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Returning 35 results for 'before being diffusing call robe'.
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Classes
Player’s Handbook
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tell lies, even at the risk of harming herself and others. The duergar have dressed her in a robe sewn with gemstones (see “Treasure” below) and suspended her above the mouth of Ghuldur’s “pet” — a
-studded robe is worth 750 gp. Development. If the characters cure Yantha’s madness, she confesses to giving Krimgol’s black gem to her apprentice, Flink Thunderbonk. She doesn’t know Flink’s current
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tell lies, even at the risk of harming herself and others. The duergar have dressed her in a robe sewn with gemstones (see “Treasure” below) and suspended her above the mouth of Ghuldur’s “pet” — a
-studded robe is worth 750 gp. Development. If the characters cure Yantha’s madness, she confesses to giving Krimgol’s black gem to her apprentice, Flink Thunderbonk. She doesn’t know Flink’s current
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tell lies, even at the risk of harming herself and others. The duergar have dressed her in a robe sewn with gemstones (see “Treasure” below) and suspended her above the mouth of Ghuldur’s “pet” — a
-studded robe is worth 750 gp. Development. If the characters cure Yantha’s madness, she confesses to giving Krimgol’s black gem to her apprentice, Flink Thunderbonk. She doesn’t know Flink’s current
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Daggerford. The performers call themselves the Sing-Alongs, and they’re quite good. Vlonwelv makes sure that they’re fed and treated well; in exchange, they fill her hall with music. The members and
seated on the throne, flanked by her drow champion, Zress (see “Zress Orlezziir”) and a yochlol advisor that has assumed the form of a female drow wearing a spider silk robe with a cowl. Kneeling before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Daggerford. The performers call themselves the Sing-Alongs, and they’re quite good. Vlonwelv makes sure that they’re fed and treated well; in exchange, they fill her hall with music. The members and
seated on the throne, flanked by her drow champion, Zress (see “Zress Orlezziir”) and a yochlol advisor that has assumed the form of a female drow wearing a spider silk robe with a cowl. Kneeling before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Daggerford. The performers call themselves the Sing-Alongs, and they’re quite good. Vlonwelv makes sure that they’re fed and treated well; in exchange, they fill her hall with music. The members and
seated on the throne, flanked by her drow champion, Zress (see “Zress Orlezziir”) and a yochlol advisor that has assumed the form of a female drow wearing a spider silk robe with a cowl. Kneeling before
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snake’s greed with a small gift. In its nest, the adventurers find
Goblin, saying, “Aid us, Protector of the Twilight Grove!” Development. Sometimes the twig blights in area 55 attack the goblins out of sheer malice. Thus, a call from the goblins doesn’t bring all the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snake’s greed with a small gift. In its nest, the adventurers find
Goblin, saying, “Aid us, Protector of the Twilight Grove!” Development. Sometimes the twig blights in area 55 attack the goblins out of sheer malice. Thus, a call from the goblins doesn’t bring all the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snake’s greed with a small gift. In its nest, the adventurers find
Goblin, saying, “Aid us, Protector of the Twilight Grove!” Development. Sometimes the twig blights in area 55 attack the goblins out of sheer malice. Thus, a call from the goblins doesn’t bring all the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
an assortment of wizardly garments, including a robe of useful items, and her spellbook, the cover of which is splattered with dry bird droppings. The spellbook contains all the spells Topolah has
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
an assortment of wizardly garments, including a robe of useful items, and her spellbook, the cover of which is splattered with dry bird droppings. The spellbook contains all the spells Topolah has
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
an assortment of wizardly garments, including a robe of useful items, and her spellbook, the cover of which is splattered with dry bird droppings. The spellbook contains all the spells Topolah has
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
returned. They could see that Urogalan had been deeply affected by his experiences, since he didn’t speak for a long time. He merely sat in a white robe with his hound by his side, watching the world go by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
to master (see “Teleportation Circle” below). The trunk contains several bolts of silk cloth, needles and thread, and a half-finished wizard’s robe. Victor started to make the robe for himself but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
to master (see “Teleportation Circle” below). The trunk contains several bolts of silk cloth, needles and thread, and a half-finished wizard’s robe. Victor started to make the robe for himself but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
to master (see “Teleportation Circle” below). The trunk contains several bolts of silk cloth, needles and thread, and a half-finished wizard’s robe. Victor started to make the robe for himself but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
returned. They could see that Urogalan had been deeply affected by his experiences, since he didn’t speak for a long time. He merely sat in a white robe with his hound by his side, watching the world go by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
returned. They could see that Urogalan had been deeply affected by his experiences, since he didn’t speak for a long time. He merely sat in a white robe with his hound by his side, watching the world go by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
orders from a heavily armored officer. Another lizardfolk dressed in a robe stands to one side, observing the assembly.
If they have not been called elsewhere, four lizardfolk, one lizardfolk
immediately. Any adult lizardfolk can call off the lizards. The giant lizards can (and will) pass through the cave entrance to pursue characters out into the marsh. Development. Combat in this area alerts the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
orders from a heavily armored officer. Another lizardfolk dressed in a robe stands to one side, observing the assembly.
If they have not been called elsewhere, four lizardfolk, one lizardfolk
immediately. Any adult lizardfolk can call off the lizards. The giant lizards can (and will) pass through the cave entrance to pursue characters out into the marsh. Development. Combat in this area alerts the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
orders from a heavily armored officer. Another lizardfolk dressed in a robe stands to one side, observing the assembly.
If they have not been called elsewhere, four lizardfolk, one lizardfolk
immediately. Any adult lizardfolk can call off the lizards. The giant lizards can (and will) pass through the cave entrance to pursue characters out into the marsh. Development. Combat in this area alerts the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch don’t have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Valor’s Call can identify Mercion, the armored cleric at Zybilna’s side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Valor’s Call can identify Mercion, the armored cleric at Zybilna’s side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
leader of Valor’s Call. It’s obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
Valor’s Call can identify Mercion, the armored cleric at Zybilna’s side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a successful DC 15 Wisdom (Perception) check, a character notices the slits. Developments. If they are attacked or confronted by more than one character, Wark and Thark call out a warning that’s
orcs aren’t particularly vigilant, but they do start shooting if the sentries in area 1 call for help. The orcs are armed with longbows instead of javelins: +3 to hit (range 150/600 ft.); 5 (1d8 + 1






