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Returning 9 results for 'before being denying combatant return'.
Other Suggestions:
before being dealing combating reborn
before being dealing combatant reborn
before being dealing combating retain
before being dying combatants return
before being dealing combating return
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hunters withdraw, only to return 24 hours later. If the characters fail to keep the hunters from executing their plan, the oil poisons and muddies the water for 4 days. After a day of contamination
. Angajuk rises just long enough to fling the lure out of the water, sending the character sprawling across the ice, before submerging and leaving the area, denying the hunters their prize. Jendren’s death
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sail away immediately, never to return. If the adventurer wins, the strangers will have earned their place among the villagers. They can spend the night in the village, after which Bonecarver will answer
hit points.) At that point, the match ends and each combatant’s allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional chamber’s walls, floors, ceilings, and doors are impervious to damage. A creature can leave an extradimensional chamber and return to the manor by climbing through the chamber’s window
once he escapes the painting, denying characters the chance to stab him with the dagger. Where the teleport spell takes him is up to you, but the destination must be somewhere in Wisteria Vale. Arrant
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
away immediately, never to return. If the adventurer wins, the strangers will have earned their place among the villagers. They can spend the night in the village, after which Bonecarver will answer
points.) At that point, the match ends and each combatant’s allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
other and against nearby Humanoids. Eliminating the giant will return the volatile situation to an uneasy status quo. 6 A frost giant leads a mixed band of weaker giants in a campaign of bloodlust to
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
picked clean of flesh by the giant spiders that lurk in the web-draped stalactites overhead. In return for victims and adoration, Lolth grants signs of her favor, such as great success during a slave
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
arrive at the Stone Tooth), they take up residence here. Add four orcs to this room after their return. 6. Prisoner Cave The orcs occasionally capture miners, settlers, and merchants traveling through
intruders while she attempts to neutralize a dangerous-looking combatant with a command spell. Then she casts bless on herself and the others, and finally casts spiritual weapon before joining battle. If the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
16 (15,000 XP) Proficiency Bonus +5
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is
powerful combatant, but when a seer deals psychic damage to a hulk, the hulk isn’t hurt, and the effect ricochets off and expands to assault other creatures. Star Spawn Seer
Medium Aberration
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, preventing any combatant from escaping in that direction. The walls of the arena rise 30 feet from the floor to the lower edge of the gallery, which is supported by pillars at each corner. A clear quartz
. If the characters flee, the original attackers pursue them, but the rest return to watching the entertainment. 54. Barracks This pillared area has a vast seaweed bed at the north end and a






