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Returning 35 results for 'before being detailed consult reflected'.
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Species
Van Richten’s Guide to Ravenloft
creating a hexblood, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3):
Hazlan. The bizarre magic of this crumbling
Species
Van Richten’s Guide to Ravenloft
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Challenge Rating appear in appendix B. Experience Points The number of Experience Points (XP) a monster is worth is based on its CR, as detailed in the Experience Points by Challenge Rating table. XP
Proficiency Bonus A monster’s Proficiency Bonus (PB) is determined by its CR, as shown in the Proficiency Bonus by Challenge Rating table, and is reflected in saving throws, skills, and other statistics
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hexbloods in the Domains of Dread When creating a hexblood, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points (XP) a monster is worth is based on its CR, as detailed in the Experience Points by Challenge Rating table. XP is awarded for defeating the monster in combat or otherwise neutralizing it
shown in the Proficiency Bonus by Challenge Rating table, and is reflected in saving throws, skills, and other statistics where the monster’s exceptional aptitude is a factor. Proficiency Bonus by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s childhood like? Whom did the Darklord care about? Who cared about the Darklord? Who hurt the Darklord? Whose respect or love did the Darklord crave? What did the Darklord value? Consult the
tarokka fortune-telling deck—detailed in chapter 4 and featured in the adventure Curse of Strahd—consider using the power of fate to shape the Darklord you’re creating. As you proceed through the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries d20 Discovery
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
grouped together.
Expanded Lists. Appendix B collects and expands lists of monster details that appeared in the 2014 Dungeon Master’s Guide.
Every monster in the 2014 Monster Manual appears in this book or has a CR-appropriate replacement detailed in appendix B.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
options in the Player’s Handbook and are more rare in the worlds of D&D than the races in that book are. If you’re a player, consult with your DM before using any of the races here. Many DMs like to
consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
the investigators detailed in the following “Guests of the House” section leads each séance. Narrate the start of the séance and encourage each character to ask a question. As they do, you control how
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins destroyed and desecrated, trapping people inside. The Sleeping Giant, where goblins ransacked the bar. The crime scenes are further detailed in the “Stolen Shards” section. The characters
. Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief d20 Mischief 1 A goblin psi
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to a gouge in the floor of that area. Leedara The elf waiting here is Leedara (a neutral ghost detailed in chapter 3) in her guise as a living Silvanesti elf. She’s here to aid the characters in
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
during their infiltration. Every time the party defeats a foe or achieves a strategic goal, they gain victory points, as detailed on the following table. Keep a running total of how many victory points the
reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
ever since. The slaves can provide the characters with a detailed description of the attack, confirming that the demon lord Demogorgon was behind the destruction. The slaves are desperate to escape from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following two tables to determine the nature of the hazard and the DC of the threat it presents. Specifics corresponding to each of these DC levels are detailed along with each of the following hazards
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the muse’s desired sensation and how the characters can help
Whether they evade the Harmonium pursuers or get caught, the characters eventually meet Farrow, detailed below. The circumstance of this introduction depends on whether the characters escape or are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appears on few maps, and few folk know of it. Characters who consult with a member of the Surveyors’, Map & Chartmakers’ Guild in Waterdeep or any learned sage in Everlund or Silverymoon can procure a
adventure. Statistics for the evil cloud giant and detailed plans of his flying castle are provided in the Tyranny of Dragons adventure. If the characters are intent on confronting Blagothkus, you can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. At the center of the room stands a statue of Takhisis in her five-headed form. Statues of the evil gods Chemosh, Hiddukel, Morgion, Nuitari, Sargonnas, and Zeboim (detailed in the introduction) form
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are
. You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
Arid Land Druid Level Circle
. Level 10: Stormborn Your Wrath of the Sea confers two more benefits while active, as detailed below. Flight. You gain a Fly Speed equal to your Speed. Resistance. You have Resistance to Cold, Lightning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a Magnifying Glass requires light as bright as sunlight to focus, tinder to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
15 Dexterity (Sleight of Hand) check. Magnifying Glass (100 GP) A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
odd jobs are posted to a board outside the hall. For more information, interested parties can consult a directory of municipal departments and pay any applicable fee to meet with an officer of the
stored in vaults beneath the campus, including The Secret History of Sigil, a detailed account of the Fated’s activities and the secrets its agents have learned. Volumes of this ongoing research
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
damage dealt to the participant Necklace of fireballs F5: Table Games Various games take place at velvet-lined tables in this open area. Three games are detailed below; at your discretion, Fortune’s
participant sits in the chair, inserts the chips into a slot in the pedestal, and pulls the lever. To determine the result, roll a d10 and consult the Outer Wheel column of the Fortune’s Wheel Results
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
passed since they absconded The floor of this spacious bedroom is decorated with mosaics depicting the four seasons. Covering one wall is a detailed tapestry showing two female mages, a human and an
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deluge of sand. If the characters leave the ziggurat, proceed to this adventure’s conclusion. Mosaic. The mosaic on the walls shows the history and fall of Cynidicea (detailed at the beginning of this
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
scriptoria to facilitate the copying of books becoming worn, binderies to repair the same, and even magical storage that preserve rare books from any further decay or damage. I’ve never made a detailed study
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
, giant frog, another shark You can elect not to name the creatures but simply give detailed physical descriptions, leaving the players to make the identifications. If Oceanus accompanies the party, he can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result






