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Returning 35 results for 'before being diffusing changes rid'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgoth’s homunculus, which has become a troublesome reminder of the castle’s true owner. Otto has defeated the homunculus in physical
combat more than once, but it keeps coming back. The dragon has concluded that the only way to get rid of the homunculus for good is to forcibly remove it from the castle and trap it elsewhere. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgoth’s homunculus, which has become a troublesome reminder of the castle’s true owner. Otto has defeated the homunculus in physical
combat more than once, but it keeps coming back. The dragon has concluded that the only way to get rid of the homunculus for good is to forcibly remove it from the castle and trap it elsewhere. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgoth’s homunculus, which has become a troublesome reminder of the castle’s true owner. Otto has defeated the homunculus in physical
combat more than once, but it keeps coming back. The dragon has concluded that the only way to get rid of the homunculus for good is to forcibly remove it from the castle and trap it elsewhere. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
life trapping, or touring the Abyss, for all anyone knows. The lonely homunculus longs to be reunited with its creator. It also wants to rid Maddgoth’s castle of the faerie dragon that has invaded it
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
life trapping, or touring the Abyss, for all anyone knows. The lonely homunculus longs to be reunited with its creator. It also wants to rid Maddgoth’s castle of the faerie dragon that has invaded it
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
life trapping, or touring the Abyss, for all anyone knows. The lonely homunculus longs to be reunited with its creator. It also wants to rid Maddgoth’s castle of the faerie dragon that has invaded it
feet tall relative to its surroundings, because its size is not altered by the castle’s shrinking magic. It has a challenge rating of 2 (450 XP) and the following statistical changes: The homunculus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hope of being rid of him. Wyllow’s Statistics Wyllow is a moon elf archdruid (see appendix A), with these changes: Wyllow is chaotic neutral. She has these racial traits: Her walking speed is 35 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hope of being rid of him. Wyllow’s Statistics Wyllow is a moon elf archdruid (see appendix A), with these changes: Wyllow is chaotic neutral. She has these racial traits: Her walking speed is 35 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hope of being rid of him. Wyllow’s Statistics Wyllow is a moon elf archdruid (see appendix A), with these changes: Wyllow is chaotic neutral. She has these racial traits: Her walking speed is 35 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Gorm Gulthyn (the dwarven god of vigilance) who long ago set out to rid Undermountain of the evil that is Halaster Blackcloak. Halaster defeated Underbrew but offered to spare the dwarf’s life if he
began to enjoy his grisly work. Thwad Underbrew is a shield dwarf champion (see appendix A), with these changes: Underbrew is neutral evil. Instead of a greatsword, he wields a maul (which deals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Gorm Gulthyn (the dwarven god of vigilance) who long ago set out to rid Undermountain of the evil that is Halaster Blackcloak. Halaster defeated Underbrew but offered to spare the dwarf’s life if he
began to enjoy his grisly work. Thwad Underbrew is a shield dwarf champion (see appendix A), with these changes: Underbrew is neutral evil. Instead of a greatsword, he wields a maul (which deals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Gorm Gulthyn (the dwarven god of vigilance) who long ago set out to rid Undermountain of the evil that is Halaster Blackcloak. Halaster defeated Underbrew but offered to spare the dwarf’s life if he
began to enjoy his grisly work. Thwad Underbrew is a shield dwarf champion (see appendix A), with these changes: Underbrew is neutral evil. Instead of a greatsword, he wields a maul (which deals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
checks are needed to rid the dragon of his despair, whereupon he dismisses any remaining undead under his command, causing them to vanish and never return. His spirits lifted by the characters’ gifts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
checks are needed to rid the dragon of his despair, whereupon he dismisses any remaining undead under his command, causing them to vanish and never return. His spirits lifted by the characters’ gifts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
checks are needed to rid the dragon of his despair, whereupon he dismisses any remaining undead under his command, causing them to vanish and never return. His spirits lifted by the characters’ gifts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear intent on destroying Ezzat, the lich accuses them of being the unwitting tools of the Mad Mage. He uses all the magic at his disposal to get rid of them. See areas 16 and 17 for more information
has spent years separating truth from fiction, trying to learn how Halaster’s command of the dungeon has gone unchallenged and how Undermountain changes to serve its master’s whims. Ezzat’s Journal. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Inverse CoupleOfKooks “The Inverse isn’t a mistake; it serves a vital role. All Automata’s most disruptive elements shake to the bottom. We’ll never be rid of such glitches–and most will never
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
power in Waterdeep. Rumor has it a group of them are hiding in the Yawning Portal. Root them out and rid the city of them if you can.” The characters need to confront “Bonnie” the doppelganger and, with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
