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Returning 11 results for 'before being defying cities roaming'.
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Monsters
Baldur’s Gate: Descent into Avernus
shocking recklessness. Smiler thinks he can accomplish anything with a positive attitude and some death-defying stunt. Although he admits others might end up getting killed by his actions, he believes he
companions abandoned him. He has spent the past seventy years roaming Avernus, making deals with fiends to survive. Smiler eventually sold his soul to a pit fiend, who gave him the means to topple a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Start Red Larch is a little town on the Long Road, a few days’ travel north of Waterdeep and south of Yartar. It’s a way station for caravans coming to or from the cities of the North, with
, roaming monsters, suspicious strangers, and unseasonable weather.
The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Things to Do in Tavick’s Landing Voice of
BRELAND
is your Neighbor a cyran invader?
In the wake of the Mourning, our king welcomed the survivors of that tragedy into our cities. In Sharn, High
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gnolls A fog-shrouded swamp haunted by lizardfolk that worship a vile black dragon A jungle island inhabited by dinosaurs and human tribal warriors Towns and Cities Some of the best adventures unfold in
Brass. Such faraway places beckon high-level adventurers to their doorsteps, defying the brave and the foolhardy to overthrow their evil masters and unlock their hidden mysteries. Many powerful, weird
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds such great bastions of civilization as the city of
monsters. High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is a tale of scrappy rebels—Nyrond, Almor, and the Iron League—defying the overwhelming power of a corrupt and decadent empire. This story lends itself to campaigns exploring themes of supernatural
horror (in the fiend-haunted courts of the overking), swashbuckling (in the cities across the region as well as the eastern seas), and war (see “Flavors of Fantasy” in this chapter). Havens of Unrest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone, paying adventurers to scout and keep an eye on the territory while they organized their people across the dwarven holds and surface-world cities that had received them. After a decade of
a century ago. Believed to be sentient, it is found roaming the Rockblight section of the settlement. Elemental creatures touched by the cloud fall under its control. The cloud’s origin remains a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Portals to trade cities across the planes lie scattered throughout its districts and the innumerable businesses among them. The Market Ward was once two wards, the other being the Guildhall Ward
and deep appetites, challenging expectations about food and the forms it takes. A three-course dinner at the Gastrognome might consist of a gravity-defying salad cloud, a whispering Shadowfell steak
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in death-defying feats. Beneath, on an island of bare stone floating amid a misty expanse, stands a plain archway and a circular desk attended by a well-dressed tiefling. Luminous symbols on a
after they entered but aged by however long they spent in the arena. P4: Fiend’s Ante A lone archway stands atop a cliff overlooking the scorched cities and scourged terrain of a war-wracked world. Nearby
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
possess the wealth he enjoyed in life. This room served as a guesthouse for visiting wizards working in the Forge of Spells (area W15), most of whom were humans from nearby cities. The furnishings are all
ghouls while seeing nothing strange about Undead roaming the mine. With a successful DC 15 Charisma (Deception) check, a character can convince the spectator that one or more party members are wizards or






