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Returning 8 results for 'before being deciding caverns relative'.
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before bring deciding cavern relatively
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the caverns around this area, Qurrok climbs up to the ledge closest to the disturbance. If doing that puts him anywhere near his pet cave bears in area 14, he summons them to his side with a
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Let This Be Their Battlefield The players can choose where their characters confront the demon lords by deciding where to set the dark heart talisman. Vizeran’s preference is anywhere in
Zuggtmoy’s depredations and the fetid wedding, and many fear their beloved caverns are corrupted. They are willing to seek a new home (perhaps in the caverns of Araumycos) and grateful enough to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surrender their orrery components — and then releases Onyx, the giant (relative to the characters) inn’s cat, upon them. Successfully fleeing from Onyx transforms the inn once more. In the final stage
been subsequently bested, the characters can open a final door leading to a dark series of dimensional caverns — and the lair of an ancient deep crow. That terrible creature is sure to defeat the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
normal speed for movement, but you multiply the dimensions of the common room and any furniture or objects in it by a factor of 10. For example, relative to the characters the length of the bar is
these changes: Her size (relative to the characters in their diminutive state) is Huge. Her speed (relative to the characters) is ten times normal. This gives her a speed of 400 feet and a climbing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mirabar Mirabar is a human city that rests atop dwarven caverns. On the surface, humans dominate the population, with some dwarves mixed in, and a handful of gnomes and halflings. The uppermost
rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act — say, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
lighthouse is now taller, with two additional levels, an upgraded beacon, and a stronger exterior. A stairway leads down into a network of old caverns, including some used as storage space, and finally onto a






