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Returning 6 results for 'before being diffusing casters return'.
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before being defusing caste return
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystra’s most recent return. Each active mythal has one or more
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystra’s most recent return. Each active mythal has one or more
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystra’s most recent return. Each active mythal has one or more
MAGIC
Certain spells allow casters to perceive or manipulate the effects of the Weave in particular ways. The Weave itself also has irregularities that affect spells.
Detect Magic. Detect magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
metal-forgers 17 Tinkers, pewterers, and casters 18 Wagon-makers and wheelwrights 19 Weavers and dyers 20 Woodcarvers, coopers, and bowyers As a member of your guild, you know the skills needed to create
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
metal-forgers 17 Tinkers, pewterers, and casters 18 Wagon-makers and wheelwrights 19 Weavers and dyers 20 Woodcarvers, coopers, and bowyers As a member of your guild, you know the skills needed to create
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
metal-forgers 17 Tinkers, pewterers, and casters 18 Wagon-makers and wheelwrights 19 Weavers and dyers 20 Woodcarvers, coopers, and bowyers As a member of your guild, you know the skills needed to create
. 4 I pursue wealth to secure someone’s love. 5 One day I will return to my guild and prove that I am the greatest artisan of them all. 6 I will get revenge on the evil forces that destroyed my place






