Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before being distance cantrip released'.
Other Suggestions:
before being distances cantrips release
before being distant cantrips released
before being distances cantrips related
before being distant cantrips release
before being distance cantrip release
Monsters
Baldur’s Gate: Descent into Avernus
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120
feet.Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of being House Freth spies. The quasit has already used its Scare action option on Tazirahc, and Kereth is preparing to zap the prisoner with a ray of frost cantrip, hoping he’ll divulge the
Xarann yet, Tazirahc is determined to find him once he is released. Tazirahc rewards his liberators by sharing one Undermountain secret with them; draw a card from the Secrets Deck (see appendix C) to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her quarters (area 11b), or vice versa. A light cantrip cast on the top of her staff lights her path. Skrianna’s shield guardian marches a few steps behind her. Floating nearby is a grell valet that
to her. If the characters have no escort, Skrianna asks them, “Who in the Nine Hells are you?” If it’s clear that the characters don’t belong in Dweomercore, Skrianna attacks them from a safe distance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
nonmagical, out to a distance of 120 feet.
Actions
Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide action’s Invisible condition
property without expending the charges. Scrolls. You can use any Spell Scroll, using Intelligence as your spellcasting ability for the spell. If the spell is a cantrip or a level 1 spell, you can cast it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
grant you resistance or immunity to such damage are suppressed.
5 Drawback: If the Princess of the Shadow Glass has not been released from her prison by the time your mark reaches this level, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
choice gives you resistance to a damage type and the ability to cast a cantrip, as specified in the table. You can cast this cantrip without material components, and your spellcasting ability for it is
Intelligence, Wisdom, or Charisma (choose when you select this feat). Planar Infusion Plane Damage Resistance Cantrip Chaotic Outer Plane Poison Minor illusion Evil Outer Plane Necrotic Chill touch
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
on the same creature again. Devil’s Sight You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Dreadful Word Prerequisite: 7th level You can cast confusion once
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters can attack it from a distance or fly in close. The airship can’t land on the Morkoth, but it can float in the water nearby or hover directly overhead, out of the line of fire of the Morkoth’s
, Sharlasta Stormsword (LE female Illuskan human bandit captain). After cooling her heels in prison, Stormsword is visited by Lord Dagult Neverember, who strikes a deal with her. When she is released from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
duplicate, the hag can move it a distance equal to her walking speed as well as make the illusion speak on her turn (no action required). The illusion has the same statistics as the hag but can’t take
see within 60 feet of her. Each target must succeed on a DC 15 Constitution saving throw or be flung up to 30 feet through the air. A creature that strikes a solid object or is released in midair
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
makeshift apparatus of Kwalish at your determination, making it easier for characters to explore Daoine Gloine — though Ctenmiir will need to first be released. The coffin can also be used as protective
to the foothills, then claim to no longer recognize the route ahead. He asks to be released so that he can scout more easily. But if he is, any promise of obedience he makes to the characters is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disguises can fool the creatures, but only at a distance. The latches on the stall doors are fastened at multiple points on each door, so it takes two actions to open each door. S2. Front Hall The entrance
, in area S11. The Eagle. The eagle is a battering ram. If released using a lever near the doors to area S4, the ram attacks an area that starts at the doors to area S4, extending 30 feet along a 5
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard cantrip of your choice.
When you reach Rogue level 10, you learn another Wizard cantrip of your choice.
Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have
can determine your jump distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is released and makes its way to area H39 and from there to the library in Ythryn (area Y9 in chapter 7). It ignores the characters unless they interfere with it. Treasure. The mummy’s golden mask (750
cramps until the condition ends. Purple Pear Charms d20 Supernatural Charm
1–2 Charm of Druidcraft. This charm allows you to cast the druidcraft cantrip as an action, no components required
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the stone stops rolling
When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures
Immunity to Poison and Psychic damage. Slow the Stone. As an action, a creature can try to slow down the stone with a DC 20 Strength (Athletics) check. If the check is successful, the distance the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the ocean to the void of the Astral Plane. Anything on or within a certain distance of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
void of the Astral Plane. One could float in the skies of Avernus in the Nine Hells without being destroyed and without causing harm to its residents. Whatever is on or within a certain distance of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures nearby roll Initiative; the stone gets a +8 bonus on its Initiative roll. On its turn
try to slow down the stone with a DC 20 Strength (Athletics) check. If the check is successful, the distance the stone moves on its turn is reduced by 15 feet. If that distance drops to 0, it stops
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
up and tortured here. None are here now. 14. Assembly Hall, Upper Level Wide iron gantries extend a short distance into a vast chamber. Two lit braziers illuminate the western gantry, which has iron
fragments are hanging at the same level as the gantries. They are too heavy for the characters to unhitch, but each crane has a winch that can be released, causing the fragment to fall to the floor with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attunement, and only humanoids can attune to it. A humanoid that attunes to the amulet knows the distance and direction of the shield guardian, provided the amulet and the guardian are on the same
cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
future franchise tasks or downtime incorporating the shady business practice activity, as the characters try to keep an official distance from any Luskan opportunities.
Driver in Need. Dabahl (NG
spend 20 gp on replacement parts, if any character knows the mending cantrip, or if any character is proficient with land vehicles. Dabahl cannot afford the repairs or offer to pay the characters for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of thumb, a mobile headquarters can travel a distance of 30 miles per day (equivalent to a fast travel pace) per franchise rank. This rate of travel can vary depending on weather, visibility
distance of a day’s journey, targeting a known location over the course of one or more extradimensional jumps. Such teleportation is usually done when no one is looking, to avoid arousing suspicion or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chapter 8). Maegera the Dawn Titan can be safely released from the flask in one of two locations. If it is released inside Gauntlgrym’s forge, Maegera becomes trapped there once more. If it is released
inside the adamantine forge in Ironslag (see chapter 8, “Forge of the Fire Giants,” area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
closed with a successful DC 15 Strength (Athletics) check. If this happens, any creatures it has grappled are automatically released. As soon as the chaos quadrapod is killed or sent back through the
to mark the distance and direction to the spires of rock along the shore, allowing the ship to pilot around them and to a calmer bay beyond. A successful DC 14 Wisdom (Perception) check allows the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
anything outside the circle. All demons except for the manes ask to be released, promising to attack the Thayan forces if they are freed. With a successful DC 10 Intelligence (Arcana) check, a character
minute. Then the creature is released and drops to the floor, taking 10 (3d6) falling damage and landing prone in a random square near the center of the chamber. Moving onto or over the floor triggers the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a DC 12 Wisdom (Perception) check spots tiny holes bored into the slab’s marble base. It’s from these holes that the gas spews forth. A creature in the crypt when the gas is released must make a DC
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
south or to the west, depending on location) each round. If it spends its action to make a DC 10 Strength (Athletics) check and the check is a success, it can reduce the distance traveled by the amount
the floor.
From somewhere in the distance, you can hear the faint ringing of hammer on anvil.
The sound of the hammering comes from beyond the east wall, as can be determined with a successful DC
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuary
Actions
Sacred Flame (Cantrip). Flame-like radiance descends on
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or magic items.” If released, Falaster helps the characters as best he can while staying out of harm’s way. Expecting that he might be caught, he obtained and memorized a floor plan of the dungeon
cantrip can make the nonmagical dagger whole again, restoring its value (250 gp). Coffers 6 and 7 each contain 100 pp belonging to the Vanthampur family. Coffer 8 contains twenty azurite gemstones (10 gp each) stolen from Tiamat’s hoard.
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook
, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
Professor Skant The professor orb owned by Vellynne Harpell and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
until the end of the master of souls’ next turn.
Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (2d8) necrotic damage, and the target can’t regain hit points
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mist confuses your faculties and sense of direction.
The mists heavily obscure vision and magically disorient those inside them. Such creatures lose all sense of distance and direction while in the
when the spears are released must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 28 (8d6) piercing damage, is pinned to the north wall, and has the grappled condition (escape






