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Returning 30 results for 'before being deeper casting resolves'.
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Monsters
Fizban's Treasury of Dragons
dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Giant Insect 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Giant Insect 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or
scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and
Monsters
Fizban's Treasury of Dragons
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soon became apparent. As the Mror delved deeper into the Realm Below, they woke an ancient evil: Dyrrn the Corruptor, a daelkyr lord of madness. Hordes of aberrations and derro rose from the depths to
, which resolves disputes and issues affecting the entire nation. Each hold includes a number of lesser clans, who owe fealty to the noble line. Those who occupy land above have the right to claim the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
, swirling into forms vaguely resembling people. On the foredeck, a figure resolves from the cloudiness—a transparent, rough-looking sailor in crusty scale mail, whose eyes blaze.
The name Girscamen is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (1 Copper Piece)
Duration: Concentration, up to 1 minute
You activate one of
learn what is most on the target’s mind right now. If the target doesn’t know any languages and isn’t telepathic, you learn nothing. As a Magic action on your next turn, you can try to probe deeper
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (1 Copper Piece)
Duration: Concentration, up to 1 minute
You activate one of
learn what is most on the target’s mind right now. If the target doesn’t know any languages and isn’t telepathic, you learn nothing. As a Magic action on your next turn, you can try to probe deeper
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
True Polymorph 9th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke) Duration: Concentration, up to 1 hour
and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has its statistics and resolves its actions and movement. If the spell becomes permanent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
True Polymorph 9th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke) Duration: Concentration, up to 1 hour
companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has its statistics and resolves its actions and movement. If the spell becomes permanent, you no
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
and slightly damp. Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius. Chimneys. Two chimneys connect the main
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where no one has gone before. The sewers of Fairhaven might be safe today, but if an earthquake opens a new shaft or a group of cultists digs deeper, a previously unknown passage to Khyber could be
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at
using their innate psionic energy to duplicate the casting of spells. A mind flayer psion has the same statistics as a mind flayer (as presented in the Monster Manual), except that its challenge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
and tunnels leading deeper into the fortress. The Triple Realm. The Dark Prince Graz’zt rules over the realm of Azzagrat, which encompasses three layers of the Abyss. His seat of power is the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell. The DC is 15 to spot the pressure plate, as well as faint scorch marks
depth (usually 10 feet, but some pits are deeper). Hidden Pit. This pit has a cover constructed from material identical to the floor around it. A successful DC 15 Wisdom (Perception) check discerns
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” within 10 feet of the door, it swings open magically. Casting the knock spell also opens the door. The door is a Large object with AC 17, 40 hit points, and immunity to poison and psychic damage. C2
themselves with the water there before proceeding deeper into the shrine. Altar Guardians. If a character comes within 10 feet of the altar without having washed themself in area C3 within the last 24
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the roof is gone from the belfry beneath the upthrust spire, but portions of the walls and their arched windows remain. A seaweed-tangled staircase descends deeper into the flooded tower.
Warded
Entrance. Sgothgah’s advanced magical knowledge has allowed it to set up dozens of wards to protect the temple, each treated as a casting of glyph of warding using the explosive runes option. All but
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of the chutes and onto stone slabs with a loud thump. An upright coffin on spidery legs ferries corpses deeper into the facility.
Marco Bernardini Map 1.1: Corpse Receiving and Shipping View
another sorting facility. The chute at the end of the tracks in the south wall descends to a crematorium. Oppressive heat radiates from the south chute’s opening. Other Areas. Dusters perform deeper
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
featureless orb of the ghost’s head coalesces into the face of a middle-aged human woman with braided hair, and the ghost’s memories return. The ghost is grateful to the characters and resolves to aid them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the ladder. A rope-and-hook thrown up to catch the edge always falls short. Casting teleport or misty step moves the caster sideways instead of up to the next level. Bypassing the tests by any means is
deeper. After the characters’ first attempts to climb, they notice another chwinga standing among them at the base of the steps. Its mask resembles a chameleon’s head. It’s carrying an orange and purple
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
is obsessed with finding marvelous new creatures to add to its collection. 7 Rule of Three. The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in
recipient’s consent. After a specified period of time, the refuge vanishes. 6 Resurrection. The archfey offers one free casting of the true resurrection spell, which they can cast as an action without
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment. The Nine
descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
accept lesser quality goods of equal value.) The black orchid in Zalkoré’s possession is the only one to be found in Nangalore. Poisonous Hospitality. If Zalkoré resolves to kill the characters over an
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, height, and weight are unchanged; the illusion affects only appearance, not voice or mannerisms. Casting dispel magic on a disguised drow causes the illusion around it to wink out only for a moment
a lever up or down. The platform can’t be raised higher than the main deck (area J1) or lowered deeper than a ship’s lowest cargo hold. The trapdoor in the floor opens when the cargo elevator is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
brought. As the first monk examines an offered gift, determining its title and provenance, a second gate guard performs a casting of the message spell. The Waterdhavian sage Waldrop tells me that the
stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
“Moonwood” section). Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
located in this stateroom, on the bed’s headboard, while the other is in the ship’s study (area Z13) on the wall above the desk. He suspects casting Dispel Magic on a rune would deactivate it, but the
. Redbud remains silent and motionless until a creature attempts to enter the segment’s lower deck (areas Z11–Z13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Ashripask’s Alcove Two tapered metal rods protrude from either side of this alcove, twenty feet apart from each other. A folding cot covered with soft furs and a portable writing desk are deeper in the alcove
is to open a gate, but she’s learned that they’re more deeply connected to the Briny Maze. When she overloads the charge by casting chain lightning into a rod, she can cast detect thoughts the






