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Returning 8 results for 'before being defending combatant rush'.
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Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Second Wave Unable to breach the wall the characters are defending, the enemies use a Decrepit Mangonel (see the statistics at the end of this section) to assault the position. Read or paraphrase the
their mangonel and launch the sacks onto the walkway. The skeletons have three sacks, each containing a Swarm of Crawling Claws. Once the skeletons launch all three sacks or when the Decrepit Mangonel is destroyed, the skeletons rush the walls to climb them and engage in melee.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of undead. When anyone passes near, the undead rush up out of the sand and attack. The skeletons are impossible to avoid by stealth because they can detect intruders by noise, vibrations caused by
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
defending against fiendish incursion. 6 Sky Warriors. This military force consists of winged creatures, employs magical flight, or sails airships as a sky navy. Traditional defenses are ineffective against
. Military Force Envoy Roles Role Backgrounds Combatant Criminal, Folk Hero, Outlander, Sailor, Soldier Tactician Acolyte, Folk Hero, Noble, Outlander, Sage, Soldier Medic Acolyte, Folk Hero, Hermit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, preventing any combatant from escaping in that direction. The walls of the arena rise 30 feet from the floor to the lower edge of the gallery, which is supported by pillars at each corner. A clear quartz
, unless they are invisible or otherwise cloaked from view. If the sahuagin spot intruders, the crowd erupts into chaos. The five champions rush forward to attack, while 1d6 + 4 sahuagin swim down to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
minds.
14. Unfinished Guest Room Dark green tiles cover the floor and ceiling of this room, forming an incomplete mosaic that depicts sahuagin warriors defending an underwater city from a tentacled
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Cage Door. The cage door to the south leads to area 6, where two prisoners languish under the orcs’ indifferent care. The prisoners leap to their feet and rush to the cage door to cry for help when
intruders while she attempts to neutralize a dangerous-looking combatant with a command spell. Then she casts bless on herself and the others, and finally casts spiritual weapon before joining battle. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Expeditions. Now Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up
mechanisms and cleverer magic. In addition to defending the city, the Seatower also serves as the local prison of Baldur’s Gate. Three levels of dungeons extend beneath it, the lower two below sea level
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up for the
secret doors leading to its vaults hidden by clever mechanisms and cleverer magic. Mike Schley The Seatower of Balduran In addition to defending the city, the Seatower also serves as the local






