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Returning 35 results for 'before being deck complete results'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as the domain of Barovia, but it and its users have since spread throughout the Domains of Dread. Further details and a complete tarokka deck appear in the adventure Curse of Strahd.
Tarokka Deck In both 1983’s adventure Ravenloft and 2016’s adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
Monsters
Fizban's Treasury of Dragons
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Adventure Hook
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A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wandering monsters to inspiring whole adventures. But The Deck of Many Things card set and other card decks provide an alternative way to get random results. How is drawing from a deck of cards
leads to pursue or actions to take. This is a fun way to offer players choices without overwhelming them with too many options. Customizable Results. Drawing from a deck of cards is equivalent to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, DMs have used this infamous deck in their games, often with explosive results. Characters have been whisked off to extradimensional prisons, slain by death itself, lost levels, and earned the enmity
elements designed to be dropped into your own campaign. And tying those chapters together is a legendary magic item that every player both dreads and longs for: the Deck of Many Things. For decades
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
mysterious faerie market described in chapter 14 is home to a nilbog fortune teller named Oddlewin who uses a Deck of Many Things to read the future of his customers. This might be the first time that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
from it, the complete deck reappears magically in her possession at the conclusion of the adventure. But if she remains as an NPC in your campaign, or is first placed in an earlier adventure, consider
Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possible to complete their mission. If a Deck of Many Things is present, the hunt tries to kill whoever has it, then destroy the deck or, failing that, return the deck to the Gardens of Decay. If the
“Glass Arboretum” section below). The Grim Harrow travels via Death’s Aperture while pursuing a Deck of Many Things or the organization’s other interests. These missions are known as harrowing hunts, or
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Overview This adventure takes approximately two hours to play and is split into three parts: Part 1: Welcome to Wildspace! The recruits undertake a quick combat trial on the Simulations Deck, so that
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furniture. Two male duergar guards named Malgorn and Zelk stand watch here. They have orders to escort visitors to Valtagar Steelshadow in area 15. Malgorn is one card away from owning a complete deck of
asking him if he has searched in places he knows Malgorn has already thoroughly checked. Treasure. Each of the sixty-nine gold cards in Malgorn’s incomplete deck is worth 10 gp, but the set is worth 2,500 gp once the deck contains all seventy cards. The characters can find the missing card in area 23c.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hoard. This linking can add the fun goal of having the characters collect a complete set of divided treasure as they try to find all the caches of a dragon’s hoard. The Hoard Linking Items table offers
many more pieces need to be collected. Sometimes the correct number is obvious (the number of pieces in a chess set or cards in a deck, for example), but consider having an item found early on be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the drop tube, Aphelion appears on a screen outside the tube and speaks to them in Common: “Greetings, explorers! Welcome to the observation deck. There are a few tasks in need of completion on this
level. Care to renew our agreement?”
The supercomputer asks the characters to complete the following two tasks on this level: Android Audit. Aphelion asks the characters to find and interact with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your
discretion. Shipboard Tasks d12 Task 1 Scrape barnacles off the hull. 2 Scrub pots and dishes in the galley. 3 Chop vegetables in the galley. 4 Swab the deck or sweep the cargo hold. 5 Update the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other characters assist, the character gains advantage on the check, but the time to complete the puzzle is not reduced. When all the pieces are placed, the characters realize that one puzzle piece is
creature in the cave (see “Elder Runes”). Draw a card from the Elder Runes Deck (appendix B) to determine which rune appears.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here in death are two remorhazes, a trio of behirs, five abominable yetis, and a giant squid of jaw-dropping size. A complete longship with sail raised is also on display here. The ship clearly will not
, but it’s passably good work for a display. Treasure Of more immediate interest is the open chest of gold and jewels sitting on the ship’s deck. The chest contains 375 gp, 1,480 ep, and 495 sp, plus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
here in death are two remorhazes, a trio of behirs, five abominable yetis, and a giant squid of jaw-dropping size. A complete longship with sail raised is also on display here. The ship clearly will not
, but it’s passably good work for a display. Treasure Of more immediate interest is the open chest of gold and jewels sitting on the ship’s deck. The chest contains 375 gp, 1,480 ep, and 495 sp, plus
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 13: Star When Istus created the first Deck of Many Things, she drew constellations from the sky to create each card. This chapter presents these constellations, known as the Sky of Many
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
completing those quests. Reputation in Ten-Towns As the characters complete the quests in this chapter, their reputation in Ten-Towns begins to spread. For better or worse, they become known to the
adventuring party’s reputation in Ten-Towns improves as the characters gain levels, with the following results: When the characters reach 3rd level, they begin to earn a healthy measure of respect
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Knight as Narrative Device The Dungeon Master’s Guide details how the nonplayer character summoned by the Knight card of a Deck of Many Things appears. But as discussed in chapter 2, the cards of
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Tarto tells the characters to get on with their tasks, then report back to her once all those tasks are complete. Tarto remains on the Simulations Deck.
Simulations Deck midway up the academy spire. Your mettle has been tested, and now it’s time to settle in!
Give the players a copy of handout 1, “Spelljammer Academy Map.” During the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
been modified for use as a servant in the workshop. 5 Storm the workshop before the artificers complete a doomsday weapon. 6 Investigate the workshop for signs of the illegal creation of warforged. 7
the workshop’s masters to determine why a young artificer’s magic is producing unpredictable, often dangerous results. 12 Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your character’s story is complete. The prompts in the table include
Heroes of Destiny The Rogue Destinies table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing characters. The entries in this table are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Void card from a Deck of Many Things, Hilarion led the effort to retrieve and restore the cleric’s soul. The quest proved so harrowing that Hilarion’s faith eroded, and when the quest was complete
Membership Knights of the Solar Bastion are battle-hardened veterans who operate independently across the multiverse. When word reaches the organization that a Deck of Many Things has appeared, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a
encounter discover that they were merely unconscious, and each gains one level of exhaustion from lingering psychic shock. With the training exercise complete, the new recruits are ready for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed to pick the lock, while a
determine the results of characters’ actions. Roleplaying. When the players interact with other creatures, roleplay those creatures based on whether they are Friendly, Indifferent, or Hostile. Improvise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: Lightning and thunder suddenly crack a dark sky as heavy rain pours from above. Cries of, “Hurricane! All hands on deck!” can be heard throughout the vessel. The sailors need all the help they can get
storm ends. Determine the results of their actions: If all the characters succeeded on their checks, the ships make it through the storm unscathed. If half or more of the characters succeeded, their ship
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
five reels of Infernal runes). The player’s goal is to roll as many of the same number on the dice as possible. The payout, if any, varies according to the results, as shown in the Copper Slots Payouts
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scrolls.
A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
, the instructor would appreciate them finding and repairing the ruin grinders, although they don’t need to complete that task today. Students in Detention As detention monitors, each character must
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hinder a character’s ability to complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed
can make melee weapon attacks using Charisma, that exception supersedes the general rule. When narrating results, try to give a flavorful description while clearly communicating what’s happening in






