
into the 15-foot-deep pit. A fall into the pit deals 11 (2d10) bludgeoning damage. The spikes are hard rubber wrapped around balsa wood, placed for artistic effect. Southern Door. The image on the
only evidence of this fact is concealed within the door frame and under the stucco on the ceiling, completely hidden. When the doors are pushed open, five heavy crossbows, set in the ceiling of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
using your Alchemist’s Supplies as the Spellcasting Focus, you gain a bonus to one roll of the spell. That roll must restore Hit Points or be a damage roll that deals Acid, Fire, or Poison damage. The
. Level 15: Chemical Mastery You gain the following benefits. Alchemical Eruption. When you cast an Artificer spell that deals Acid, Fire, or Poison damage to a target, you can also deal 2d8 Force
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
-In. Attempting to dig upward through the rubble in the west end of the room results only in more detritus falling into the area. Any further collapse deals 2 (1d4) bludgeoning damage to each digger
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unless you spend 5 Sorcery Points (no action required) to restore your use of it. Clockwork Sorcery Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
of your franchise means eventually having to gingerly step across some ethical or moral line. Or having to hide the fact that your franchise companions have been busy erasing the line completely.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
courtyard when the characters arrive will make a hasty but silent retreat to places of safety outside the temple. T2. Upper Court The upper court of the temple has been completely cleared of debris. Six
. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Narzugon Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the archdukes of the Nine Hells, who want unquestioning champions to
restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
object holds the villain’s soul. 2 The villain’s power is broken if the death of its true love is avenged. 3 The villain is weakened in the presence of a particular artifact. 4 A special weapon deals
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
desperate for another chance at making his fortune or the once-traitorous knight eager to restore her honor are examples of the individuals he deals with. What those folk don’t know is that Baalzebul
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
damage it deals can vary depending on the trap's severity. Use the Trap Save DCs and Attack Bonuses table and the Damage Severity by Level table for suggestions based on three levels of trap severity
the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap's turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
that one first!”
The character is singled out by 1d4 + 2 commoners who have become corrupted by the chardalyn dragon’s Malevolent Presence. Each one wields a handaxe that deals 3 (1d6) slashing damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mentioned by the mysterious planar entities with which he has spoken. Convinced that the characters can restore the ordning, Zephyros offers to transport them to one destination of their choice in
the magi instead of a morningstar. As an action, he can make two melee attacks with the staff. Each attack has a +15 bonus to hit and deals 20 (3d6 + 10) bludgeoning damage on a hit, or 23 (3d8 + 10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.
Flyby. The angel doesn’t provoke an opportunity attack when it
restore the angel to life. Upon seeing the angel drop to 0 hit points, an indentured spirit can destroy itself, its debt discharged as it dissipates, after which the angel returns to life with 1 hit point.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Narzugon Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the archdukes of the Nine Hells. These narzugons act as horrific
the creature’s original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
demiplane built on alien physics Resisting an effect conferred by an attack or spell that deals psychic damage A failed Sanity save might result in short-term, long-term, or indefinite madness, as
described in chapter 8, "Running the Game." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the damage it deals can vary depending on the trap’s severity. Use the Trap Save DCs and Attack Bonuses table and the Damage Severity by Level table for suggestions based on three levels of trap
bypassed in the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap’s turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly. Fireball Fungus Deadly Hazard (Levels 5–10) A fireball
deals 11 (2d10) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
strong that even the airship’s wind wards don’t completely block it out. Make a DC 13 Constitution saving throw to avoid inhaling the ash. On a failed save, you have the Poisoned condition until the






