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Returning 14 results for 'before being depth contiguous reason'.
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before being death contiguous region
before being death contiguous reasoned
before being death contiguous reason
before being deity contiguous region
before being deity contiguous reasoned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Sea of Moving Ice Titanic icebergs bob in a churning black sea of unknown depth, crashing into one another with destructive results. Floating amid these mountains of ice, shrouded by mist, is Auril’s
island. Using sheer force of will, the Frostmaiden can anchor the island or cause it to slowly drift about. For that reason, the island doesn’t appear on maps of the Sea of Moving Ice.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
depth to the conflict. Perhaps a squad of warforged attacks a foundry in Sharn. After repelling the attack, the adventurers realize that the owners are mistreating the warforged who work the forges
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
reasonable explanation for this relationship and work it into the game. Using a mix of the two approaches is a good idea, since it gives you the added depth of specific contacts while giving players the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flowing into the room, but the pipes can’t be stuffed while slime is pouring out of them. The slime covers the floor to a depth of 1 inch per round. If the crawlway to area 70 is exposed (see “Concealed
them for no reason other than to satisfy its curiosity. Cog Configurations Handout 24 (see appendix E) shows the five different configurations for this level of the dungeon: Configuration 1. Open
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Queen of Spiders is the evil matron of the drow. Her every thought is touched by malice, and the depth of her viciousness can surprise even her most faithful priestesses. She directs her faithful
matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out — or if she has a reason to remind her followers to fear her — Lolth’s lower
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cave is filled with water to a depth of ten feet, and its ceiling is another ten feet above the water’s surface. A large opening to the east leads to another chamber. A lip along the bottom edge of
filled with colorful covers and attractive shades of parchment.
Bookshelf. Characters who examine the contents of the bookshelf find that there’s no rhyme or reason to the organization of the books
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation. An inferno consists of at least four contiguous 10-foot Cubes of fire. Each of the inferno’s 10-foot Cubes
increasing the number of feet a creature sinks at the start of each of its turns, as shown in the following table. Levels Pit Depth Sinking Rate 5–10 15 feet 1d6 feet 11–16 20 feet 1d8 feet 17–20 30
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
useful. If a fight breaks out (and there’s little reason one should unless the characters start it), Valindra lets her undead servants deal with the adventurers, then slips through her teleportation
natural philosophy in great depth, but all of them predate the Spellplague. Valindra would literally kill to possess Syndra Silvane’s map, if she learns of its existence. Her spellbooks aren’t here
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and a dragon are oblivious to the destruction they’re causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
—Diancastra
In the world of
.
Into the Giant Realms d6 Adventure Hook 1 A fissure opens during an earthquake, and ordinary means can’t determine its depth. Adventurers are asked to explore it and determine the source of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the land and effectively eliminates a place the characters once knew. Leave one or two survivors to tell the characters what happened, and ensure that the characters feel the depth of the catastrophe
revolutionaries. One of the rebellion’s prominent leaders — in some respects the face of the revolution — was driven by a personal reason for his or her part in events. Describe this person and state the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
present. Unless they have reason not to be, four hobgoblins are sleeping, while the other two are sitting at the fire with their captain. Sleeping hobgoblins wake and spend their first turn standing
.
The depth of the well is about 12 feet. The water seeps up from below through cracks in the well’s floor. E17. Mechanical Room A complex assortment of gears, flywheels, drive shafts, and levers fills
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet (see “Dungeon Features” below for more information). Dungeon Features. The Dungeon of the Dead
) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
This hallway has a sunken floor filled to a depth of three feet with dark water. Lanterns lit with flickering blue flames hang from the ceiling thirty feet above by short chains, spaced roughly ten feet
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
diameter. The water is clear, but the bottom is covered with a mass of weeds so that the depth cannot be judged.
A stone path has been carved into the west wall a few feet above the waterline. Narrow stone
reason for being in the lair (which is to negotiate an alliance) only if the characters are traveling with friendly lizardfolk, or if a character makes a successful DC 14 Charisma (Persuasion) check. If






