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Returning 24 results for 'before being diffusing choices receive'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Charisma (Intimidation or Persuasion) DC 15. The character convinces Holda to whisper the following hint
: “Count your lucky coppers that we have seven choices on the menu for you.” Dexterity (Stealth) DC 15. The character blends in with the crowd to eavesdrop on another table, overhearing the patrons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Charisma (Intimidation or Persuasion) DC 15. The character convinces Holda to whisper the following hint
: “Count your lucky coppers that we have seven choices on the menu for you.” Dexterity (Stealth) DC 15. The character blends in with the crowd to eavesdrop on another table, overhearing the patrons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Charisma (Intimidation or Persuasion) DC 15. The character convinces Holda to whisper the following hint
: “Count your lucky coppers that we have seven choices on the menu for you.” Dexterity (Stealth) DC 15. The character blends in with the crowd to eavesdrop on another table, overhearing the patrons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Should They or Shouldn’t They? The characters must proceed carefully, since they have no evidence that directly implicates the Gralhunds in the attack in Trollskull Alley. Their two basic choices are
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Decisionist? d8 Reason
1 It’s always you who picks where everyone has lunch.
2 Roughly half your choices are the right ones. You might as well just toss a coin for it.
3 You have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Decisionist? d8 Reason
1 It’s always you who picks where everyone has lunch.
2 Roughly half your choices are the right ones. You might as well just toss a coin for it.
3 You have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Decisionist? d8 Reason
1 It’s always you who picks where everyone has lunch.
2 Roughly half your choices are the right ones. You might as well just toss a coin for it.
3 You have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
their chosen religions and receive spells from the deities they worship. Sneaks survive by their wits and are often charlatans or petty thieves. Squires possess a modicum of martial training and are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant homes include one or more pets. Wyverns, griffons, giant eagles and owls, and other beasts of the sky are popular choices. Pets aren’t limited to flying creatures, though. Any sort of creature
. (A gift from one family member to another doesn’t prove anything about the family’s largesse.) No cloud giant truly believes that it’s better to give than to receive; a family does so only with an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant homes include one or more pets. Wyverns, griffons, giant eagles and owls, and other beasts of the sky are popular choices. Pets aren’t limited to flying creatures, though. Any sort of creature
. (A gift from one family member to another doesn’t prove anything about the family’s largesse.) No cloud giant truly believes that it’s better to give than to receive; a family does so only with an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant homes include one or more pets. Wyverns, griffons, giant eagles and owls, and other beasts of the sky are popular choices. Pets aren’t limited to flying creatures, though. Any sort of creature
. (A gift from one family member to another doesn’t prove anything about the family’s largesse.) No cloud giant truly believes that it’s better to give than to receive; a family does so only with an