power in Waterdeep. Rumor has it a group of them are hiding in the Yawning Portal. Root them out and rid the city of them if you can.” The characters need to confront “Bonnie” the doppelganger and, with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
seat of power, killing any who enter without permission. Torbit is an assassin, with these changes: Torbit is chaotic evil. He has these racial traits: He can breathe air and water. He speaks Bullywug
abominations. These temple guardians attack any creature that is not a yuan-ti. When reduced to 0 hit points, they revert to clouds of green mist and disappear without a trace. If the yuan-ti abominations are not killed, they rid the temple of enemies and turn it into their lair.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
seat of power, killing any who enter without permission. Torbit is an assassin, with these changes: Torbit is chaotic evil. He has these racial traits: He can breathe air and water. He speaks Bullywug
abominations. These temple guardians attack any creature that is not a yuan-ti. When reduced to 0 hit points, they revert to clouds of green mist and disappear without a trace. If the yuan-ti abominations are not killed, they rid the temple of enemies and turn it into their lair.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Inverse CoupleOfKooks “The Inverse isn’t a mistake; it serves a vital role. All Automata’s most disruptive elements shake to the bottom. We’ll never be rid of such glitches–and most will never
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear intent on destroying Ezzat, the lich accuses them of being the unwitting tools of the Mad Mage. He uses all the magic at his disposal to get rid of them. See areas 16 and 17 for more information
has spent years separating truth from fiction, trying to learn how Halaster’s command of the dungeon has gone unchallenged and how Undermountain changes to serve its master’s whims. Ezzat’s Journal. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
changes: Melannor is chaotic good. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 60 feet. He
power in Waterdeep. Rumor has it a group of them are hiding in the Yawning Portal. Root them out and rid the city of them if you can.” The characters need to confront “Bonnie” the doppelganger and, with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appear intent on destroying Ezzat, the lich accuses them of being the unwitting tools of the Mad Mage. He uses all the magic at his disposal to get rid of them. See areas 16 and 17 for more information
has spent years separating truth from fiction, trying to learn how Halaster’s command of the dungeon has gone unchallenged and how Undermountain changes to serve its master’s whims. Ezzat’s Journal. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
seat of power, killing any who enter without permission. Torbit is an assassin, with these changes: Torbit is chaotic evil. He has these racial traits: He can breathe air and water. He speaks Bullywug
abominations. These temple guardians attack any creature that is not a yuan-ti. When reduced to 0 hit points, they revert to clouds of green mist and disappear without a trace. If the yuan-ti abominations are not killed, they rid the temple of enemies and turn it into their lair.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Inverse CoupleOfKooks “The Inverse isn’t a mistake; it serves a vital role. All Automata’s most disruptive elements shake to the bottom. We’ll never be rid of such glitches–and most will never
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, although she doesn’t advertise this fact. The couatl is looking for adventurers to help rid the jungle of the evil that infests it. She’ll work only with good-aligned adventurers. While in human form, Eku
is with them, she asks them to help her rid the world of Nanny Pu’pu once and for all. Faroul and Gondolo Incompetent fortune hunters (Port Nyanzaru) When the characters meet Faroul and Gondolo, give
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, although she doesn’t advertise this fact. The couatl is looking for adventurers to help rid the jungle of the evil that infests it. She’ll work only with good-aligned adventurers. While in human form, Eku
is with them, she asks them to help her rid the world of Nanny Pu’pu once and for all. Faroul and Gondolo Incompetent fortune hunters (Port Nyanzaru) When the characters meet Faroul and Gondolo, give
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, although she doesn’t advertise this fact. The couatl is looking for adventurers to help rid the jungle of the evil that infests it. She’ll work only with good-aligned adventurers. While in human form, Eku
is with them, she asks them to help her rid the world of Nanny Pu’pu once and for all. Faroul and Gondolo Incompetent fortune hunters (Port Nyanzaru) When the characters meet Faroul and Gondolo, give
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becomes moody and temperamental, though never resorts to violence without good cause. Warden Marthannis knows that to rid herself of Vlax’s spirit, she must visit the Brawnanvil crypts in Gauntlgrym, a
she can’t bear to lose all contact with Vlax. The warden has made her affliction known to the prison guards and Absolution Council members, and they have grown accustomed to her personality changes and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becomes moody and temperamental, though never resorts to violence without good cause. Warden Marthannis knows that to rid herself of Vlax’s spirit, she must visit the Brawnanvil crypts in Gauntlgrym, a
she can’t bear to lose all contact with Vlax. The warden has made her affliction known to the prison guards and Absolution Council members, and they have grown accustomed to her personality changes and






