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Returning 35 results for 'before being defeat concerned rush'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
immediate threat from raiders loose in the keep, since it’s more a probe that got out of hand rather than a full-scale assault. Escobert is most concerned about resealing the sally port, and he seeks out
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
immediate threat from raiders loose in the keep, since it’s more a probe that got out of hand rather than a full-scale assault. Escobert is most concerned about resealing the sally port, and he seeks out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Champions Heliod’s champions are a means to accomplish his goals. In the world, Heliod is concerned with law and order, justice and fidelity. On a larger scale, he seeks to establish his
who has fled from a polis into the wilderness.
5 Triumph in a contest of strength or charisma to prove Heliod’s superiority over the other gods.
6 Defeat a champion of another god (most
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Professor DeSantos is concerned by the sudden influx of patients but can’t find anything wrong with them. She insists they rest in the sickroom until they feel better. Ten minutes later, these six
students rush onto the second floor and seek to escape, attacking anyone who comes close, while yelling things like “Stay back, monster!” and “Help, they’re trying to kill me!” The resulting scene descends
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
or adventure milestones. Characters shouldn’t be able to manifest new incarnations customized to overcome specific challenges. DON’T RUSH ETERNITY
The multiverse might be falling apart, but there’s
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
are with the party, the wrestlers rush off to distract the giants, and the characters automatically succeed on their group Dexterity (Stealth) check. “We’ll hold them off,” one wrestler yells back
Parleying with a red dragon is a perilous feat, but a feat that bold characters might nonetheless attempt. If the characters defeat the four fire giants on the crater rim and supplicate themselves to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
easily defeat twice their number of commoners, but with the defenses available to the ranchers, the odds improve considerably. The ranchers don’t have to defeat the orcs outright. They just have to
the blast of a horn, they all rush the structures simultaneously. The battle is on. The war band includes forty orcs led by a lone orog and his second-in-command, an orc Eye of Gruumsh. When the orcs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
, appearing to one side or the other. If he is seen riding a white mare (Veiros), then the army will succeed. If he rides a black stallion (Deiros), then defeat is certain. Most often he appears to be riding
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
criminal who is causing devastating damage to a city, such as by arson.
6 Defeat a champion of an opposed deity, most likely Phenax or Nylea.
An Ephara Campaign A campaign centered around
Ephara is almost by necessity an urban campaign, and likely one that primarily or entirely takes place within a single city. Ephara is concerned with the establishment, development, and protection of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroes who can demonstrate the artifact’s power by vanquishing Erebos’s servants, and in the process stoke Heliod’s envy.
2 Concerned by the spread of Meletian influence, Klothys fills the dreams
a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
wing and launches itself back into the fight overhead. If the adventurers take on the fallen vrock and defeat or escape from it, award them a quarter of its usual XP value, or 575 XP, given its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
about the characters’ prowess. The characters might later face Rachazz in or near the citadel. If the characters struggle to defeat the drow and driders, Rachazz joins the fight against the intruders
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecna’s ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cackle as they rush to dispatch intruders. J2: Junk Pile The center of this chamber’s floor is piled with loose junk—broken ceremonial implements, rusty candlestick holders, and rotten rags.
