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Returning 10 results for 'before being desired commands repeating'.
Other Suggestions:
before being desire command revealing
before being defined command revealing
before being desire commands revealing
before being desire command repelling
before being desired commands reverting
Monsters
Strixhaven: A Curriculum of Chaos
attack during this move, the attacker takes 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Chaotic Flow","rollDamageType":"thunder"} thunder damage.
Repeating History (Costs 3
Actions). Velomachus magically summons 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Repeating History"} spirit statue mascot;spirit statue mascots in unoccupied spaces she can see within 60
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character as long as it and the character remain on the same plane of existence. The angel issues commands to the character, and the character does its best to obey those commands if it is conscious. The
angel typically commands a character to kill, maim, rob, or otherwise harm its companions. Each time an affected character takes damage, he or she makes a new Charisma saving throw against the effect
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
an opportunity attack during this move, the attacker takes 19 (3d12) thunder damage.
Repeating History (Costs 3 Actions). Velomachus magically summons 1d4 spirit statue mascots (in this chapter) in
unoccupied spaces she can see within 60 feet of herself. The spirit statues obey her commands and take their turns immediately after hers. Any creature, other than a spirit statue or Velomachus, is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the simplest way to travel from the Material Plane to a desired location on another plane. Often, though, a portal presents an adventure in itself. First, the adventurers must find a portal that leads
into further adventures as they chase down a key item, scour old libraries for commands, or consult sages to find the right time to visit the portal.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there are no mechanisms within it to pick or disarm. The sarcophagus is impervious to damage and spells. The crystal sarcophagus changes color every 6 seconds, shifting through the following repeating
charm vanishes from you. Green Key. The recipient gains a charm of the swollen hag. This charm allows you to spit up a frog as an action. The frog understands you and obeys your commands. Once used
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spellcaster put a mark on them (the dragon-skull symbol), then ordered Patsky to lock the creatures in this room. They pecked him before he could escape, and have been repeating the process every time
-card NPC that you can use in your campaign as desired. If the characters take a liking to him, they might hire him to work for their franchise. If not, assuming anyone in the group was kind to him
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dangerous (it’s not). The githyanki view the characters as enemies, particularly if they’re obviously carrying Varakkta’s silver greatsword. The warriors attack as Varakkta commands. Although
carries on Klaudel’s work, reading and rereading the text the spectator doesn’t understand and repeating its words with a slightly different pronunciation each time. Klaudel’s obsession has become Jomlus’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
repeating message carved in Celestial along the shelves’ edges: “A septet of libations I present to you,
But only one will help you escape this tomb.
Six drinks are magic; one is mundane.
Those marked
loyal to Acererak, he longs to experience the world beyond the tomb’s walls. Throughout the fight, Rerak commands the characters to flee. Each time Rerak does this, each character can make a DC 19
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are
against poison, and resistance to poison damage. The king, curiously, seems reluctant to enter the fray. “Harnoth” calls for the treacherous knights to stand down, but they ignore his commands. As
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature for 1 minute or until the owl takes damage from any source. A character can use an action to repeat the check as often as desired. A creature toward which Bloodybeak is indifferent can move through
chair!” in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its






