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Returning 10 results for 'before being deciding cloud repeating'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prisoners with 1 hit point each. Give them every chance to escape their captors. If necessary, use NPCs such as Zephyros, the cloud giant wizard in chapter 1, to help them get out of tight spots. With luck, the players will take the hint and be wary of repeating the experience.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ten times the normal amount of time needed to complete a task automatically succeeds at that task. However, no amount of repeating the check allows a character to turn an impossible task into a
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
site. Plague of Nightmares Many people suffer repeating, terrible dreams every night. A coven of night hags uses dozens of people at Dreamer’s Reach as channels to send the nightmares. The hags use
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
derelict ship’s logbook. Spotting the Logbook The wreckage is surrounded by a cloud of silvery dust particles that reduce visibility. After pulling alongside the wreck, characters searching for the logbook
characters must avoid the asteroids by repeating challenge 3 from the “Journey through Wildspace” section; if the ship was lightly damaged by an asteroid earlier and grazes another asteroid on its way out of the cluster, the ship becomes heavily damaged instead.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters until they return to Ten-Towns, then parts ways with them after deciding that her adventuring days are over. Against one wall, hidden under the shattered remains of a dogsled, is a mess kit, an
, which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them to participate in the meld. If they accept, the sovereign exudes a cloud of hallucinatory spores, drawing the characters into the Cynidiceans’ shared dream. For 1 minute, the characters taste the
two of their d6s again, repeating these steps until someone wins or only one player remains, winning by default. If multiple players simultaneously roll three of a kind, the player with the highest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
of 30 feet above the floor with a noxious gray fog equivalent to the effect of a stinking cloud spell. The vapors vanish after 1 minute, and this ward resets after 1 hour. The sarcophagus’s lid weighs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
carries on Klaudel’s work, reading and rereading the text the spectator doesn’t understand and repeating its words with a slightly different pronunciation each time. Klaudel’s obsession has become Jomlus’s
the character gets disoriented by passing through a cloud of obscuring blood. The worm prefers to make hit-and-run attacks, lunging from the darkness to swallow a creature and swim away. It doesn’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
repeating message carved in Celestial along the shelves’ edges: “A septet of libations I present to you,
But only one will help you escape this tomb.
Six drinks are magic; one is mundane.
Those marked
double door is opened via any other means besides the correct combination, a cloud of sweet-smelling gas is released from the skull engraving. The gas fills the widened area immediately south of the