The gnolls
this chamber draws the attention of the gnolls in area J4, which quickly join the fray. If the characters defeat all but one gnoll, the last of them surrenders. As an Influence action, a character can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on a piece of paper. When the time comes for the goblins to act, two of them rush forward and make melee
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
keep, the guards ask the characters to save the village from Zhentarim occupation. The characters are under no obligation to rid Nightstone of Kella Darkhope and the Seven Snakes. If they defeat the
other than their weapons and armor. If the drawbridge is lowered, they rush toward it and try to storm the village, killing other creatures in their path. If the drawbridge is raised, the orcs swim
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
, a besieged world’s only hope for survival is the expulsion of the demon lord. The lord’s defeat leaves the other demons again leaderless, and they react by warring against each other, which makes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke
hunter on the prowl finds prey and isn’t concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a banshee’s yell. Gnoll Hunter
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
alcoves for treasure. Nervous Obo’laka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
. Acererak’s Defeat If Acererak drops below 100 hit points, he casts teleport on his next turn and flees. As he departs, read: “We’ll meet again, fools!” says the lich. “And on that day, you will die!” With
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to defeat a much larger foe. The elders know that the world outside is dangerous and that their kin must understand how to deal with those dangers. Stories about Arvoreen are told in such a way that
youngsters are inspired to act out his epic battles. In this way, the halflings get practical experience in executing measures that are designed to help the halflings defeat kobolds and goblin raiders
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter before defeating the banshee in area B44, the five skeletons animate and attack. The skeletons don’t pursue characters outside this room. If the characters defeat the banshee, the
zombies that rush to consume entrants. B36: Slime Fountain This malodorous chamber is dominated by a polluted fountain sculpted into a five-foot-tall ziggurat. A spout atop the fountain dribbles yellow
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fungi. If the adults become aware of danger through the noise of combat (or the sprouts’ Distress Spores), they move as quickly as they can to protect the sprouts. If the characters defeat the violet
this cave, but they rush to attack any creature that enters it. This cave is the source of the blight spreading through the myconid colony. As the characters explore the cave, they can easily
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summon other yugoloths (as described in the “Variant: Yugoloth Summoning” sidebar in the “Yugoloths” entry in the Monster Manual) and tries to do so if reinforcements are needed. Characters who defeat
lurk three hungry otyughs. When they detect other creatures in the pit, they rush forth and attack while using their Limited Telepathy to taunt prey. Treasure. Scattered among the bones at the south end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
concerned about the fate of his giant eel companion, which he saw forced into cell 50c by the sahuagin. He asks the characters to help him in going to the eel’s aid without delay. Cell Doors. Each
, unless they are invisible or otherwise cloaked from view. If the sahuagin spot intruders, the crowd erupts into chaos. The five champions rush forward to attack, while 1d6 + 4 sahuagin swim down to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
of the elements, skyweavers thrill with the rush of releasing raw elemental energy. Skyweaver
Medium humanoid (human), chaotic evil
Armor Class 12 (15 with mage armor)
Hit Points 44 (8d8 + 8
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
memories of their previous existence and serve the naga unwaveringly. They rush out of this area to aid the naga when they notice combat or a cry for help. Personal Effects. Among the items strewn
characters wearing circlets are concerned. The monsters can be damaged or destroyed by those characters’ actions. A character can’t pierce the illusion while wearing a circlet, but simply taking off the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
. Cage Door. The cage door to the south leads to area 6, where two prisoners languish under the orcs’ indifferent care. The prisoners leap to their feet and rush to the cage door to cry for help when
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Figaro and defeat Ilren, Kycera is grateful and provides all the information above willingly. Treasure. Within the pantry are 2d4 unopened casks of aged wine, each worth 500 gp. Kycera happily allows
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Development. Sildar is a member of the Lords’ Alliance, a group of allied leaders concerned with the security and prosperity of the North. As such, his goals are to bring stability and wealth to the
than a typical ogre, and tries to bargain with the characters if it looks like they might defeat her. If questioned, she tells the story of being hired to attack the manor. A goblin in hooded robes paid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
encounter Gideon in area G5.
Map 2.5: Grand Cemetery Chapel View Player Version
Just as the characters are about to face off against the fiends, a cacophony erupts from below, and six creatures rush
defeat the minotaurs, they can carry Ravengard back to the High Hall. If Gideon has not been destroyed, he might question the characters as they leave the chapel or the cemetery. See area G4 for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
rented for them by concerned family or receive a somewhat mysterious — and usually unexpected — invitation from the institute’s superintendent, Mother Aramina, a lawful good female human priest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters defeat or circumvent these guards, they arrive at Nesmé to find Zhentarim representatives awaiting the arrival of a female fire giant representing Duke Zalto (see chapter 8, “Forge of
appendix C) of the Sky Pony tribe emerge from the northwest edge of the woods, having been drawn here by sounds of combat. They rush forward and attack. Treasure The cultists’ stone breastplates are treated






