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Returning 19 results for 'before being diffusing choice relics'.
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Monsters
Eberron: Rising from the Last War
carrying is absorbed or borne by the new form (Sul Khatesh's choice).
In a new form, Sul Khatesh retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and
empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
Backgrounds
Tomb of Annihilation
, and a pouch containing 25 gp
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Quest for the Giant Relics The first time Harshnag or a party member asks the oracle to divulge the location of Hekaton’s conch or of any of the evil giant lords, the oracle replies as follows
: “First, you must prove yourself! When human warriors came to these lands, they fought our kind and stole our relics, burying them in the ground. The humans built altars to Uthgar, their god-king, atop
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Objects table. 74–75 Roll on the 2,500 GP Art Objects table. 76–90 Roll on a Common Magic Items table of your choice (Arcana, Armaments, Implements, or Relics). 91–98 Roll on an Uncommon Magic Items
table of your choice (Arcana, Armaments, Implements, or Relics). 99–00 Roll on a Rare Magic Items table of your choice (Arcana, Armaments, Implements, or Relics).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Throughout the adventure, the characters can obtain relics connected to the memory of Won-Ha. These objects can help the characters establish a connection to Won-Ha’s spirit and potentially put the
choice within the fog must make a DC 16 Wisdom saving throw. On a failed save, the creature is cursed and permanently loses its memory of the fog and what happened within, its mind filling in the gap
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Glabrezu Demon of Delusion and Entrapment Habitat: Planar (Abyss); Treasure: Relics Richard Luong Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps
the mortal’s soul is surely condemned to the Abyss. Your companion’s life, or what you’ve journeyed through infinity in search of! Make your choice.
—Gerrzog, glabrezu of the Infinite Staircase
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Some might collect mundane knickknacks or relics from magical sites, while others might become professional thieves. Kender Traits As a kender, you have the following racial traits. Creature Type. You
. Kender Aptitude. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
these approaches to determining the items each character receives:
DM Choice: Choose items for each character using your own judgment.
Player Choice: Let the players choose whatever items they
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
members of the Boromar Clan and is a good choice if one of the player characters has ties to this group. 3 The Dezina Museum of Antiquities (University, Upper Menthis) is attached to the library of Morgrave
University. The museum has a remarkable collection of relics, but it's always looking for more. The curator is an elf named Emeron Sennared. He might be a personal friend or former teacher of one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Guardians. One of the chief tasks of any molydeus is to help protect its master’s amulet — the most prized possession of any demon lord. Each of these dangerous relics allows a demon lord to return to
.
Summon Demon (1/Day). As an action, the molydeus has a 50 percent chance of summoning its choice of 1d6 babaus, 1d4 chasmes, or one marilith. A summoned demon appears in an unoccupied space within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
darkness up to 60 feet as a bonus action.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the abishai takes the Hide action.
Blue Abishai Seekers of forgotten lore and lost relics
damage.
Frightful Presence. Each creature of the abishai’s choice that is within 120 feet and aware of the abishai must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (his choice).
In a new form, Rak Tulkhesh retains his alignment, hit points, Hit Dice, ability to speak
and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure as do their evil chromatic kin, but they aren’t driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the area of darkness up to 60 feet as a bonus action.
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into
(3d10 + 6) piercing damage plus 38 (7d10) fire damage.
Frightful Presence. Each creature of the abishai’s choice that is within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
action that would directly benefit one of their allies. Bewitched’s Script. The cursed character hears the voice of an imaginary fey creature whispering in their ear. Whenever presented with a choice, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Relics Two ancient giant relics are buried here — one in the ground before the giant stone raven, and another under the Gray Wolves’ altar. Uthgar’s early followers planted these objects here to
). Alternatively, you can have them catch up to the party at a dramatic moment of your choice. Wherever the characters happen to be, an Uthgardt shaman (see appendix C) and six tribal warriors, each mounted on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, and almost as though they elongated themselves trying to escape their fate.
The space within the tower is likewise cluttered with broken relics from Kwalish’s earlier experiments, partial armatures
egg held in the talons of a statue of a large bird The characters become bodiless entities inhabiting the mind of a roc soaring high above a world of your choice. A successful DC 12 Charisma check






